Venetica
''Venetica'' is a 2009 fantasy-themed action role-playing video game developed by Deck13 and published by DTP Entertainment. It was first released in Europe on 4 September 2009 for Microsoft Windows, with ports for the Xbox 360, and PlayStation 3 being released in 2009 and 2010 respectively. ''Venetica'' was later re-released for the North American market in January 2011 and distributed by Rombax Games. The game takes place in a fictionalized version of 16th-century Europe in and around Venice in which Death is a human being chosen by a mysterious group called the Corpus to fulfill the duties of the grim reaper. When a necromancer abuses the powers to gain immortality and control the world, the last Death's daughter, Scarlett, is tasked with stopping him and rescuing her father. Players take control of Scarlett from a third-person perspective, guiding her to urban and rural areas. Scarlett uses Death's scythe to fight as well as other melee weapons and magical spells called twil ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Venetica - Scarlett Fighting
''Venetica'' is a 2009 fantasy-themed Action role-playing game, action role-playing video game developed by Deck13 and published by DTP Entertainment. It was first released in Europe on 4 September 2009 for Microsoft Windows, with ports for the Xbox 360, and PlayStation 3 being released in 2009 and 2010 respectively. ''Venetica'' was later re-released for the North American market in January 2011 and distributed by Rombax Games. The game takes place in a fictionalized version of 16th century, 16th-century Europe in and around Venice in which Personifications of death, Death is a human being chosen by a mysterious group called the Corpus to fulfill the duties of the grim reaper. When a necromancer abuses the powers to gain immortality and control the world, the last Death's daughter, Scarlett, is tasked with stopping him and rescuing her father. Players take control of Scarlett from a Third-person shooter, third-person perspective, guiding her to urban and rural areas. Scarlett us ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deck13 Interactive
Deck13 Interactive GmbH (formerly TriggerLab GmbH) is a German video game developer and publisher based in Frankfurt. The company was founded in July 2001 by the team behind Artex Software, a studio that primarily developed video games for RISC OS, such as '' Ankh: The Tales of Mystery''. Originally bearing the name TriggerLab, the company was renamed to Deck13 after the release of its first game, ''Stealth Combat'', in 2002. Deck13 is best known for developing the action role-playing games '' Lords of the Fallen'' and '' The Surge''. Deck13 also operates a Hamburg-based subsidiary studio, Deck13 Hamburg. History Deck13 is the successor to Artex Software, a development team that created the game ''Ankh'' for RISC OS. The company was founded as TriggerLab in 2001 by Jan Klose and Florian Stadlbauer. TriggerLab developed ''Stealth Combat'', which was first released in Germany on 25 February 2002; shortly thereafter, on 2 April 2002, the company was renamed as Deck13 Interactive. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scythe
A scythe (, rhyming with ''writhe'') is an agriculture, agricultural hand-tool for mowing grass or Harvest, harvesting Crop, crops. It was historically used to cut down or reaping, reap edible grain, grains before they underwent the process of threshing. Horse-drawn and then tractor machinery largely replaced the scythe, but it is still used in some areas of Europe and Asia. Reapers are bladed machines that automate the cutting action of the scythe, and sometimes include subsequent steps in preparing the grain or the straw or hay. The word "scythe" derives from Old English ''siðe''. In Middle English and later, it was usually spelled ''sithe'' or ''sythe''. However, in the 15th century some writers began to use the ''sc-'' spelling as they thought (wrongly) that the word was related to the Latin (meaning "to cut"). Nevertheless, the ''sithe'' spelling lingered, and notably appears in Noah Webster's dictionaries. A scythe consists of a shaft about long called a ''snaith'', ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic Points
Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as stage magic, the art of appearing to perform supernatural feats * Magical thinking, the belief that unrelated events are causally connected, particularly as a result of supernatural effects Magic or magick may also refer to: Art and entertainment Film and television * ''Magic'' (1917 film), a silent Hungarian drama * ''Magic'' (1978 film), an American horror film * ''Magic'', a 1983 Taiwanese film starring Wen Chao-yu * Magic (TV channel), a British music television station Literature * Magic in fiction, the genre of fiction that uses supernatural elements as a theme * '' Magic: A Fantastic Comedy'', a 1913 play by G. K. Chesterton * ''Magic'' (short story collection), a 1996 short story collection by Isaac Asimov * ''Mag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reputation System
A reputation system is a program or algorithm that allow users of an online community to rate each other in order to build trust (social sciences), trust through reputation. Some common uses of these systems can be found on E-commerce websites such as eBay, Amazon.com, and Etsy as well as online advice communities such as Stack Exchange. These reputation systems represent a significant trend in "decision support for Internet mediated service provisions". With the popularity of online communities for shopping, advice, and exchange of other important information, reputation systems are becoming vitally important to the online experience. The idea of reputation systems is that even if the consumer can't physically try a product or service, or see the person providing information, that they can be confident in the outcome of the exchange through trust built by recommender systems. Collaborative filtering, used most commonly in recommender systems, are related to reputation systems in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Guardian
''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardian'' is part of the Guardian Media Group, owned by the Scott Trust Limited. The trust was created in 1936 to "secure the financial and editorial independence of ''The Guardian'' in perpetuity and to safeguard the journalistic freedom and liberal values of ''The Guardian'' free from commercial or political interference". The trust was converted into a limited company in 2008, with a constitution written so as to maintain for ''The Guardian'' the same protections as were built into the structure of the Scott Trust by its creators. Profits are reinvested in its journalism rather than distributed to owners or shareholders. It is considered a newspaper of record in the UK. The editor-in-chief Katharine Viner succeeded Alan Rusbridger in 2015. S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bit-Tech
''bit-tech'' is an online magazine for computer hardware enthusiasts, gamers and case modders, based in the UK. It was founded in 2000, became a fully professional online publication in 2005, and announced its acquisition by Dennis Publishing in October 2008. Dennis Publishing then partnered the site with existing monthly publication '' Custom PC'' magazine, making ''Bit-Tech'' the online version of the magazine. At this point the two editorial teams were totally integrated. However, due to a restructure in January 2012 the website and magazine had separate editors again, although several of the writers still contributed material to both publications. It is owned by The Media Team. The website caters specifically for the computer hardware enthusiast market, providing reviews and articles on higher end hardware and games. Bit-Tech is also prominent in the custom case modding scene, providing a focus point for professional and amateur case modders. Much of the site's content ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Health Points
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check usin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |