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Virtual Community Of Practice
An online community of practice (OCoP), also known as a virtual community of practice (VCoP), is a community of practice (CoP) that is developed and maintained on the Internet. OCoPs include active members who are practitioners, or "experts," in the specific domain of interest. Members participate in a process of collective learning within their domain.Wenger, E. (2007). Communities of practice: A brief introduction. Retrieved October 5th, 2010, from http://www.ewenger.com/theory/ Community social structures are created to assist in knowledge creation and sharing, which is negotiated within an appropriate context. Community members learn through both instruction-based learning and group discourse. Finally, multiple dimensions facilitate the long-term management of support and the ability for synchronous interactions.Wenger, E. (2001). Supporting communities of practice: A survey of community-oriented technologies. Retrieved October 30, 2001 from http://www.ewenger.com/tech To some ...
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Community Of Practice
A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book ''Situated Learning''. Wenger significantly expanded on this concept in his 1998 book ''Communities of Practice''. A CoP can form around members' shared interests or goals. Through being part of a CoP, the members learn from each other and develop their identities. CoP members can engage with one another in physical settings (for example, in a lunchroom at work, an office, a factory floor), but CoP members are not necessarily co-located. They can form a virtual community of practice (VCoP) where the CoP is primarily located in an online community such as a discussion board, newsgroup, or on a social networking service. Communities of practice have existed for as long as people have ...
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Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers by the San Francisco-based firm Linden Lab, it launched on June 23, 2003 and saw rapid growth for some years; in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing game, massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective." The virtual world can be accessed freely via Linden Lab's own Client (computing), client software or via alternative third-party viewers. ''Second Life'' users, also called 'r ...
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Virtual Community
A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services. Howard Rheingold discussed virtual communities in his book, '' The Virtual Community'', published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication, social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of ...
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Online Participation
Online participation is used to describe the interaction between users and online communities on the web. Online communities often involve members to provide content to the website or contribute in some way. Examples of such include wikis, blogs, online multiplayer games, and other types of social platforms. Online participation is currently a heavily researched field. It provides insight into fields such as web design, online marketing, crowdsourcing, and many areas of psychology. Some subcategories that fall under online participation are: commitment to online communities, coordination and interaction, and member recruitment. Knowledge sharing infrastructures Some key examples of online knowledge sharing infrastructures include the following: *Wikipedia: An online, publicly editable encyclopedia with hundreds of thousands of editors *Slashdot: A popular technology-related forum, with articles and comments from readers. Slashdot subculture has become well known in Internet circ ...
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Online Ethnography
Online ethnography (also known as virtual ethnography or digital ethnography) is an online research method that adapts ethnographic methods to the study of the communities and cultures created through computer-mediated social interaction. As modifications of the term ethnography, cyber-ethnography, online ethnography and virtual ethnography (as well as many other methodological neologisms) designate particular variations regarding the conduct of online fieldwork that adapts ethnographic methodology. There is no canonical approach to cyber-ethnography that prescribes how ethnography is adapted to the online setting. Instead individual researchers are left to specify their own adaptations. Netnography is another form of online ethnography or cyber-ethnography with more specific sets of guidelines and rules, and a common multidisciplinary base of literature and scholars. This article is not about a particular neologism, but the general application of ethnographic methods to online ...
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Network Of Practice
Network of practice (often abbreviated as NoP) is a concept originated by John Seely Brown and Paul Duguid. This concept, related to the work on communities of practice by Jean Lave and Etienne Wenger, refers to the overall set of various types of informal, emergent social networks that facilitate information exchange between individuals with practice-related goals. In other words, networks of practice range from communities of practice, where learning occurs, to electronic networks of practice (often referred to as virtual or electronic communities). Basic concepts To further define the concept, firstly the term network implies a set of individuals who are connected through social relationships, whether they be strong or weak. Terms such as community tend to denote a stronger form of relationship, but networks refer to all networks of social relationships, be they weak or strong. Second, the term practice represents the substrate that connects individuals in their networks. T ...
