Towns Of The Outlands
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Towns Of The Outlands
''Towns of the Outlands'' is a 1981 role-playing game supplement published by Midkemia Press. Authors Richard A. Edwards, Wesley M. Divin, Russell Young. All of Olympia, WA, and members of the Olympia Simulation Gaming Association in the early 1980s when this book was written. They attended its release at Origins ‘81 in San Mateo, CA. Contents ''Towns of the Outlands'' includes: QUM-AL-NASHIR, a desert oasis designed by Wesley M. Divin. WINTER CREEK, a smuggler’s cove designed by Russell Young. BIRKA, a northern trading center designed by Richard A. Edwards. OSWESTRY, a tribal hill fort designed by Richard A. Edwards. MORRISON’S ROADHOUSE, a woodland crossroad by Wesley M. Divin. GOLDCREST, a mining town by Russell Young. With a wide variety of environments, The six town settings were designed to be individually set into any fantasy world setting. Midkemia Press and author Raymond Feist, who edited Towns of the Outlands, also set these towns into their world of Midkemia. ...
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Midkemia Press
Midkemia Press is an American game company that produced fantasy role-playing game supplements in the early 1980s. Today it exists as a rights holder for its principal campaign setting, the land of Midkemia. History In the mid-1970s, Conan La Motte was a student at the University of California at San Diego and a member of the Triton Game Club at the university. In 1975 La Motte shared a copy of the new fantasy role-playing game ''Dungeons & Dragons'' with the other wargamers, and while it was well-received, La Motte thought a campaign setting was needed and soon produced ''The Tome of Mid-Kimia'', a small booklet that defined the "Land of Darkening Shadows", described some adventures, and copied some tables from the original ''D&D'' rules. The gamers soon started to make their own house rules for the campaign setting of Midkemia, and these were published in a small book titled ''The Tome of Midkemia''. In 1976, two members of the group, Steve Abrams and Jon Everson, collected all ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'', '' Journey to the Center of the Circle'', and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Different Worlds also published books, including: * Tékumel Sou ...
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Rudy Kraft
Rudy Kraft III is a game designer who has worked primarily on role-playing games. Career Steve Perrin and Rudy Kraft designed the ''RuneQuest'' (1978) mythical fantasy roleplaying game, which was set in the world of Glorantha that Greg Stafford had created, and published by Chaosium. Judges Guild obtained a license for ''RuneQuest'' and their first publication in the line was the adventure ''Broken Tree Inn'' (1979) by Kraft, which included material cut from ''Snake Pipe Hollow'' (1979) before Chaosium published that adventure, although Judges Guild removed all references to Glorantha before publication. Kraft and Jennell Jaquays' wrote ''Adventures Beyond the Pass'' originally for Judges Guild, who never published it, so Greg Stafford instead published it through Chaosium as '' Griffin Mountain'' (1981). Kraft also contributed to ''Thieves' World'' (1981) from Chaosium. Kraft was one of the contributors to '' Citybook II: Port O' Call'' (1984) by Flying Buffalo Flying Buffalo I ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ...
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Fantasy Role-playing Game Supplements
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners (sor ...
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