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Tōkidenshō Angel Eyes
is a 1996 Fighting game, fighting video game produced by Tecmo. It is a 2D computer graphics, two-dimensional game featuring an all-female cast of characters, although their art styles consist of a mix of both pre-rendered 3D computer graphics, 3D models and traditional 2D Sprite (computer graphics), sprites. ''Tōkidenshō Angel Eyes'' was released in Japan on Arcade game, arcades and was followed by an enhanced Ported, port to the PlayStation (console), PlayStation console in December 1997, with additional content; the game was released internationally for the first time in October 2022, Digital distribution of video games, digitally for Nintendo Switch and PlayStation 4. It was Tecmo's first fighting game and some of the development team would work on Dead or Alive (video game), ''Dead or Alive'' released later in 1996; despite being overshadowed in popularity by ''Dead or Alive'', ''Tōkidenshō Angel Eyes'' maintain a fanbase in Japan. Gameplay ''Tōkidenshō Angel Eyes'' ...
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Tecmo
was a Japanese video game company founded in 1967. It had its headquarters in the Kudankita district of Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Prior to 1986, Tecmo was formerly known as Tehkan. Tecmo is known for the ''Captain Tsubasa'', ''Dead or Alive (series), Dead or Alive'', ''Deception (video game series), Deception'', ''Fatal Frame'', ''Gallop Racer'', ''Monster Rancher (series), Monster Rancher'', ''Ninja Gaiden'', ''Rygar (arcade game), Rygar'', ''Star Force'' and ''Tecmo Bowl'' video game series. When it was still called Tehkan, the company released arcade games such as ''Bomb Jack'', ''Gridiron Fight'' and ''Tehkan World Cup''. In 2009, Tecmo merged with Koei to form the holding company Koei Tecmo, Tecmo Koei Holdings and was operated as a subsidiary until April 2010 when Tecmo was dissolved. Its brand continued to be used until 2016. Its video game franchises are now owned and published by Koei Tecmo Games. History The company was fou ...
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Digital Distribution Of Video Games
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games. Currently, the process is dominated by online distribution over broadband Internet. To facilitate the sale of games, various video game publishers and console manufacturers have created their own platforms for digital distribution. These platforms provide centralized services to purchase and download digital content for either specific video game consoles or personal computers. Some platforms may also serve as digital rights management systems, limiting the use of purchased items to one account. Digital distribution ...
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Pre-rendering
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback). Pre-rendered assets (typically movies) may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time. The term pre-rendered refers to anything that is not rendered in real-time. This includes content that could have been run in real-time with more effort on the part of the developer (e.g. video that covers many of a game's environments without pausing to load, or video of a game in an early state of development that is rendered in slow-motion and then played back at regular speed). This term is generally not used to refer to video captures of real- ...
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Variable Geo
, also known as ''V.G.'', is a Japanese 2D computer graphics, 2D fighting game and eroge series developed and published by Technical Group Laboratory, TGL for consoles and under their Giga (brand), Giga brand for home computers. The series focuses on an all-female martial arts competition where participants are required to promote various family restaurants by acting as waitresses when not fighting. The original ''Variable Geo'' was released in 1993 for PC-9801; after this first game, the series continued on home computers as an adult-oriented eroge including visual novel spin-offs, while a separate Reboot (fiction), rebooted sub-series was made for consoles called ''Advanced V.G.'' with a story mode and toned down (or removed) explicit content, more akin to a regular 2D fighter. The ''Advanced'' line had three titles, the last being ''Advanced V.G. 2'' on PlayStation (console), PlayStation in 1998, while the main line continued until 2004's ''V.G. NEO''. Alongside the video gam ...
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Asuka 120% Burning Fest
, subtitled ''Burning Fest.'', is a Japanese Bishōjo game, bishōjo fighting game, fighting video game series from FamilySoft. It is set in a school where members of school clubs fight each other in a fighting tournament. Originally released on the FM Towns home personal computer in 1994, Masatoshi Imaizumi led development with artwork provided by manga artist Aoi Nanase and music by Keishi Yonao. Fill-in-Cafe developed it and its four follow-ups: ''Excellent'' (1994) on the same platform, later remade for PlayStation (console), PlayStation in 1997; ''Maxima'' (1995) on PC Engine''; Special'' (1996) on PlayStation; and ''Limited'' (1997) on Sega Saturn. Success (company), Success then developed an additional two titles: ''Final'' (1999) on PlayStation and ''Return'' (1999) on Windows. New entries in the ''Asuka 120%'' series have been announced in the 2020s although are yet to be released. Plot The game is set at the Ryōran Private School for Women, which educates the daughters o ...
