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Tokyo Beat Down
Tokyo Beat Down is a 2008 side-scrolling beat-em-up released for the Nintendo DS. It is published by Success (Japan) and Atlus USA (North America) and developed by Tamsoft. The story takes place in Yaesu, home of the so-called "Beast Cops". As the name implies, these Beast Cops have extreme methods of taking criminals down in Tokyo. ''Tokyo Beat Down'' was released in Japan on September 18, 2008 and in North America on March 31, 2009. Reception ''Tokyo Beat Down'' received "mixed" reviews according to the review aggregation website Metacritic. Ray Barnholt of 1UP described the game as "deliberately archaic" but worthwhile for gamers who "have a fondness for action games past." Michael Cole of Nintendo World Report cited its "fairly fluid" combat and praised its "stilted, tongue-in-cheek cop drama dialogue" as making "Beat Down more memorable". On the other hand, Austin Light of GameSpot found "the crazy story and absurd characters...entertaining,...they aren't worth mashi ...
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Tamsoft
is a Japanese video game developer founded in 1992, best known for their work on the ''Battle Arena Toshinden'', '' Onechanbara'' and '' Senran Kagura'' series. Its former president, Toshiaki Ōta, previously worked at Toaplan as one of the six original team members and head of software development.Translationby Gamengai. ).Translationby Shmuplations. ). They began by being contracted to Takara in the 1990s developing several games for them, their first being the Game Boy port of SNK's ''Samurai Showdown''. This was followed by the popular fighter ''Battle Arena Toshinden'' on Sony's PlayStation console, using the 'HyperSolid' graphics engine; Tamsoft would afterwards develop the rest of the main series: ''Battle Arena Toshinden 2'', Battle Arena Toshinden 3, ''3'', and Toshinden 4, ''4''. They also made ''SteamGear Mash'' on Sega Saturn, Penny Racers (1996 video game), ''Penny Racers'' and the fighting adventure game ''AbalaBurn'' on PlayStation. In 1998, Tamsoft released t ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Video Games About Police Officers
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Success (company) Games
Success is the state or condition of meeting a defined range of expectations. It may be viewed as the opposite of failure. The criteria for success depend on context, and may be relative to a particular observer or belief system. One person might consider a success what another person considers a failure, particularly in cases of direct competition or a zero-sum game. Similarly, the degree of success or failure in a situation may be differently viewed by distinct observers or participants, such that a situation that one considers to be a success, another might consider to be a failure, a qualified success or a neutral situation. For example, a film that is a commercial failure or even a box-office bomb can go on to receive a cult following, with the initial lack of commercial success even lending a cachet of subcultural coolness. It may also be difficult or impossible to ascertain whether a situation meets criteria for success or failure due to ambiguous or ill-defined def ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Nintendo DS-only Games
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade '' hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006), a ...
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Beat 'em Ups
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D computer graphics, two-dimensional (2D) levels, while a number of modern games feature more open 3D computer graphics, three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player Cooperative video game, cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's ''Kung-Fu Master (video ...
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Atlus Games
is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'', ''Etrian Odyssey'', and ''Trauma Center (video game series), Trauma Center'' series. Its corporate mascot is Jack Frost, a snowman-like character from their ''Megami Tensei'' series. The company is also known for their ''Print Club'' arcade machines, which are selfie photo sticker booths in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989 and existed until it was merged into Index Corporation in October 2010. The Atlus name continued as a brand used by Index Corporation for video game publishing until it filed for bankruptcy in June 2013. This company was then acquired by Sega via its new subsidiary Sega Dream Corpor ...
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2008 Video Games
2008 saw many new installments in established video game franchises, such as ''Grand Theft Auto IV'', '' Fallout 3'', '' Metal Gear Solid 4: Guns of the Patriots'', '' Gears of War 2'', '' Super Smash Bros. Brawl'', ''Persona 4'', '' Fable II'', '' Call of Duty: World at War'', '' Mario Kart Wii'', '' Madden NFL 09'', '' NBA Live 09'', '' NBA 2K9'', and '' WWE Smackdown vs. Raw 2009''. New intellectual properties included '' Army of Two'', ''Dead Space'', '' Left 4 Dead'', ''LittleBigPlanet'', '' Mirror's Edge'', '' iRacing'', '' Race Driver: Grid'', and ''Spore'', ''De Blob'', '' Meat Boy''. Major awards Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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