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Tottoko Hamutaro Hai!
is the sequel to 'Tottoko Hamutaro: Hamu Hamu Paradichu!. The series revolves around the 15 original Ham-Hams in short 5-minute episodes. The Hai! series is animated differently from the original series, most notably, the head-to-body ratio is off, and it is also computer-generated in 3-D. It has never been aired in English, but has aired in Italian under the title of ''Hi! Hamtaro: Piccoli Criceti Grandi Avventure'', in Mandarin under the same name as the original series, ''Hamutailang'' (Hamtaro), as well as in Thai and Korean, and in Indonesian under "Hi! Hamtaro: Little Hamsters, Big Adventures (its official English name) . There is a video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ... called ''Tottoko Hamutaro Hai!: Hamu Hamu Challenge! Atsumare Hai!'' in allusion ...
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List Of Hamtaro Episodes
This is a list of episodes from the anime series ''Hamtaro'', based on the children's book series by Ritsuko Kawai. The anime series is directed by Osamu Nabeshima and produced by Shogakukan. The series involves the adventure of a brave and childlike hamster named Hamtaro, with his Ham-Ham friends. It began airing in Japan on July 7, 2000. ''Hamtaro'' has been aired throughout the world on many stations. As of April 5, 2006, a series known as ''Norisuta Hai'' began airing five-minute ''Hamtaro'' episodes known as ''"Tottoko Hamutaro: Norisuta Hai!"'' The ''Norisuta Hai'' series is animated differently from the original series; most notably the head-to-body ratio is off, and is designed to appeal to a younger audience. There does not seem to be any connection between ''Hamtaro'' and ''Tottoko Hamutaro: Norisuta Hai!'' beyond the planned appearance of all fifteen original Ham-Hams (excluding Lapis and Lazuli). ''Hamtaro'' 1.1 – 1.12 were released in Australia, with three episodes ...
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories abo ...
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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Computer-generated Imagery
Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may be static ( still images) or dynamic ( moving images), in which case CGI is also called '' computer animation''. CGI may be two-dimensional (2D), although the term "CGI" is most commonly used to refer to the 3-D computer graphics used for creating characters, scenes and special effects in films and television, which is described as "CGI animation". The first feature film to make use of CGI was the 1973 film '' Westworld''. Other early films that incorporated CGI include ''Star Wars'' (1977), '' Tron'' (1982), '' Golgo 13: The Professional'' (1983), '' The Last Starfighter'' (1984), '' Young Sherlock Holmes'' (1985) and '' Flight of the Navigator'' (1986). The first music video to use CGI was Dire Straits' award-winning " Money fo ...
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3D Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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