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Transporter Room
A transporter is a fictional teleportation machine used in the ''Star Trek'' universe. Transporters allow for teleportation by converting a person or object into an energy pattern (a process called "dematerialization"), then sending ("beaming") it to a target location or else returning it to the transporter, where it is reconverted into matter ("rematerialization"). The command often used to request activation of the transporter is "Energize." Introduced in '' Star Trek: The Original Series'' in 1966, the transporter had predecessors in teleportation devices in other science fiction stories, such as the 1939 serial ''Buck Rogers''. The name and similar concepts have made their way to later science fiction scenarios, in literature (such as the ''Thousand Cultures'' series), games ('' SimEarth''), etc. The transporter was originally conceived as a device to convey characters from a starship to the surface of a planet without the need for expensive and time-consuming special eff ...
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USS Enterprise (NCC-1701-D)
USS ''Enterprise'' (NCC-1701-D), or ''Enterprise''-D, to distinguish it as Starship Enterprise, the fifth Federation vessel with the same name, is a fictional starship in the ''Star Trek'' media franchise. Under the command of Captain Jean-Luc Picard, it is the main setting of ''Star Trek: The Next Generation'' (1987–1994) and the film ''Star Trek Generations'' (1994). It has also been depicted in various spinoffs, films, books, and licensed products. ''The Next Generation'' occurs in the 24th century, beginning 94 years after the adventures in the Star Trek: The Original Series, original ''Star Trek'' (1966–1969). Andrew Probert's ''Enterprise''-D updates Matt Jefferies' iconic USS Enterprise (NCC-1701), 1960s ''Enterprise'' design, depicting a ship supporting a larger crew on a longer mission "to boldly go Where no man has gone before, where no one has gone before." Development and production Concept Paramount Pictures, Paramount Television Group and ''Star Trek'' cr ...
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Plot Device
A plot device or plot mechanism is any technique in a narrative used to move the plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelief. However, a well-crafted plot device, or one that emerges naturally from the setting or characters of the story, may be entirely accepted, or may even be unnoticed by the audience. Stories using plot devices Many stories, especially in the fantasy genre, feature an object or objects with some great magical power, such as a crown, sword, or jewel. Often what drives the plot is the hero's need to find the object and use it for good, before the villain can use it for evil, or if the object has been broken by the villains, to retrieve each piece that must be gathered from each antagonist to restore it, or, if the object itself is evil, to destroy it. In some cases destroying the object will lead to the destruction of the villain. In the In ...
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Enterprise
Enterprise (or the archaic spelling Enterprize) may refer to: Business and economics Brands and enterprises * Enterprise GP Holdings, an energy holding company * Enterprise plc, a UK civil engineering and maintenance company * Enterprise Productions, an American film production company that operated from 1946 to 1949 * Enterprise Products, a natural gas and crude oil pipeline company * Enterprise Records, a record label * Enterprise Rent-A-Car, a car rental Provider **Enterprise Holdings, the parent company * The Enterprise Studios, a Burbank, California music recording studio General * Business, economic activity done by a businessperson * Big business, larger corporation commonly called "enterprise" in business jargon (excluding small and medium-sized businesses) * Company, a legal entity practicing a business activity * Enterprise architecture, a strategic management discipline within an organization * Enterprise Capital Fund, a type of venture capital in the UK ...
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Time Travel In Fiction
Time travel is a common theme in fiction, mainly since the late 19th century, and has been depicted in a variety of media, such as literature, television, and film. The concept of time travel by mechanical means was popularized in H. G. Wells' 1895 story, ''The Time Machine''. In general, time travel stories focus on the consequences of traveling into the past or the future. The premise for these stories often involves changing history, either intentionally or by accident, and the ways by which altering the past changes the future and creates an altered present or future for the time traveler upon their return. In other instances, the premise is that the past cannot be changed or that the future is determined, and the protagonist's actions turn out to be inconsequential or intrinsic to events as they originally unfolded. Some stories focus solely on the paradoxes and alternate timelines that come with time travel, rather than time traveling. They often provide some sort of soci ...
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Parallel Universes In Fiction
A parallel universe, also known as an alternate universe, world, or dimension, is a plot device in fiction which uses the notion of a hypothetical universe co-existing with another, typically to enable alternative narrative possibilities. The sum of all potential parallel universes that constitute reality is often called the " multiverse". The device serves several narrative purposes. Among them, parallel universes have been used to allow stories with elements that would ordinarily violate the laws of nature, to enable characters to meet and interact with alternative versions of themselves or others from their home universe, thus enabling further character development, and to serve as a starting point for speculative fiction, particularly alternate history. History Early examples One of the first science-fiction examples of a parallel universe is Murray Leinster's short story '' Sidewise in Time'', published in 1934. Although Leinster's story was not the first example of ...
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The Original Series)
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Looper (website)
Static Media Inc., the business name of 7Hops.com Inc., is an American internet company established in 2012, incorporated in Delaware, and based in Indianapolis. It operates ZergNet, a content recommendation business that promotes paid content across their network of brands. Most sites that the company owns use the same website model and design, sometimes dubbed " infinite scroll", whereby content is loaded continuously as the user scrolls down. For example, scrolling down on the homepage loads more articles in perpetuity (until the user reaches the very first article written for the site). Scrolling down on individual articles also does not reach the page footer, instead loading a different, related article, so the user can continue reading content from the site indefinitely without needing to click a new link. This is also called "infinite-content pages" or "endless pages". The title of one of the brands, Looper, refers to this design. ZergNet Established around 2011, ZergNet' ...
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Dissolve (filmmaking)
In the post-production process of film editing, film and video editing, a dissolve (sometimes called a lap dissolve) is a type of film transition in which one Sequence (filmmaking), sequence fades over another. The terms fade-out (also called fade to black) and fade-in are used to describe a transition to and from a blank image. This is in contrast to a Cut (transition), cut, where there is no such transition. A dissolve overlaps two Shot (filmmaking), shots for the duration of the effect, usually at the end of one scene and the beginning of the next, but may also be used in Montage (filmmaking), montage sequences. Generally, but not always, the use of a dissolve is held to indicate that a time has passed between the two scenes. Also, it may indicate a change of location or the start of a Flashback (narrative), flashback. Creation of effect In the film, this effect is usually created with an optical printer by controlling double exposure from frame to frame. In linear video ed ...
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The Next Generation Technical Manual
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Captain Kirk
James Tiberius Kirk, often known as Captain Kirk, is a fictional character in the ''Star Trek'' media franchise. Originally played by Canadian actor William Shatner, Kirk first appeared in ''Star Trek'' serving aboard the starship USS ''Enterprise'' as captain. Kirk leads his crew as they explore new worlds and "boldly go where no man has gone before". Often, the characters of Spock and Leonard "Bones" McCoy act as his logical and emotional sounding boards, respectively. Kirk has also been portrayed in numerous films, books, comics, webisodes, and video games. Kirk first appears in the ''Star Trek'' episode " The Man Trap", broadcast on September 8, 1966, although the first episode recorded featuring Shatner was "Where No Man Has Gone Before". Shatner continued in the role for the show's three seasons, and he later provided the voice of the animated version of Kirk in '' Star Trek: The Animated Series'' (1973–1974). Shatner returned to the role for '' Star Trek: The Motion ...
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