U.N. Squadron
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U.N. Squadron
''U.N. Squadron'', released in Japan as , is a 1989 side-scrolling shooter video game developed and published by Capcom for arcades. It was based on the manga series of the same name, though the North American release omits all references to the manga. Their mission is to stop a terrorist group known as Project 4. It was ported to multiple platforms including the Super Nintendo Entertainment System and was followed by a spiritual successor, ''Carrier Air Wing''. Gameplay The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as ''1942'' and '' 1943: The Battle of Midway'', which are vertically scrolling shooters. Like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before enterin ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Arcade Video Game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and ...
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Mega Man 2
''Mega Man 2'' (stylized as ''Mega Man II'') is a 1988 action game, action-platformer, platform game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. ''Mega Man 2'' continues Mega Man (character), Mega Man's battle against the evil List of Mega Man characters#Dr. Wily, Dr. Wily and his rogue List of Mega Man characters#Robot Masters, Robot Masters. It introduced graphical and gameplay changes, many of which became series staples. Although sales for the original ''Mega Man (1987 video game), Mega Man ''were unimpressive, Capcom allowed the team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game, using unused content from the first game. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer. ''Mega Man 2'' is the second best-selling ''Mega Man'' game, with more ...
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Dynasty Wars
''Dynasty Wars'', released in Japan as is a 1989 beat-'em-up video game developed and published by Capcom for arcades. It is based on Hiroshi Motomiya's manga series '' Tenchi wo Kurau'' and a reenactment of the battle between the Kingdom of Shu and the Yellow Turban rebels. Each of the two players can assume the roles of one of the four Chinese generals riding on horseback from the Three Kingdoms period in an attempt to smash the rebellion. A sequel, ''Warriors of Fate'', was released in 1992. Gameplay The players' goal is to wipe out the Huang Ching, the organization responsible for the unrest of the Han dynasty and later defeat the tyrant Dong Zhuo, and up to two players can fight side by side to accomplish this goal. This game always scrolls to the right. Players must be able to survive the rebel hordes to reach and kill the rebel general in each stage to free the province. Players can use three buttons: to attack left, attack right, or use special tactics. In the arca ...
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Willow (NES)
is a 1989 2D action role-playing game developed and published by Capcom for the Nintendo Entertainment System. It is loosely based on the 1988 film of the same name and is the second title Capcom released based on Willow that year, the first being an unrelated side scrolling arcade game. The version of ''Willow'' released for the Nintendo Entertainment System and the Famicom is an adventure game in the vein of ''The Legend of Zelda''. Gameplay The player takes the role of Willow Ufgood, who wages a battle against evil, wielding swords, shields, magic spells, and items to defeat enemies. Unlike the film and arcade game, Willow generally travels alone, only briefly meeting several other characters. The game contains some role-playing video game elements, as Willow gains experience and levels up from defeating enemies in real time combat. Rather than battery saving, it uses a password system to save the game. The game has no money system, and all items are found in the game. ...
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Shinseisha
Co., Ltd. was a Japanese publisher founded in 1971 and who filed for bankruptcy in 1999. It originally published learning reference books, but it is more known for its 1986 arcade game magazine . The representative was Hiroshi Kato. The company's capital was 10 million yen. Major subsidiaries A subsidiary, subsidiary company, or daughter company is a company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unl ... of Shinseisha were and .''Shinseisha Co. Ltd.'' address
at bloomberg.com


References

Book publishing companies of Japan
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, '' Monthly Arcadia''. The magazine also featured the annual ''Gamest'' Awards, which handed out awards to games based on user vote. Description Published by Shinseisha, the magazine first began in May 1986 and was originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. The magazine ran for several years, with its final issue being released in September 1999. ''Gamest'' was subdivided into three sections: , Report, and Comic. History ''Gamest'' arose from the early 1980s bimonthly fanzine which was also called edited by . The cover of the first issu ...
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The Battle Of Midway
The Battle of Midway was a major naval battle in the Pacific Ocean theater of World War II, Pacific Theater of World War II that took place on 4–7 June 1942, six months after Japan's attack on Pearl Harbor and one month after the Battle of the Coral Sea. The Japanese Combined Fleet under the command of Isoroku Yamamoto suffered a decisive defeat by the United States Pacific Fleet, U.S. Pacific Fleet near Midway Atoll, about northwest of Oahu. Yamamoto had intended to capture Midway and lure out and destroy the U.S. Pacific Fleet, especially the aircraft carriers which had escaped damage at Pearl Harbor. Before the battle, Japan desired to extend its Pacific defense perimeter, especially after the Doolittle Raid, Doolittle air raid of Tokyo in April 1942, and to clear the seas for attacks on Midway, Fiji, Samoa, and Hawaii. A related Japanese Aleutian Islands campaign, attack on the Aleutian Islands began one day earlier, on 3 June. The Japanese strike force at Midway, known ...
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