Trails Through Daybreak
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Trails Through Daybreak
is a 2021 role-playing video game developed by Nihon Falcom. The game is a part of the ''Trails'' series, itself a part of the larger '' The Legend of Heroes'' franchise, and is the first game in the Calvard story arc. It marks the second half of the ''Trails'' series and is the first to be set in the Republic of Calvard. The game follows Van Arkride, a young man working at Arkride Solutions Office as a Spriggan, a bounty hunter and problem solver for hire, and Agnès Claudel, a high school student who joins Van to find eight magical devices known as Genesis. ''Trails Through Daybreak'' was released in Japan for the PlayStation 4 in September 2021. A port for the PlayStation 5 was released in Japan and other Asian regions in July 2022, along with a Windows port in Chinese and Korean. A Japanese Windows port was released in March 2023. An English version by NIS America, including a Nintendo Switch port, was released in July 2024. A sequel, ''Trails Through Daybreak II'', was rele ...
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Nihon Falcom
is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and '' Trails'' series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the use of personal computers in Japan. History Nihon Falcom was founded by Masayuki Kato in 1981. They are credited with laying the foundations for the action role-playing and Japanese role-playing game genres. (cf. ) The name Falcom came from the '' Millennium Falcon'' and the final "n" was changed to an "m" to fit naming trends of that time. The word Nihon, taken after one of the native names of Japan, was added to make it sound more complete. Falcom's first role-playing game (RPG) was ''Panorama Toh'', released for the PC-8801 in 1983 and created by Yoshio Kiya, who would go on to create the ''Dragon Slayer'' and ''Brandish'' franchises. While its RPG elements were limited, lacking traditional statistical or leveling systems, the game ...
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Fan Translation
Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available. Generally, fans do not have formal training as translators but they volunteer to participate in translation projects based on interest in a specific audiovisual genre, TV series, movie, etc. Media Notable areas of fan translation include: * Fansubbing – The subtitling of movies, television programs, video games and other audiovisual media by a network of fans. For many languages, the most popular fan subtitling is of Hollywood movies and American TV dramas, while fansubs into English and Hindi are largely of East Asian entertainment, particularly anime and tokusatsu. *Fan translation of video games – this practice grew with the rise of video game console emulation in the late 1990s and still mainly focuses on older classic gam ...
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Video Games About Cults
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Turn-based Role-playing Video Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multiplaye ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Japanese Role-playing Video Games
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come Video games in Japan, from Japan, many video games have also arisen Video games in China, in China, Video games in South Korea, developed in South Korea, and Taiwan. Japanese role-playing games Japanese computer role-playing games Origins (early 1980s) While the Video games in Japan, Japanese video game industry has long been viewed as Video game console, console-centric, due to the worldwide success of Japanese consoles beginning with the Nintendo Entertainment System, NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; ''Lode Runner'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and NEC PC-9801, PC-9801, though with some competition from the Sharp X1 and ...
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PlayStation 5 Games
This is a list of games for the PlayStation 5. Physical games are sold on Ultra HD Blu-ray and digital games can be purchased through the PlayStation Store. The PlayStation 5 is backwards compatible with all but nine List of PlayStation 4 games, PlayStation 4 games. This list only includes games that are released natively for PlayStation 5. PlayStation VR2 and backwards compatible games are excluded. There are currently games on this list. , - ! scope="col" rowspan="2" , Title ! scope="col" rowspan="2" , Genre(s) ! scope="col" rowspan="2" , Developer(s) ! scope="col" rowspan="2" , Publisher(s) ! scope="colgroup" colspan="3" , Release date ! scope="col" rowspan="2" , Addons ! scope="col" rowspan="2" class="unsortable", , - ! scope="col", ! scope="col", ! scope="col", , - !id="123" scope="row", ''#Xmas, Super Puzzles Dream'' , Puzzle , e-llusiontertainment , e-llusiontertainment , , , , , , , , - !scope="row", ''007 First Light'' , Action-adventure , IO Interactive , I ...
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PlayStation 4 Games
This is a list of games that were released for the PlayStation 4 console. There are currently games across both lists. A–L M–Z See also * List of best-selling PlayStation 4 video games * List of PlayStation 4 free-to-play games * List of PlayStation VR games {{DEFAULTSORT:PlayStation 4 games * PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
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Nintendo Switch Games
The Nintendo Switch is a video game console developed by Nintendo, for which games are released both in physical and digital formats. Physical games are sold on Nintendo game card, cartridges that slot into the Switch console unit. Digital games are purchased through the Nintendo eShop and stored either in the Switch's internal 32 GB of storage (64 GB in the OLED version) or on a microSDXC card. The Switch has no regional lockout features, freely allowing games from any region to be played on any system, with the exception of Nintendo game card, Chinese game cards released by Tencent that play only on consoles distributed by Tencent. Switch games are listed across six pages due to technical limitations. There are currently games across these six lists: * List of Nintendo Switch games (0–9) * List of Nintendo Switch games (A) * List of Nintendo Switch games (B) * List of Nintendo Switch games (C–G) * List of Nintendo Switch games (H–P) * List of Nintendo Switch games (Qâ ...
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Nihon Falcom Games
Nihon Falcom is a Japanese video game developer and publisher founded in 1981. While the company has actively developed video games since their inception, their games were not consistently localized and published until the 2010s. The company originally focused on developing games for Japanese personal computers. In the 2000s, the company moved into developing games for Sony's PlayStation brand, particularly the PlayStation Portable, while continuing development on PCs on Windows, to reach a broader demographic. The move was internally seen as a success, and broadened their fanbase in Western territories, leading the company to put greater emphasis into English translations and releases of their games in the 2010s. Since the 2010s, the company generally releases one game per year. By the end of the decade, the company started seeing success in porting their games to the Nintendo Switch. Video games See also * ''Faxanadu'' - a game in the ''Xanadu'' series that was outsourced to H ...
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