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Virtual League Baseball
''Virtual League Baseball'' is a 1995 baseball video game developed and published by Kemco for the Virtual Boy. A sequel, ''Virtual League Baseball 2'', was planned, but later canceled. Gameplay There are three modes of play in ''Virtual League Baseball'': Player 1 vs. computer, all-star game, and pennant race. In player 1 vs. computer, one single match is played between the player and the computer. In the all-star game, the player plays against the computer using a team of all-stars from America, Asia, or Europe. In the pennant race, the player plays a series of games against the computer, using passwords to resume play after turning off the console, instead of saving. It is a single-player game. Players can receive and enter passwords to skip levels of the game. The game's teams are international. Development ''Virtual League Baseball'' was developed by Kemco and released in October 1995 for the Virtual Boy. A playable version of the game was displayed at Electronic Entert ...
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Kemco
, from Kotobuki Engineering & Manufacturing Co., Ltd., is a Japanese video game developer and publisher established in 1984. It is headquartered in Kure, Hiroshima. Its best known franchises are the '' Kid Klown'' and ''Top Gear'' series, the latter developed by Sheffield-based English developers Gremlin Graphics. History Kemco was founded in 1984 as Kotobuki System Co., Ltd. to be the video game subsidiary of the multifaceted corporation Kotobuki Engineering & Manufacturing Co., Ltd. (established in 1979). The name represents the initial letters of Kotobuki Engineering Manufacturing Co. Kemco started by developing video games for the Nintendo Entertainment System. Although technically called Kotobuki System until 2004, the company was already using the brand Kemco on its first game '' Dough Boy'' in 1985. From the late 1980s until the early 1990s, Kemco's video games were distributed in North America by Seika Corporation of Torrance, California, under the joint label of Kem ...
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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of ''Mortal Kombat'' and '' Night Trap'' for home consoles and '' Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary rating system based on the Motion Picture Association film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to t ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Kemco Games
This is a list of Kemco games. Of note, the video games in North America prior to 1992 were not published by Kemco themselves, but instead by their distributor Seika Corporation of Torrance, California, who used the label Kemco * Seika to market Kemco's titles in the region. Console-based games Original games Ports, localizations, and licensed games Digital games 2007 * ''Alphadia'' (NTT DoCoMo Mobile Phone) 2008 * ''Alphadia II'' (NTT DoCoMo Mobile Phone) * ''Orleans no Otome: Jeanne D'Arc no Monogatari'' (NTT DoCoMo Mobile Phone) * ''Sorcery Blade'' (WiiWare) 2009 * ''Alphadia III'' (NTT DoCoMo Mobile Phone) * ''Ayakashigatari'' (NTT DoCoMo Mobile Phone) * ''Symphony of Eternity'' (NTT DoCoMo Mobile Phone) 2010 * ''Alphadia IV'' (NTT DoCoMo Mobile Phone) * ''Dark Gate'' (NTT DoCoMo Mobile Phone) * ''Eve of the Genesis'' (NTT DoCoMo Mobile Phone) * ''Fantasy Chronicle'' (NTT DoCoMo Mobile Phone) * ''Symphony of Eternity'' (iOS & Android) 2011 * ''Aeon Avenger'' (iOS & Andro ...
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Baseball Video Games
Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play beginning when a player on the fielding team, called the pitcher, throws a ball that a player on the batting team, called the batter, tries to hit with a bat. The objective of the offensive team (batting team) is to hit the ball into the field of play, away from the other team's players, allowing its players to run the bases, having them advance counter-clockwise around four bases to score what are called " runs". The objective of the defensive team (referred to as the fielding team) is to prevent batters from becoming runners, and to prevent runners advancing around the bases. A run is scored when a runner legally advances around the bases in order and touches home plate (the place where the player started as a batter). The initial objective of the batting team is to have a player rea ...
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1995 Video Games
1995 was designated as: * United Nations Year for Tolerance * World Year of Peoples' Commemoration of the Victims of the Second World War This was the first year that the Internet was entirely privatized, with the United States government no longer providing public funding, marking the beginning of the Information Age. America Online and Prodigy (online service), Prodigy offered access to the World Wide Web system for the first time this year, releasing browsers that made it easily accessible to the general public. Events January * January 1 ** The World Trade Organization (WTO) is established to replace the General Agreement on Tariffs and Trade (GATT). ** Austria, Finland and Sweden join the European Union. * January 9 – Valeri Polyakov completes 366 days in space while aboard then ''Mir'' space station, breaking a duration record. * January 10–January 15, 15 – The World Youth Day 1995 festival is held in Manila, Manila, Philippines, culminating in 5 million people ...
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List Of Virtual Boy Games
The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released for the Virtual Boy. Originally unveiled at Nintendo's Shoshinkai Show in Japan on November 15, 1994 and at Winter CES in North America on January 6, 1995,Boyer, Steven. " A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap, No. 64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012. it was never intended to be released in its final form but Nintendo pushed the Virtual Boy in its unfinished state to market so that it could focus development resources on the then-upcoming Nintendo 64 and arrived later than other 32-bit systems such as the 3DO Interactive Multiplayer, PlayStation, and Sega Saturn but at a lower price, retailing at US$179.95 but in mid-1996, Blockbuster was selling Virtual Boy un ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shootin ...
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Major League Baseball (video Game)
''Major League Baseball'' is a sports game, sports video game released in 1988 for the Nintendo Entertainment System. It is notable for being one of the first video games licensed by Major League Baseball, although it was not endorsed by the Major League Baseball Players Association. Without the backing of the Players Association, the game could not name the actual players, although it was able to use their numbers, thus accurately portraying the contemporary teams and their rosters. In doing so, it became the first baseball game for the Nintendo Entertainment System to carry official Major League Baseball licensing and lineups. ''Major League Baseball'' was developed by Atlus and published by LJN. It featured many facets of realistic gameplay and a focus on managerial details, which stressed the importance of choosing a well-balanced team. Despite its graphical limitations, it was considered a three-dimensional game at the time and was featured in the first issue of ''Nintendo P ...
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AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica, Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Tel Aviv, Tel Aviv, Israel. History Blinkx was named after blinkx.com, an Internet Media platform which connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the sit ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' Monthly ASCII'' as the main publication. ASCII is best known for creating the '' Derby Stallion'' video game series, the MSX computer, and the '' RPG Maker'' line of programming software. History 1977–1990: Founding and first projects ASCII was founded in 1977 by Kazuhiko Nishi, Akio Gunji and Keiichiro Tsukamoto. The name was taken from the ASCII code that was referred to a computer character set. Originally the publisher of a magazine with the same name, ''ASCII'', talks between Bill Gates and Nishi led to the creation of Microsoft's first overseas sales office, ASCII Microsoft, in 1978.Quote from Bill Gates' ''The Road Ahead'', found in In 1980, ASCII made 1.2 billion yen of sales from licensing Microsoft BASIC. It was 40 percen ...
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