Videogame History Museum
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Videogame History Museum
The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia about the video game industry. One of the museum's goals is to have visitors experience the games, so there are many interactive displays which feature playable games. History Beginning in 1999, John Hardie, Sean Kelly and Joe Santulli hosted the first Classic Gaming Expo in Las Vegas to organize "the world's first event paying tribute to the people, systems and games of yesteryear". The Video Game Museum was a traveling exhibition of classic games and systems that was shown at the Expo, as well as displayed at such trade conventions as E3 (Electronic Entertainment Expo) and GDC (Game D ...
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National Videogame Museum Logo
National may refer to: Common uses * Nation or country ** Nationality – a ''national'' is a person who is subject to a nation, regardless of whether the person has full rights as a citizen Places in the United States * National, Maryland, census-designated place * National, Nevada, ghost town * National, Utah, ghost town * National, West Virginia, unincorporated community Commerce * National (brand), a brand name of electronic goods from Panasonic * National Benzole (or simply known as National), former petrol station chain in the UK, merged with BP * National Book Store, a bookstore and office supplies chain in the Philippines * National Car Rental, an American rental car company * National Energy Systems, a former name of Eco Marine Power * National Entertainment Commission, a former name of the Media Rating Council * National Motor Vehicle Company, Indianapolis, Indiana, USA 1900–1924 * National Radio Company, Malden, Massachusetts, USA 1914–1991 * National Supermarket ...
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Home Computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC, and were generally less powerful in terms of computer memory, memory and expandability. However, a home computer often had better video display controller, graphics and sound than contemporary business computers. Their most common uses were word processing, playing video games, and computer programming, programming. Home computers were usually sold already manufactured in stylish metal or plastic enclosures. However, some home computers also came as commercial electronic kits, like the ZX80, Sinclair ZX80, which were both h ...
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Toy Museums
A toy museum is a museum for toys. They typically showcase toys from a particular culture or period with their history. These are distinct from children's museums, which are museums for children, and are often interactive – toy museums may be aimed at children or adults, and may have interactive exhibits or be exclusively for display. Notable toy museums The following lists only museums specializing in toys, whose collections are open for public viewing. Some museums such as the American Museum of Natural History have toys on display in their permanent collection, but are not full-fledged toy museums and as such are not listed here. Also, organizations. such as The Doll and Toy "Museum" of New York City that hold toy collections but are not open for public viewing are not listed here. Africa *Toy and Miniature Museum, Stellenbosch, Western Cape, South Africa Americas ;North Canada *National Toy Museum of Canada, Victoria, British Columbia Mexico *Antique Toy Museum (Museo ...
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Science Museums
A science museum is a museum devoted primarily to science. Older science museums tended to concentrate on static displays of objects related to natural history, paleontology, geology, industry and industrial machinery, etc. Modern trends in museology have broadened the range of subject matter and introduced many interactive exhibits. Modern science museums, increasingly referred to as 'science centres' or 'discovery centres', also feature technology. While the mission statements of science centres and modern museums may vary, they are commonly places that make science accessible and encourage the excitement of discovery. History As early as the Renaissance period, aristocrats collected curiosities for display. Universities, and in particular medical schools, also maintained study collections of specimens for their students. Scientists and collectors displayed their finds in private cabinets of curiosities. Such collections were the predecessors of modern natural history mus ...
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Amusement Museums In The United States
Amusement is the state of experience, experiencing humour, humorous and entertainment, entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an "epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. Emotions perceived overtime are focused on the daily dynamics of life as Augmentative, augment or blunt. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the ...
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Science Museums In Texas
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Greek natural philo ...
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Museums In Collin County, Texas
A museum is an institution dedicated to displaying or preserving culturally or scientifically significant objects. Many museums have exhibitions of these objects on public display, and some have private collections that are used by researchers and specialists. Museums host a much wider range of objects than a library, and they usually focus on a specific theme, such as the arts, science, natural history or local history. Public museums that host exhibitions and interactive demonstrations are often tourist attractions, and many draw large numbers of visitors from outside of their host country, with the most visited museums in the world attracting millions of visitors annually. Since the establishment of the earliest known museum in ancient times, museums have been associated with academia and the preservation of rare items. Museums originated as private collections of interesting items, and not until much later did the emphasis on educating the public take root. Etymology The ...
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Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s original format to varying degrees, and this, in turn, led Atari to encourage its sta ...
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Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Donkey Kong characters#Kongs, Kong family of apes. List of Donkey Kong video games, ''Donkey Kong'' games include the original arcade game trilogy by Nintendo R&D1; the ''Donkey Kong Country'' series by Rare (company), Rare and Retro Studios; and the ''Mario vs. Donkey Kong'' series by Nintendo Software Technology. Various studios have developed Spin-off (media), spin-offs in genres such as edutainment, puzzle video game, puzzle, racing game, racing, and Rhythm game, rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise. Miyamoto designed the original 1981 ''Donkey Kong (1981 video game), Donkey Kong'' to repurpose unsold arcade cabinets following the failure of ''Radar Scope'' (1980). It was a major s ...
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Punch-Out!!
is a boxing video game series created by Genyo Takeda, and published by Nintendo. The player controls Little Mac, a boxer who aims to become the World Video Boxing Association (W.V.B.A.) champion. The original '' Punch-Out!!'' arcade game was first released in 1984, and was quickly followed by a sequel, titled '' Super Punch-Out!!''. The series received its first home console entry in 1987, with '' Mike Tyson's Punch-Out!!'' for the Nintendo Entertainment System. In 1994, '' Super Punch-Out!!'' was released for the Super Nintendo Entertainment System. While not a direct port, it features gameplay more similar to the arcade games, rather than its NES predecessor. Following a period of dormancy, the series was rebooted with '' Punch-Out!!'', first released in 2009 for the Wii, along with a Club Nintendo-exclusive prequel, '' Doc Louis's Punch-Out!!''. The series has received critical and commercial acclaim, with the NES game selling three million copies alone. Spin-offs we ...
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Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to also eat the ghosts for bonus points. Game development began in early 1979, led by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes that appealed to traditionally masculine interests, such as war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he rounded out the Japanese character for mouth, kuchi (). The in-game characters were made t ...
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Sega Neptune
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions. Sega unveiled the 32X at the Consumer Electronics Show in June 1994, and presented it as a low-cost option for 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though the 32X was conceived as a new, standalone console, at the suggestion of Sega of America executive Joe Miller and his team, it became an add-on for the Genesis which made the console more powerful. The final design contained two 32-bit central processing units and a visual di ...
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