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Touch Detective
or ''Mystery Detective'' in Europe (except in France) is a point-and-click mystery adventure game for the Nintendo DS which makes use of the device's touch screen. It was developed by BeeWorks and released in Japan by Success Corporation. It was published in the United States by Atlus USA, and in the PAL region by 505 Games. ''Touch Detective'' was released for the iOS on August 4, 2011. Its first chapter is free to download. The game was released for Nintendo Switch as part of a compilation game titled ''Touch Detective 3 + The Complete Case Files'', for Japan in October 2022, and worldwide in March 2024. Gameplay The player controls the titular detective Mackenzie as she solves four mysteries in the small town of Osawari. Both the art style and the plot reflect a subtle fantasy mood – for example, the first case is to track down a thief who is stealing someone's dreams. ''GameZone'' reviewer Steven Hopper notes that the game features a unique aesthetic that feels like a Tim B ...
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Success Corporation
is a Japanese video game and online game developer and publisher, based in Shinagawa, Tokyo, and founded on 7 June 1978. They are best known for their ''Cotton (series), Cotton'' series of shooter games, ''Zoo Keeper (2003 video game), Zoo Keeper'' and others. Games developed and/or published * ''SuperLite Series'' ** ''SuperLite 1500 Series'' (Game Boy Advance) *** ''Lode Runner'' (GBA) *** ''Asuka 120%, Asuka 120% Final BURNING Fest.'' **** ''Asuka 120% Return BURNING Fest.'' *** ''Variable Geo, ADVANCED V.G.2'' *** ''A-Train, A-Train IV'' ** ''SuperLite 3in1 Series'' ** ''SuperLite Gold Series'' ** ''SuperLite 2000 Series'' (PlayStation 2) *** ''Ever 17: The Out of Infinity'' *** ''Remember 11: The Age of Infinity'' *** ''Ai Yori Aoshi'' *** ''Monochrome'' ** ''SuperLite 2500 Series'' (Nintendo DS) *** ''Nervous Brickdown, Brickdown'' *** ''Crimson Room'' (DS port of the Flash escape the room game of the same name) *** ''Custom Mahjong'' *** ''Gekikara Nanpure 2500 Mon'' ...
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Goth Subculture
Goth is a music-based subculture that began in the United Kingdom during the early 1980s. It was developed by fans of gothic rock, an offshoot of the post-punk music genre. Post-punk artists who presaged the gothic rock genre and helped develop and shape the subculture include Siouxsie and the Banshees, Bauhaus (band), Bauhaus, the Cure, and Joy Division. The goth subculture has survived much longer than others of the same era, and has continued to diversify and spread throughout the world. Its imagery and cultural proclivities indicate influences from 19th-century Gothic fiction and from horror films. The scene is centered on music festivals, nightclubs, and organized meetings, especially in Western Europe. The subculture has associated tastes in music, aesthetics, and fashion. The music preferred by goths includes a number of styles such as gothic rock, death rock, Cold wave music, cold wave, dark wave, and ethereal wave. Styles of dress within the subculture draw on punk f ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internationa ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. As of June 2025, it has begun focusing on online gambling. ''Adventure Gamers'' was referenced in the print book '' Rogue Leaders: The Story of LucasArts''. Ragnar Tornquist, the creator of the adventure games ''The Longest Journey ''The Longest Journey'' () is a 1999 Adventure game, point-and-click adventure video game, written by Ragnar Tørnquist, developed by Norwegian studio Funcom, and released on Microsoft Windows in November 1999; an iOS version was later develope ...'' and '' Dreamfall: The Longest Journey'', has stated that the reviews on ''Adventure Gamers'' are "very important to im. In addition, Straandlooper, the developer of '' Hector: Badge of Carnage'', called ''Adventure Gamers'' "one of the foremost and ...
