Tir Na NOg (Shadowrun)
''Tir na nOg'' is a 1993 role-playing supplement for ''Shadowrun'' published by FASA. Contents ''Tir na nOg'' is a supplement in which the veil has been lifted between the world and the faerie world in Ireland. Reception Angel Leigh McCoy reviewed ''Tír na nÓg'' in '' White Wolf'' #44 (June, 1994), rating it a 4 out of 5 and stated that "Aside from detailing the culture, politics and history of Tír na nÓg, this sourcebook gives information on creating a character from the isle, and specifically offers information on creating a druid. Overall, it's a worthwhile addition to any ''Shadowrun'' collection." Reviews *''Australian Realms ''Australian Realms'' was an Australian magazine featuring role-playing games (RPGs). Its first issue was published in 1988 by Planar Games at Willeton, Western Australia with Corey Swallow as editor and Mark Hendley as assistant editor. Th ...'' #15 *''The Shadowrun Supplemental'' (Vol 1, Issue 1 - 1997) References {{reflist Role-playin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, with occasional elements of conspiracy fiction, conspiracy, horror fiction, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hacker (computer security), hackers) can tap into an immersive, three-dimensional ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FASA
FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology. FASA first appeared as a ''Traveller (role-playing game), Traveller'' licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the ''Star Trek'' RPG, then several successful original games. Noteworthy lines includ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angel Leigh McCoy
Angel Leigh McCoy (born December 13, 1962) is an American game designer and fiction writer based in Seattle, Washington. Early life and education Originally from the Midwest, Angel Leigh McCoy grew up delving into fantasy and horror novels and won her first essay contest in sixth grade. She studied French Literature at the University of Illinois in Champaign-Urbana. Career She is credited with published work in the role-playing games industry as far back as 1994. Over the years, she has designed RPG material for companies such as White Wolf, Wizards of the Coast, FASA, and Pinnacle Entertainment Group. In 2001, she was writing in the video game industry for Microsoft Game Studios, writing articles as Xbox.com correspondent Wireless Angel. She transferred to ArenaNet in 2007, where she was part of a team effort to make the MMORPG ''Guild Wars 2''. Her side projects have included: founding and providing creative direction for an indie game team (Games Omniverse LLC); short fictio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Australian Realms
''Australian Realms'' was an Australian magazine featuring role-playing games (RPGs). Its first issue was published in 1988 by Planar Games at Willeton, Western Australia with Corey Swallow as editor and Mark Hendley as assistant editor. The publication had the following regular columns: Reviews, Letters, Monster Gallery, and News. Featured articles of the magazine included a spoof comic strip of the Dungeons and Dragons (DnD) games called “The Adventures of the A-Team” as well as a series about the Shadowrun tabletop game and the world of Unae. Notable games also covered were the following: Masque of the Red Death (Ravenloft), The Risen, and The Complete Book of Elves. Australian Realms contributors included Kyla Ward, Ditmar Award The Ditmar Award (formally the Australian SF ("Ditmar") Award; formerly the "Australian Science Fiction Achievement Award") has been awarded annually since 1969 at the Australian National Science Fiction Convention (the "Na ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game Supplements Introduced In 1993
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |