Traveling Salesman Problem
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Traveling Salesman Problem
In the theory of computational complexity, the travelling salesman problem (TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the origin city?" It is an NP-hard problem in combinatorial optimization, important in theoretical computer science and operations research. The travelling purchaser problem, the vehicle routing problem and the ring star problem are three generalizations of TSP. The decision version of the TSP (where given a length ''L'', the task is to decide whether the graph has a tour whose length is at most ''L'') belongs to the class of NP-complete problems. Thus, it is possible that the worst-case running time for any algorithm for the TSP increases superpolynomially (but no more than exponentially) with the number of cities. The problem was first formulated in 1930 and is one of the most intensively studied problems in o ...
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Illustration Of An Unsolved Travelling Salesman Problem
An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films. An illustration is typically created by an illustrator. Digital illustrations are often used to make websites and apps more user-friendly, such as the use of emojis to accompany digital type. Illustration also means providing an example; either in writing or in picture form. The origin of the word "illustration" is late Middle English (in the sense ‘illumination; spiritual or intellectual enlightenment’): via Old French from Latin">-4; we might wonder whether there's a point at which it's appropriate to talk of the beginnings of French, that is, when it wa ... from Latin ''illustratio''(n-), from the verb ''illustrare''. Illustration styles Contemporary illustration uses a wide range of styles and techniqu ...
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Planning
Planning is the process of thinking regarding the activities required to achieve a desired goal. Planning is based on foresight, the fundamental capacity for mental time travel. Some researchers regard the evolution of forethought - the capacity to think ahead - as a prime mover in human evolution. Planning is a fundamental property of intelligent behavior. It involves the use of logic and imagination to visualize not only a desired result, but the steps necessary to achieve that result. An important aspect of planning is its relationship to forecasting. Forecasting aims to predict what the future will look like, while planning imagines what the future could look like. Planning according to established principles - most notably since the early-20th century - forms a core part of many professional occupations, particularly in fields such as management and business. Once people have developed a plan, they can measure and assess progress, efficiency and effectiveness. As circu ...
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Graph Theory, 1736–1936
''Graph Theory, 1736–1936'' is a book in the history of mathematics on graph theory. It focuses on the foundational documents of the field, beginning with the 1736 paper of Leonhard Euler on the Seven Bridges of Königsberg and ending with the first textbook on the subject, published in 1936 by Dénes Kőnig. ''Graph Theory, 1736–1936'' was edited by Norman L. Biggs, E. Keith Lloyd, and Robin J. Wilson, and published in 1976 by the Clarendon Press. The Oxford University Press published a paperback second edition in 1986, with a corrected reprint in 1998. Topics ''Graph Theory, 1736–1936'' contains copies, extracts, and translations of 37 original sources in graph theory, grouped into ten chapters and punctuated by commentary on their meaning and context. It begins with Euler's 1736 paper "Solutio problematis ad geometriam situs pertinentis" on the seven bridges of Königsberg (both in the original Latin and in English translation) and ending with Dénes Kőnig's book ''T ...
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Hamiltonian Path
In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. The computational problems of determining whether such paths and cycles exist in graphs are NP-complete; see Hamiltonian path problem for details. Hamiltonian paths and cycles are named after William Rowan Hamilton, who invented the icosian game, now also known as ''Hamilton's puzzle'', which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also ...
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