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Red Ventures
Red Ventures is an American media company that owns and operates brands such as Lonely Planet, The Points Guy, Healthline, and Bankrate. Red Ventures focuses on news, advice, and review websites. The company's corporate headquarters is located in Indian Land, South Carolina, a suburb of Charlotte, North Carolina. History Red Ventures was founded as Red F on September 29, 1999, in Fort Mill, South Carolina by Ric Elias and Dan Feldstein. In 2003, it was launched as Red Ventures, beginning with DIRECTV (DirectstarTV brand). It acquired Modern Consumer in 2008."Red Ventures Acquires Lead Generation Firm Modern Consumer"
, Direct Magazine, June 23, 2008
In 2010, G ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Locked-room Mystery
The "locked-room" or "impossible crime" mystery is a type of crime seen in crime and detective fiction. The crime in question, typically murder ("locked-room murder"), is committed in circumstances under which it appeared impossible for the perpetrator to enter the crime scene, commit the crime, and leave undetected. The crime in question typically involves a situation whereby an intruder could not have left; for example the original literal "locked room": a murder victim found in a windowless room locked from the inside at the time of discovery. Following other conventions of classic detective fiction, the reader is normally presented with the puzzle and all of the clues, and is encouraged to solve the mystery before the solution is revealed in a dramatic climax. The ''prima facie'' impression from a locked room crime is that the perpetrator is a dangerous, supernatural entity capable of defying the laws of nature by walking through walls or vanishing into thin air. The need f ...
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Flea Circus
A flea circus is a circus sideshow attraction in which fleas are attached (or appear to be attached) to miniature carts and other items, and encouraged to perform circus acts within a small housing. History The first records of flea performances were from watchmakers who were demonstrating their metalworking skills. In 1578, the London blacksmith Mark Scaliot produced a lock and chain that were attached to a flea. The first recorded flea circus dates back to the early 1820s, when an Italian impresario named Louis Bertolotto advertised an "extraordinary exhibition of industrious fleas" on Regent Street, London. Bertolotto's flea shows included "four card-playing fleas, a flea orchestra (allegedly playing audibly), and a reenactment of Napoleon's defeat at Waterloo". Bertolotto's book ''The History of the Flea'' (c. 1833) also promoted flea circuses. Flea performances with military themes such as staged "sword fights" among fleas, were popular in the 19th century. Some flea ...
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Magical Girl
is a Genre#Subgenre, subgenre of primarily Japanese fantasy media (including anime, manga, light novels, and live-action media) centered on young girls who possess magical abilities, which they typically use through an ideal alter ego into which they can transform. The genre emerged in 1962 with the manga ''Himitsu no Akko-chan'', followed by ''Sally the Witch'' in 1966. A wave of similar anime produced in the 1970s led to being used as a common term for the genre. In the 1980s, the term was largely replaced by "magical girl", reflecting the new popularity of shows produced by other studios, including ''Magical Princess Minky Momo'' and ''Creamy Mami, the Magic Angel''. In the 1990s, ''Sailor Moon'' redefined the genre by combining "transforming hero" elements from live-action hero shows. The growth of late-night anime in the early 2000s led to a demographic shift for the genre, where series with more mature themes such as ''Magical Girl Lyrical Nanoha'' (2004) were created ...
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Ice Skating Rink
An ice rink (or ice skating rink) is a frozen body of water or an artificial sheet of ice where people can ice skate or play winter sports. Ice rinks are also used for exhibitions, contests and ice shows. The growth and increasing popularity of ice skating during the 1800s marked a rise in the deliberate construction of ice rinks in numerous areas of the world. The word "rink" is a word of Scottish origin meaning "course", used to describe the ice surface used in the sport of curling, but was kept in use once the winter team sport of ice hockey became established. There are two types of ice rinks in prevalent use today: natural ice rinks, where freezing occurs from cold ambient temperatures, and artificial ice rinks (or mechanically frozen), where a coolant produces cold temperatures underneath the water body (on which the game is played), causing the water body to freeze and then stay frozen. There are also synthetic ice rinks where skating surfaces are made out of plastics. ...
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