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Tread Marks
''Tread Marks'' is a 3D, third-person perspective, multiplayer-focused tank combat and racing computer game developed by independent video game developer Longbow Digital Arts. The game won the 2000 Independent Games Festival grand prize, later renamed to the Seumas McNally Grand Prize in honor of the game's lead programmer Seumas McNally who died on 21 March 2000, after receiving the award. A notable feature of the game is fully deformable terrain. Gameplay The tanks come in two varieties: steel and liquid. The steel tanks resemble real-life tanks, while the liquid types are whimsical fantasy tanks. Weapons and power-ups are scattered around the maps, and range in destructive power from light machine guns to tactical nuclear missiles. The game features three gameplay modes: * Race mode, in which tanks must race around an off-road course while attempting to stop other tanks from completing the course. Common techniques include using the in-game weapons to attack opponents and ...
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Longbow Digital Arts
Longbow Games is a Canadian video game developer based in Toronto. It was founded in 1997 by Seumas McNally. History Longbow Games was established in 1997 as Longbow Digital Arts by Seumas McNally. In 2000, the company's tank combat game ''Tread Marks'' won the top award at the Independent Games Festival. Shortly thereafter, McNally died of Hodgkin lymphoma aged 21. The Independent Games Festival renamed its grand prize in his honour. Since then, Longbow has been run by McNally's family's father Jim, mother Wendy, and brother Philippe. In 2012, the company had seven employees and an intern, otherwise outsourcing tasks to subcontractors. Projects '' Hegemony: Philip of Macedon'' was a pet project of Jim McNally, who became interested in Philip while researching Alexander the Great and discovering that it was actually his father who had developed the troop types, tactics and infrastructure that enabled Alexander's invasion of the Persian Empire. In hindsight, the early arca ...
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Lead Programmer
In software development, a lead programmer is responsible for providing technical guidance and mentorship to a team of software developers. Alternative titles include ''development lead'', ''technical lead'', ''lead programmer'', or ''lead application developer''. When primarily contributing a low-level enterprise software design with focus on the structure of the app, e.g. design patterns, the role would be a software architect (as distinct to the high-level less technical role of ''solutions architect''.) Responsibilities A lead programmer has responsibilities which may vary from company to company, but in general is responsible for overseeing the work, in a technical sense, of a team of software developers working on a project, ensuring work meets the technical requirements, such as coding conventions, set by the software architect responsible for the underlying architecture. A lead programmer's duties are often "hands on", meaning they typically write software code on a dai ...
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Toronto
Toronto ( , locally pronounced or ) is the List of the largest municipalities in Canada by population, most populous city in Canada. It is the capital city of the Provinces and territories of Canada, Canadian province of Ontario. With a population of 2,794,356 in 2021, it is the List of North American cities by population, fourth-most populous city in North America. The city is the anchor of the Golden Horseshoe, an urban agglomeration of 9,765,188 people (as of 2021) surrounding the western end of Lake Ontario, while the Greater Toronto Area proper had a 2021 population of 6,712,341. As of 2024, the census metropolitan area had an estimated population of 7,106,379. Toronto is an international centre of business, finance, arts, sports, and culture, and is recognized as one of the most multiculturalism, multicultural and cosmopolitanism, cosmopolitan cities in the world. Indigenous peoples in Canada, Indigenous peoples have travelled through and inhabited the Toronto area, ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Deathmatch (gaming)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Gameplay In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Players often have the option to communicate with each other during the game by using microphones and speakers. Deathmatches ...
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Tactical Nuclear Missile
A tactical nuclear weapon (TNW) or non-strategic nuclear weapon (NSNW) is a nuclear weapon that is designed to be used on a battlefield in military situations, mostly with friendly forces in proximity and perhaps even on contested friendly territory. Generally smaller in explosive power, they are defined in contrast to strategic nuclear weapons, which are designed mostly to be targeted at the enemy interior far away from the war front against military bases, cities, towns, arms industries, and other hardened or larger-area targets to damage the enemy's ability to wage war. No tactical nuclear weapons have ever been used in combat. Details Tactical nuclear weapons include gravity bombs, short-range missiles, artillery shells, land mines, depth charges, and torpedoes which are equipped with nuclear warheads. Also in this category are nuclear armed ground-based or shipborne surface-to-air missiles (SAMs) and air-to-air missiles. Small, two-man portable or truck-portable tactical w ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ...
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Weapon
A weapon, arm, or armament is any implement or device that is used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime (e.g., murder), law enforcement, self-defense, warfare, or suicide. In a broader context, weapons may be construed to include anything used to gain a tactical, strategic, material, or mental advantage over an adversary or enemy target. While ordinary objects such as rocks and bottles can be used as weapons, many objects are expressly designed for the purpose; these range from simple implements such as clubs and swords to complicated modern firearms, tanks, missiles and biological weapons. Something that has been repurposed, converted, or enhanced to become a weapon of war is termed ''weaponized'', such as a weaponized virus or weaponized laser. History The use of weapons has been a major driver of cultural evolution and human history up to ...
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