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Computer-supported Collaborative Learning
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource.Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported collaborative learning: An historical perspective. In R. K. Sawyer (Ed.)Cambridge handbook of the learning sciences(pp. 409-426). Cambridge, UK: Cambridge University Press. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously. The study of computer-supported collaborative learning draws on a number of academic disciplines, including instructional technology, educational psychology, sociology, cognitive psychology, and social psychology. It is related to collaborative learning and Computer Supported C ...
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Community Of Practice
A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book ''Situated Learning''. Wenger significantly expanded on this concept in his 1998 book ''Communities of Practice''. A CoP can form around members' shared interests or goals. Through being part of a CoP, the members learn from each other and develop their identities. CoP members can engage with one another in physical settings (for example, in a lunchroom at work, an office, a factory floor), but CoP members are not necessarily co-located. They can form a virtual community of practice (VCoP) where the CoP is primarily located in an online community such as a discussion board, newsgroup, or on a social networking service. Communities of practice have existed for as long as people have ...
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Reddit
Reddit ( ) is an American Proprietary software, proprietary social news news aggregator, aggregation and Internet forum, forum Social media, social media platform. Registered users (commonly referred to as "redditors") submit content to the site such as links, text posts, images, and videos, which are then voted up or down ("upvoted" or "downvoted") by other members. Posts are organized by subject into user-created boards called "subreddits". Submissions with more upvotes appear towards the top of their subreddit and, if they receive enough upvotes, ultimately on the site's front page. Reddit administrators moderate the communities. Moderation is also conducted by community-specific moderators, who are unpaid volunteers. It is operated by Reddit, Inc., based in San Francisco. As of February 2025, Reddit is the List of most-visited websites, ninth-most-visited website in the world. According to data provided by Similarweb, 51.75% of the website traffic comes from the United St ...
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Loomio
Loomio is decision-making software and web service designed to assist groups with collaborative, consensus-focused decision-making processes. It is a free software web application, where users can initiate discussions and put up proposals. As the discussions progress to initiating a proposal, the group receives feedback through an updatable pie chart or other data visualizations. Loomio is basically a web based forum (has optional email delivery interface) with tools to facilitate conversations and decision making processes from starting and holding conversations to reaching outcome. Loomio was built by a small core group of developers, based out of Wellington, Wellington, New Zealand. Most of the work was made by this core group but more than 70 contributors from around the world participated occasionally with small contribution. In 2014, Loomio raised over $100,000 via a Crowdfunding effort to develop Loomio 1.0. The Loomio web interface supports mobile access and other enhancem ...
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Podemos (Spanish Political Party)
Podemos (, ) is a Left-wing politics, left-wing to Far-left politics, far-left Political parties in Spain, political party in Spain. Founded in January 2014 by the political scientist Pablo Iglesias Turrión as part of the anti-austerity movement in Spain, the party is currently led by Secretary-general Ione Belarra. Podemos arose in the context of 2008–2014 Spanish financial crisis, the economic crisis at the start of the 2010s and the aftermath of the 15-M Movement protests against inequality and corruption. A fast growing movement, the party took part in the 2014 European Parliament election in Spain, 2014 European Parliament election, winning almost 8% of the vote and five seats out of 54, outperforming the polls. The party would go on to take part in the 2015 Spanish general election, 2015 and 2016 Spanish general election, 2016 Spanish general elections, becoming the country's third largest political force, but underperforming against the Spanish Socialist Workers' Party ...
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Blogs
A blog (a Clipping (morphology), truncation of "weblog") is an informational website consisting of discrete, often informal diary-style text entries also known as posts. Posts are typically displayed in Reverse chronology, reverse chronological order so that the most recent post appears first, at the top of the web page. In the 2000s, blogs were often the work of a single individual, occasionally of a small group, and often covered a single subject or topic. In the 2010s, multi-author blogs (MABs) emerged, featuring the writing of multiple authors and sometimes professionally Editing, edited. MABs from newspapers, other News media, media outlets, universities, think tanks, advocacy groups, and similar institutions account for an increasing quantity of blog Web traffic, traffic. The rise of Twitter and other "microblogging" systems helps integrate MABs and single-author blogs into the news media. ''Blog'' can also be used as a verb, meaning ''to maintain or add content to a blog ...
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