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Tom Clancy's Splinter Cell Blacklist
''Tom Clancy's Splinter Cell: Blacklist'' is a 2013 action-adventure stealth video game developed by Ubisoft Toronto and published by Ubisoft. The seventh installment of the ''Tom Clancy's Splinter Cell'' series, it is the sequel to '' Splinter Cell: Conviction''. In the game, players control Sam Fisher, a spymaster working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. ''Blacklist'' gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. ''Blacklist'' marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in '' Pandora Tomorrow''. It is the first title developed by Ubisoft Toronto, a studio founded by Ubisoft in 2009. The game was directed by Maxime Béland, who had worked on ''Conviction''. The game endeavors to combine elements of its predecessors, includin ...
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Ubisoft Toronto
Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include ''Tom Clancy's Splinter Cell: Blacklist'', ''Far Cry 5'', ''Starlink: Battle for Atlas'', ''Far Cry 6'', and ''Watch Dogs Legion''. History Ubisoft announced in July 2009 that it was establishing a Toronto-based development studio. Yannis Mallat, the chief executive officer (CEO) of Ubisoft Montreal, was to become Ubisoft Toronto's CEO, while the government of Ontario was to invest over a course of 10 years to create up to 800 jobs. Unlike other Ubisoft studios, Ubisoft Toronto was immediately allowed to lead development of its games, whereas others start by only supporting larger studios like Ubisoft Montreal, though Ubisoft Toronto also served to support Montreal as part of its initial role as a sister studio. By September 2009, Jade Raymond was put in charge of establi ...
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Conviction
In law, a conviction is the verdict that usually results when a court of law finds a defendant guilty of a crime. The opposite of a conviction is an acquittal (that is, "not guilty"). In Scotland and in the Netherlands, there can also be a verdict of "not proven", which counts as an acquittal. There are also cases in which the court orders that a defendant not be convicted, despite being found guilty; in England, Wales, Canada, Australia, and New Zealand the mechanism for this is a discharge. For a host of reasons, the criminal justice system is not perfect: sometimes guilty defendants are acquitted, while innocent people are convicted. Appeal mechanisms and post conviction relief procedures may mitigate the effects of a conviction to some extent. An error which results in the conviction of an innocent person is known as a miscarriage of justice. After a defendant is convicted, the court determines the appropriate sentence as a punishment. Furthermore, the conviction may lea ...
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Good Game (television Series)
''Good Game'' is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which was aired on ABC2 from 2006 to 2016. Created by Janet Carr, Jeremy Ray and Michael Makowski, included a mix of gaming news, reviews, and features. The original hosts were Jeremy "Junglist" Ray and Michael "Kapowski" Makowski; the latter was replaced by Steven "Bajo" O'Donnell in 2007, and the former by Stephanie "Hex" Bendixsen in 2009. Other onscreen presenters included field reporter Gus "Goose" Ronald and Dave Callan. The show is named after the friendly phrase gamers traditionally say after completing a competitive match. The show's producers maintained an online presence with the audience, often directly communicating and taking feedback from viewers; audience competitions and polls were also held. In addition, a mobile application and a book were created by the production team, to further cater to the show's audience. ''Good Game'' received gene ...
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Cover (gaming)
A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions. Definition In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means moving to stand in a position behind an object, as in traditional shooter games, while strictly speaking would be classified as "taking cover", does not qualify as an actual cover system in terms of video game mechanics. Not all cover shooters feature a direct cover system interaction, like Brothers in Arms: Road to Hill 30. Some first-person shooters such as '' Soldier of Fortune'' bridge ...
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Level (gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', ''Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraft'', '' Spelunky'' and '' Quake II''). In the US edition, no game has yet received a rating higher than 98% ('' Sid Meier's Alpha Centauri'', '' Half-Life 2'', and '' Crysis''). In the U ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Stealth Video Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including ''Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981), ...
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Splinter Cell Blacklist Screenshot
A splinter (also known as a sliver) is a fragment of a larger object, or a foreign body that penetrates or is purposely injected into a body. The foreign body must be lodged inside tissue to be considered a splinter. Splinters may cause initial pain through ripping of flesh and muscle, or infection through bacteria on the foreign object. Splinters commonly consist of wood, but there are many other types, for example, other common types of splinters are glass, plastic, metal, and spines of animals. As with any wound that breaks the skin, splinters can lead to infection, which if left untreated could develop into more serious complications. If a splinter is in the body for more than 2–3 days, or if the wound shows signs of inflammation or tenderness (whether the splinter was removed or not), advice should be sought from a doctor. Getting a splinter Generally, a splinter causes an initial feeling of pain as the sharp object makes its initial penetration through the body. Thr ...
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E3 2012
The Electronic Entertainment Expo 2012 (E3 2012) was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was televised on Spike and streamed online to computers, mobile devices, PlayStation Home and on Xbox Live via IGN's application. This was the last event to be broadcast by G4 along with being the last one to feature a physical press conference by Nintendo which mainly focused on games that were coming to the then upcoming Wii U video game console that launched later that year and was later considered to be a commercial failure. Press conferences Prior to the show, several companies made announcements regarding their products. Nintendo unveiled a new design for the Wii U controller, known now as the Wii U GamePad, along with a slightly modified console. Each of the three major console producers have also held or planned press conference ...
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Ubisoft Shanghai
Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021. While Ubisoft set up many in-house studios itself, such as Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. ''Assassin's Creed Unity'', released in 2014, saw ten studios worldwide work together. North America Blue Mammoth Games Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009. In October 2012, Xaviant, another Atlanta-based deve ...
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Michael Ironside
Frederick Reginald Ironside (born February 12, 1950), known as Michael Ironside, is a Canadian actor, producer, director, and screenwriter. He is known for playing villains and "tough guy" heroes, and has also portrayed sympathetic characters. Early life Ironside was born in Toronto, Ontario, the son of Robert Walter Ironside and Patricia June Ironside (' Passmore). His father was a street lighting technician and laborer and his mother a housewife. He is of English, Irish and Scottish descent, and is one of five children. Ironside attended the Ontario College of Art in Toronto and at age 15 wrote a play, ''The Shelter'', which won the first prize in a university contest. He also won the Senior writing award at Riverdale Collegiate Institute in 1968. Career Ironside specializes in playing villains and tough guys. One of his first roles was as evil telepath Darryl Revok in '' Scanners'' (1981), an early film by David Cronenberg. He played the role of a serial killer, Colt Hawker, ...
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