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Variable Neighborhood Search
Variable neighborhood search (VNS), proposed by Mladenović & Hansen in 1997, is a metaheuristic method for solving a set of combinatorial optimization and global optimization problems. It explores distant neighborhoods of the current incumbent solution, and moves from there to a new one if and only if an improvement was made. The local search method is applied repeatedly to get from solutions in the neighborhood to local optima. VNS was designed for approximating solutions of discrete and continuous optimization problems and according to these, it is aimed for solving linear program problems, integer program problems, mixed integer program problems, nonlinear program problems, etc. Introduction VNS systematically changes the neighborhood in two phases: firstly, descent to find a local optimum and finally, a perturbation phase to get out of the corresponding valley. Applications are rapidly increasing in number and pertain to many fields: location theory, cluster analysis, ...
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Metaheuristic
In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, tune, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem or a machine learning problem, especially with incomplete or imperfect information or limited computation capacity. Metaheuristics sample a subset of solutions which is otherwise too large to be completely enumerated or otherwise explored. Metaheuristics may make relatively few assumptions about the optimization problem being solved and so may be usable for a variety of problems. Their use is always of interest when exact or other (approximate) methods are not available or are not expedient, either because the calculation time is too long or because, for example, the solution provided is too imprecise. Compared to optimization algorithms and iterative methods, metaheuristics do not guarantee that a globally optimal sol ...
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Stochastic
Stochastic (; ) is the property of being well-described by a random probability distribution. ''Stochasticity'' and ''randomness'' are technically distinct concepts: the former refers to a modeling approach, while the latter describes phenomena; in everyday conversation, however, these terms are often used interchangeably. In probability theory, the formal concept of a '' stochastic process'' is also referred to as a ''random process''. Stochasticity is used in many different fields, including image processing, signal processing, computer science, information theory, telecommunications, chemistry, ecology, neuroscience, physics, and cryptography. It is also used in finance (e.g., stochastic oscillator), due to seemingly random changes in the different markets within the financial sector and in medicine, linguistics, music, media, colour theory, botany, manufacturing and geomorphology. Etymology The word ''stochastic'' in English was originally used as an adjective with the ...
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Data Mining
Data mining is the process of extracting and finding patterns in massive data sets involving methods at the intersection of machine learning, statistics, and database systems. Data mining is an interdisciplinary subfield of computer science and statistics with an overall goal of extracting information (with intelligent methods) from a data set and transforming the information into a comprehensible structure for further use. Data mining is the analysis step of the " knowledge discovery in databases" process, or KDD. Aside from the raw analysis step, it also involves database and data management aspects, data pre-processing, model and inference considerations, interestingness metrics, complexity considerations, post-processing of discovered structures, visualization, and online updating. The term "data mining" is a misnomer because the goal is the extraction of patterns and knowledge from large amounts of data, not the extraction (''mining'') of data itself. It also is a buzzwo ...
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Polar Coordinate System
In mathematics, the polar coordinate system specifies a given point in a plane by using a distance and an angle as its two coordinates. These are *the point's distance from a reference point called the ''pole'', and *the point's direction from the pole relative to the direction of the ''polar axis'', a ray drawn from the pole. The distance from the pole is called the ''radial coordinate'', ''radial distance'' or simply ''radius'', and the angle is called the ''angular coordinate'', ''polar angle'', or ''azimuth''. The pole is analogous to the origin in a Cartesian coordinate system. Polar coordinates are most appropriate in any context where the phenomenon being considered is inherently tied to direction and length from a center point in a plane, such as spirals. Planar physical systems with bodies moving around a central point, or phenomena originating from a central point, are often simpler and more intuitive to model using polar coordinates. The polar coordinate system i ...
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Cartesian Coordinate System
In geometry, a Cartesian coordinate system (, ) in a plane (geometry), plane is a coordinate system that specifies each point (geometry), point uniquely by a pair of real numbers called ''coordinates'', which are the positive and negative numbers, signed distances to the point from two fixed perpendicular oriented lines, called ''coordinate lines'', ''coordinate axes'' or just ''axes'' (plural of ''axis'') of the system. The point where the axes meet is called the ''Origin (mathematics), origin'' and has as coordinates. The axes direction (geometry), directions represent an orthogonal basis. The combination of origin and basis forms a coordinate frame called the Cartesian frame. Similarly, the position of any point in three-dimensional space can be specified by three ''Cartesian coordinates'', which are the signed distances from the point to three mutually perpendicular planes. More generally, Cartesian coordinates specify the point in an -dimensional Euclidean space for any di ...
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Stationary Point
In mathematics, particularly in calculus, a stationary point of a differentiable function of one variable is a point on the graph of a function, graph of the function where the function's derivative is zero. Informally, it is a point where the function "stops" increasing or decreasing (hence the name). For a differentiable function of several real variables, a stationary point is a point on the surface (mathematics), surface of the graph where all its partial derivatives are zero (equivalently, the gradient has zero vector norm, norm). The notion of stationary points of a real-valued function is generalized as ''Critical point (mathematics), critical points'' for complex-valued functions. Stationary points are easy to visualize on the graph of a function of one variable: they correspond to the points on the graph where the tangent is horizontal (i.e., Parallel (geometry), parallel to the Abscissa, -axis). For a function of two variables, they correspond to the points on the gr ...
