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Trek To Yomi
''Trek to Yomi'' is a 2022 side-scrolling action-adventure game developed by Flying Wild Hog and published by Devolver Digital. Set during the Edo period of feudal Japan, the game follows a young swordsman named Hiroki who embarks on a quest of vengeance when his home village is burned, leading him to enter Yomi, the Japanese underworld, and confront the evils of his past. The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in May 2022, followed by a Nintendo Switch port in January 2023. It received mixed reviews from critics. Gameplay ''Trek to Yomi'' is a side-scrolling action-adventure game. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. A well-timed block will break an enemy guard, giving players an opportunity to counter-attack. Melee attacks can be combined with directional movements for actions such as thrusting a sword forward or turning deftly to slash enemies attacki ...
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Flying Wild Hog
Flying Wild Hog Sp. z o.o. is a Polish video game developer based in Warsaw and founded in 2009. The company is best known for the 2013 reboot of '' Shadow Warrior'', and its 2016 sequel, '' Shadow Warrior 2''. History Flying Wild Hog was established in 2009. The studio worked on their own Road Hog Engine, a video game engine, which resulted in their first title '' Hard Reset'' released in September 2011. In April 2012, Flying Wild Hog released ''Hard Reset: Exile'', a free DLC for '' Hard Reset''. In September 2013, they released '' Shadow Warrior'', which was published by Devolver Digital, with the sequel, '' Shadow Warrior 2'' having been announced in 2015 for a 2016 release. In December 2015, Flying Wild Hog opened a new division in Kraków, led by Michał Kuk. In March 2019, Flying Wild Hog was acquired by Supernova Capital, an investment firm started by the former Chief executive officer, CEO of Splash Damage, Paul Wedgwood, and other members from Splash Damage. T ...
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Xbox Series X And Series S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month. Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p ( 4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day, including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Today, they also publish "best games" lists segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game development. ...
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Non-playable Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Shrine
A shrine ( "case or chest for books or papers"; Old French: ''escrin'' "box or case") is a sacred space">-4; we might wonder whether there's a point at which it's appropriate to talk of the beginnings of French, that is, when it wa ...: ''escrin'' "box or case") is a sacred space dedicated to a specific deity, ancestor worship, ancestor, hero, martyr, saint, Daemon (mythology), daemon, or similar figure of respect, wherein they are venerated or worshipped. Shrines often contain Cult image, idols, relics, or other such objects associated with the figure being venerated. A shrine at which votive offerings are made is called an altar. Shrines are found in many of the world's religions, including Christianity, Islam, Hinduism, Buddhism, Chinese folk religion, Shinto, indigenous Philippine folk religions, and Germanic paganism as well as in secular and non-religious settings such as a war memorial. Shrines can be found in various settings, such as churches, temples, cemeteries, or ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in mark ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Bows And Arrows
The bow and arrow is a ranged weapon system consisting of an elastic launching device (bow) and long-shafted projectiles (arrows). Humans used bows and arrows for hunting and aggression long before recorded history, and the practice was common to many prehistoric cultures. They were important weapons of war from ancient history until the early modern period, when they were rendered increasingly obsolete by the development of the more powerful and accurate firearms. Today, bows and arrows are mostly used for hunting and sports. Archery is the art, practice, or skill of using bows to shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 A person who shoots arrows with a bow is called a bowman or an archer. Someone who makes bows is known as a bowyer,Paterson ''Encyclopaedia of Archery'' p. 31 someone who makes arrows is a fletcher,Paterson ''Encyclopaedia of Archery'' p. 56 and someone who manufactures metal arrowheads is an arrowsmith.Paterson ''Encyclopaedia of Archery'' p. 2 ...
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Shuriken
A is a Japanese concealed weapon used by samurai or ninja or in martial arts as a hidden dagger or '' metsubushi'' to distract or misdirect. History The origins of the ''bo-shuriken'' in Japan are still unclear, despite continuing research. This is partly because shurikenjutsu was a secret art and also due to the fact that throughout early Japanese history there were many independent exponents of the skill of throwing long, thin objects. The earliest-known reference to a school teaching shurikenjutsu is Ganritsu Ryu, active during the 17th century. This school utilized a long, thin implement with a bulbous head, thought to be derived from the arrow. Surviving examples of blades used by this school appear to combine an arrow's shape with that of a needle traditionally used in Japanese leatherwork and armor manufacture. There are earlier mentions in written records, such as the , of the standard knife and short sword being thrown in battle. Miyamoto Musashi is said ...
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Artillery Of Japan
Artillery in Japan was first used during the Sengoku period in the 16th century, and its use has continued to develop. History 13th to 17th century Due to its proximity with China, Japan had long been familiar with gunpowder. Primitive cannons seem to have appeared in Japan around 1270, as simple metal tubes invented in China and called ''Teppō'' (鉄砲 Lit. "Iron cannon"). They don't seem to have been used extensively however, and cannon usage would only become significant after the arrival of the Portuguese in 1543. A few light cannon pieces were used at the Battle of Nagashino in 1575, but the first cannons entirely made by the Japanese were cast only a few months after the battle. They were bronze two-pounders, about 9 feet long, and were delivered to the warlord Oda Nobunaga. The first Japanese matchlock guns were designed by the Japanese after Tanegashima Tokitaka bought two matchlock guns from Portuguese adventurers who were aboard a Chinese junk ship in Tanegashima. ...
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Katana
A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge facing upward. Since the Muromachi period, many old ''tachi'' were cut from the root and shortened, and the blade at the root was crushed and converted into a ''katana''. The specific term for ''katana'' in Japan is and the term ''katana'' (刀) often refers to single-edged swords from around the world. Etymology and loanwords The word ''katana'' first appears in Japanese in the ''Nihon Shoki'' of 720. The term is a compound of ''kata'' ("one side, one-sided") + ''na'' ("blade"),1995, (''w:Daijisen, Daijisen'') (in Japanese), w:Tōkyō, Tōkyō: w:Shogakukan, Shogakukan, , entry available onlinhere/span> in contrast to the double-sided ''Tsurugi (sword), tsurugi''. The ''katana'' belongs to the ''nihontō'' family of swords, and is ...
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