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Viking Raiders
''Viking Raiders'' is a computer game developed by Mark Lucas for the ZX Spectrum and released by Firebird in 1984. It can be played by two to four players, both human and computer. Gameplay A turn-based strategy, which involves moving boats, men, and catapults to capture the castle of each opponent. Playing pieces can move in any direction up to a distance of nine grid squares in a straight line, obstacles permitting. Collecting extra gold in the game allows players to buy further units. During the game, winter sets in and freezes over ever increasing sections of water, which in turn can trap the players' boats. To win the game the player must defeat all opponents by attacking their castles, which may take several attempts. When a castle is captured, the defeated player's units are transferred to the victor. Players also have to be wary of hazards such as drinking horns; men who drink these move around the playing area erratically, fighting any units they encounter, but may ...
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Mark Lucas (computer Programmer)
Mark may refer to: In the Bible * Mark the Evangelist (5–68), traditionally ascribed author of the Gospel of Mark * Gospel of Mark, one of the four canonical gospels and one of the three synoptic gospels Currencies * Mark (currency), a currency or unit of account in many nations * Bosnia and Herzegovina convertible mark, the currency of Bosnia and Herzegovina * East German mark, the currency of the German Democratic Republic * Estonian mark, the currency of Estonia between 1918 and 1928 * Finnish markka (), the currency of Finland from 1860 until 28 February 2002 * Polish mark (), the currency of the Kingdom of Poland and of the Republic of Poland between 1917 and 1924 German * Deutsche Mark, the official currency of West Germany from 1948 until 1990 and later the unified Germany from 1990 until 2002 * German gold mark, the currency used in the German Empire from 1873 to 1914 * German Papiermark, the German currency from 4 August 1914 * German rentenmark, a currency issued on 1 ...
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GameFAQs
GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October 2022. Allen "SBAllen" Tyner was lead Admin for twenty years until stepping down on October 18, 2023. The site is currently run by Community Manager "DToast" and Contributor Lead "ZoopSoul". The site has a database of video game information, Strategy guide, walkthroughs, FAQs, cheat codes, reviews, saved game, game saves, Video game packaging, box art images, and screenshots, almost all of which are submitted by volunteer contributors. It covers game systems made as far back as the 1980s to current day modern video game console, consoles as well as personal computer game, computer games and mobile games. GameFAQs also hosts an active Internet forum, message board community, which has a separate discussion board for each game in the site's ...
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Video Games Set In The Viking Age
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Turn-based Strategy Video Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplay ...
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Telecomsoft Games
Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to help set up the firs ...
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