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Circle Packing In A Circle
Circle packing in a circle is a two-dimensional packing problem with the objective of packing unit circles into the smallest possible larger circle. Table of solutions, 1 ≤ ''n'' ≤ 20 If more than one optimal solution exists, all are shown. Special cases Only 26 optimal packings are thought to be rigid (with no circles able to "rattle"). Numbers in bold are prime: * Proven for ''n'' = 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 19 * Conjectured for ''n'' = 15, 16, 17, 18, 22, 23, 27, 30, 31, 33, 37, 61, 91 Of these, solutions for ''n'' = 2, 3, 4, 7, 19, and 37 achieve a packing density greater than any smaller number > 1. (Higher density records all have rattles.) See also *Disk covering problem *Square packing in a circle References F. Fodor, ''The Densest Packing of 12 Congruent Circles in a Circle'', Beiträge zur Algebra und Geometrie, Contributions to Algebra and Geometry 41 (2000) ?, 401–409. F. Fodor, ''The Densest Packing of 13 Congruent Circles in a Circle'' ...
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Upper And Lower Bounds
In mathematics, particularly in order theory, an upper bound or majorant of a subset of some preordered set is an element of that is every element of . Dually, a lower bound or minorant of is defined to be an element of that is less than or equal to every element of . A set with an upper (respectively, lower) bound is said to be bounded from above or majorized (respectively bounded from below or minorized) by that bound. The terms bounded above (bounded below) are also used in the mathematical literature for sets that have upper (respectively lower) bounds. Examples For example, is a lower bound for the set (as a subset of the integers or of the real numbers, etc.), and so is . On the other hand, is not a lower bound for since it is not smaller than every element in . and other numbers ''x'' such that would be an upper bound for ''S''. The set has as both an upper bound and a lower bound; all other numbers are either an upper bound or a lower bound for tha ...
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Travelling Purchaser Problem
The traveling purchaser problem (TPP) is an NP-hard problem studied in Operations research and theoretical computer science. Given a list of marketplaces, the cost of travelling between different marketplaces, and a list of available goods together with the price of each such good at each marketplace, the task is to find, for a given list of articles, the route with the minimum combined cost of purchases and traveling. The traveling salesman problem (TSP) is a special case of this problem. Relation to traveling salesman problem (TSP) The problem can be seen as a generalization of the traveling salesman problem, which can be viewed as the special case of TPP where each article is available at one market only and each market sells only one item. Since TSP is NP-hard, TPP is NP-hard. Solving TPP Approaches for solving the traveling purchaser problem include dynamic programming and tabu search algorithms.{{cite web , url=http://infos2008.fci.cu.edu.eg/infos/DSS_04_P024-030.pdf , ...
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Monte-Carlo Method
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. The name comes from the Monte Carlo Casino in Monaco, where the primary developer of the method, mathematician Stanisław Ulam, was inspired by his uncle's gambling habits. Monte Carlo methods are mainly used in three distinct problem classes: optimization, numerical integration, and generating draws from a probability distribution. They can also be used to model phenomena with significant uncertainty in inputs, such as calculating the risk of a nuclear power plant failure. Monte Carlo methods are often implemented using computer simulations, and they can provide approximate solutions to problems that are otherwise intractable or too complex to analyze mathematically. Monte Carlo methods are widely used in various ...
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CPU Time
CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage. Measuring CPU time for two functionally identical programs that process identical inputs can indicate which program is faster, but it is a common misunderstanding that CPU time can be used to compare ''algorithms''. Comparing programs by their CPU time compares specific ''implementations'' of algorithms. (It is possible to have both efficient and inefficient implementations of the same algorithm.) Algorithms are more commonly compared using measures of time complexity and space complexity. Typically, the CPU time used by a program is measured by the operating system, which schedules all of the work of the CPU. Modern multitasking operating systems run hundreds ...
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Method Of Steepest Descent
In mathematics, the method of steepest descent or saddle-point method is an extension of Laplace's method for approximating an integral, where one deforms a contour integral in the complex plane to pass near a stationary point (saddle point), in roughly the direction of steepest descent or stationary phase. The saddle-point approximation is used with integrals in the complex plane, whereas Laplace’s method is used with real integrals. The integral to be estimated is often of the form :\int_Cf(z)e^\,dz, where ''C'' is a contour, and λ is large. One version of the method of steepest descent deforms the contour of integration ''C'' into a new path integration ''C′'' so that the following conditions hold: # ''C′'' passes through one or more zeros of the derivative ''g''′(''z''), # the imaginary part of ''g''(''z'') is constant on ''C′''. The method of steepest descent was first published by , who used it to estimate Bessel functions and pointed out that it occurred in the ...
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