Vindicator Medium Fighter
   HOME



picture info

Vindicator Medium Fighter
''Wing Commander IV: The Price of Freedom'' is the fourth main game in the ''Wing Commander (franchise), Wing Commander'' science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the Sony PlayStation in 1997 (the game was also released on the North American PlayStation Network Store in 2009). The first game set after the end of the Terran-Kilrathi War, ''Wing Commander IV'' depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996. Gameplay ''Wing Commander IV'' is a simulator game in which players take on the role of Col. Christopher Blair, Christoper "Maverick" Blair, a veteran pilot of enormous repute, as he flies starfighters. Players are presented with a series of missions, and must complete (o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the '' Ultima'' and '' Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was '' Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-''Ultim ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


FMV Adventure
FMV may refer to: Science and technology * Full-motion video, a video game narration technique that relies upon pre-recorded video files * Fig mosaic virus (''Fig mosaic emaravirus''), a segmented, negative sense, single-stranded RNA virus * Function multi-versioning, an optimization technique in computing Other uses * FMV (catamaran), a vessel that was sailed across the Atlantic Ocean in 1981 * Swedish Defence Materiel Administration (Swedish: '), Sweden * Faculty of International Relations, University of Economics in Bratislava, faculty of the University of Economics in Bratislava * Fair market value The fair market value of property is the price at which it would change hands between a willing and informed buyer and seller. The term is used throughout the Internal Revenue Code, as well as in bankruptcy laws, in many state laws, and by several ...
, an estimate of the market value of a property {{disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


William Eisen
''Wing Commander'' is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of the video game ''Wing Commander''. Setting and gameplay Set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large feline bipeds. The Kilrathi are native to the planet Kilrah with their society depicted as an empire. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. The species is featured in every game, with later games revealing more complex characters than just a mindless enemy. Later games would move on from the Kilrathi war setting, with '' Wing Commander IV: The Price of Freedom'' being about a conspiracy within the ranks and '' Wing Commande ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


General James Taggart (Wing Commander)
''Wing Commander'' is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of the video game ''Wing Commander''. Setting and gameplay Set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large feline bipeds. The Kilrathi are native to the planet Kilrah with their society depicted as an empire. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. The species is featured in every game, with later games revealing more complex characters than just a mindless enemy. Later games would move on from the Kilrathi war setting, with '' Wing Commander IV: The Price of Freedom'' being about a conspiracy within the ranks and '' Wing Command ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Melek Nar Kiranka
''Wing Commander'' is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of the video game ''Wing Commander''. Setting and gameplay Set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large feline bipeds. The Kilrathi are native to the planet Kilrah with their society depicted as an empire. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. The species is featured in every game, with later games revealing more complex characters than just a mindless enemy. Later games would move on from the Kilrathi war setting, with '' Wing Commander IV: The Price of Freedom'' being about a conspiracy within the ranks and '' Wing Commande ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Terran Confederation (Wing Commander)
''Wing Commander'' is a media franchise consisting of space combat simulation video games from Origin Systems, Origin Systems, Inc., an Wing Commander Academy, animated television series, a Wing Commander (film), feature film, a Wing Commander: Collectible Card Game, collectible card game, a Wing Commander (novel series), series of novels, and action figures. The franchise originated in 1990 with the release of the video game Wing Commander (video game), ''Wing Commander''. Setting and gameplay Set in the 27th century, the games tell the story of humanity's war against the Kilrathi, an alien species of large felidae, feline bipeds. The Kilrathi are native to the planet Kilrah with their society depicted as an empire. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. The species is featured in every game, with later games revealing more complex characters than just a mindless enemy. La ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Ejection Seat
In aircraft, an ejection seat or ejector seat is a system designed to rescue the aircraft pilot, pilot or other aircrew, crew of an aircraft (usually military) in an emergency. In most designs, the seat is propelled out of the aircraft by an explosive charge or rocket motor, carrying the pilot with it. The concept of an ejectable escape crew capsule has also been tried (see B-58 Hustler). Once clear of the aircraft, the ejection seat deploys a parachute. Ejection seats are common on certain types of military aircraft. History A bungee cord, bungee-assisted escape from an aircraft took place in 1910. In 1916, Everard Calthrop, an early inventor of parachutes, patented an ejector seat using compressed air. Compression springs installed under the seat were tested. The modern layout for an ejection seat was first introduced by Romanian inventor Anastase Dragomir in the late 1920s. The design featured a ''parachuted cell'' (a dischargeable chair from an aircraft or other vehicle) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Vehicle Armor
Military vehicles are commonly armoured (or armored; see spelling differences) to withstand the impact of shrapnel, bullets, shells, rockets, and missiles, protecting the personnel inside from enemy fire. Such vehicles include armoured fighting vehicles like tanks, aircraft, and ships. Civilian vehicles may also be armoured. These vehicles include cars used by officials (e.g., presidential limousines), reporters and others in conflict zones or where violent crime is common. Civilian armoured cars are also routinely used by security firms to carry money or valuables to reduce the risk of highway robbery or the hijacking of the cargo. Armour may also be used in vehicles to protect from threats other than a deliberate attack. Some spacecraft are equipped with specialised armour to protect them against impacts from micrometeoroids or fragments of space debris. Modern aircraft powered by jet engines usually have them fitted with a sort of armour in the form of an aramid composit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Force Field (technology)
In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble, or deflector shield, is a barrier produced by something like energy, negative energy, dark energy In physical cosmology and astronomy, dark energy is a proposed form of energy that affects the universe on the largest scales. Its primary effect is to drive the accelerating expansion of the universe. It also slows the rate of structure format ..., electromagnetic fields, gravitational fields, electric fields, quantum fields, Telekinesis, telekinetic fields, plasma (physics), plasma, particles, radiation, solid light, magic in fiction, magic, or pure force. It protects a person, area, or object from attacks or intrusions, or even deflects energy attacks back at the attacker. This fictional technology is created as a Field (physics), field of energy without matter that acts as a wall, so that objects affected by the particular force relating to the field are unable to pass thr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Electronic Countermeasure
An electronic countermeasure (ECM) is an electrical or electronic device designed to trick or deceive radar, sonar, or other detection systems, like infrared (IR) or lasers. It may be used both offensively and defensively to deny targeting information to an enemy. The system may make many separate targets appear to the enemy, or make the real target appear to disappear or move about randomly. It is used effectively to protect aircraft from guided missiles. Most air forces use ECM to protect their aircraft from attack. It has also been deployed by military ships and recently on some advanced tanks to fool laser/IR guided missiles. It is frequently coupled with stealth advances so that the ECM systems have an easier job. Offensive ECM often takes the form of jamming. Self-protecting (defensive) ECM includes using blip enhancement and jamming of missile terminal homers. History The first example of electronic countermeasures being applied in a combat situation took place durin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]