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Pretty Fighter X
Pretty may refer to: *Beauty, the quality of being pleasing, especially to look at **Physical attractiveness, of a person's physical features Arts, entertainment, and media * ''Pretty'' (advertisement), a 2006 television advertisement for Nike Women * " Pretty (Ugly Before)", a 2003 song by Elliott Smith * "Pretty", a song on the Gigolo Aunts album ''Tales from the Vinegar Side'' * "Pretty", a song on the Korn album '' Follow the Leader'' * "Pretty", a song on the Nicky Byrne album ''Sunlight'' * "Pretty", a song on The Cranberries album ''Everybody Else Is Doing It, So Why Can't We?'' * "Pretty", a song by Nicole Scherzinger that leaked in 2016 * "Pretty", a song on the Weeknd's album ''Kiss Land'' * "'Pretty", a song by Naaz from her EP '' Bits of Naaz'' People * Pretty John (1890–1964), Finnish forest laborer and storyteller * Charles Fenn Pretty (1865–1940), Canadian forestry businessman * David Pretty (born 1951), Australian rules footballer * Diane Pretty (1958–200 ...
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Neo Geo
The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video game console (Advanced Entertainment System; AES). A CD-ROM-based home console iteration, the Neo Geo CD, was released in 1994. The arcade system can hold multiple cartridges that can be exchanged out, a unique feature that contrasted to the dedicated single-game arcade cabinets of its time, making it popular with arcade operators. The Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more so than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993. The Neo Geo AES was originally r ...
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Viz Communications
Viz Media, LLC is an American entertainment company headquartered in San Francisco, California, focused on publishing manga, and distribution and licensing Japanese anime, films, and television series. The company was founded in 1986 as Viz, LLC. In 2005, Viz and ShoPro Entertainment merged to form the current Viz Media, which is owned by Japanese publishing conglomerates Shueisha and Shogakukan, as well as Japanese production company Shogakukan-Shueisha Productions (ShoPro). In 2017, Viz Media was the largest publisher of graphic novels in the United States in the bookstore market, with a 23% share of the market. History Founding Seiji Horibuchi, originally from Tokushima Prefecture in Shikoku, Japan, moved to California, United States in 1975. After living in the suburbs for almost two years, he moved to San Francisco, where he started a business exporting American cultural items to Japan, and became a writer of cultural information. He also became interested in publishi ...
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Teddy Bear
A teddy bear, or simply a teddy, is a stuffed toy in the form of a bear. The teddy bear was named by Morris Michtom after the 26th president of the United States, Theodore Roosevelt; it was developed apparently simultaneously in the first decade of the 20th century by two toymakers: Richard Steiff in Germany and Michtom in the United States. It became a popular children's toy, and it has been celebrated in story, song, and film. Since the creation of the first teddy bears (which sought to imitate the form of real bear Cub (bear), cubs), "teddies" have greatly varied in form, style, color, and material. They have become collectable, collectors' items, with older and rarer teddies appearing at public auctions. Teddy bears are among the most popular gifts for children, and they are often given to adults to signify affection, congratulations, or sympathy. History The name ''teddy'' ''bear'' comes from Theodore Roosevelt, the 26th president of the United States, who was often ref ...
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Ninja
A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as early as the 12th century. There is little evidence that they were assassins. In the unrest of the Sengoku period, '' jizamurai'' families, that is, elite peasant-warriors, in Iga Province and the adjacent Kōka District formed ''ikki'' – "revolts" or "leagues" – as a means of self-defense. They became known for their military activities in the nearby regions and sold their services as mercenaries and spies. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in the 17th and 18th centuries, most notably the '' Bansenshūkai'' (1676).; b ...
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Japanese School Uniform
The majority of Japan's junior high and high schools require students to wear Japanese school uniforms. Female Japanese school uniforms are noted for their sailor aesthetics, a characteristic adopted in the early 20th century to imitate the popular Sailor dress trend occurring in Western nations. The aesthetic also arose from a desire to imitate military style dress, particularally in the design choices for male uniforms. These school uniforms were introduced in Japan in the late 19th century, replacing the traditional kimono. Today, school uniforms are common in many Japanese public and private schools. The Japanese word for the sailor style of uniform is . History The usage of School uniforms in Japan began in the mid-19th century. Previously, students wore standard everyday clothes to school: kimono for female students, with for male students. During the Meiji period, students began to wear uniforms modelled after Western dress. Late 19th century: The Hakama era In the 188 ...
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