TinyOS Alliance
TinyOS is an embedded, component-based operating system and platform for low-power wireless devices, such as those used in wireless sensor networks (WSNs), smartdust, ubiquitous computing, personal area networks, building automation, and smart meters. It is written in the programming language nesC, as a set of cooperating tasks and processes. It began as a collaboration between the University of California, Berkeley, Intel Research, and Crossbow Technology, was released as free and open-source software under a BSD license, and has since grown into an international consortium, the TinyOS Alliance. TinyOS has been used in space, being implemented in ESTCube-1. Implementation TinyOS applications are written in the programming language nesC, a dialect of the C language optimized for the memory limits of sensor networks. Its supplementary tools are mainly in the form of Java and shell script front-ends. Associated libraries and tools, such as the nesC compiler and Atmel AVR binu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TinyOS Alliance
TinyOS is an embedded, component-based operating system and platform for low-power wireless devices, such as those used in wireless sensor networks (WSNs), smartdust, ubiquitous computing, personal area networks, building automation, and smart meters. It is written in the programming language nesC, as a set of cooperating tasks and processes. It began as a collaboration between the University of California, Berkeley, Intel Research, and Crossbow Technology, was released as free and open-source software under a BSD license, and has since grown into an international consortium, the TinyOS Alliance. TinyOS has been used in space, being implemented in ESTCube-1. Implementation TinyOS applications are written in the programming language nesC, a dialect of the C language optimized for the memory limits of sensor networks. Its supplementary tools are mainly in the form of Java and shell script front-ends. Associated libraries and tools, such as the nesC compiler and Atmel AVR binu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Callback (computer Science)
In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to ''call back'' (execute) the callback function as part of its job. This execution may be immediate as in a synchronous callback, or it might happen at a later point in time as in an asynchronous callback. Programming languages support callbacks in different ways, often implementing them with subroutines, lambda expressions, blocks, or function pointers. Design There are two types of callbacks, differing in how they control data flow at runtime: ''blocking callbacks'' (also known as ''synchronous callbacks'' or just ''callbacks'') and ''deferred callbacks'' (also known as ''asynchronous callbacks''). While blocking callbacks are invoked before a function returns (as in the C example below), deferred callbacks may be invoked after a function returns. Deferred callbacks are often used in the context of I/O ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsecond
A microsecond is a unit of time in the International System of Units (SI) equal to one millionth (0.000001 or 10−6 or ) of a second. Its symbol is μs, sometimes simplified to us when Unicode is not available. A microsecond is equal to 1000 nanoseconds or of a millisecond. Because the next SI prefix is 1000 times larger, measurements of 10−5 and 10−4 seconds are typically expressed as tens or hundreds of microseconds. Examples * 1 microsecond (1 μs) – cycle time for frequency (1 MHz), the inverse unit. This corresponds to radio wavelength 300 m (AM medium wave band), as can be calculated by multiplying 1 μs by the speed of light (approximately ). * 1 microsecond – the length of time of a high-speed, commercial strobe light flash (see air-gap flash). * 1 microsecond – protein folding takes place on the order of microseconds. * 1.8 microseconds – the amount of time subtracted from the Earth's day as a result of the 2011 Japanese earthquake. * 2 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Input/output
In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by a interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Call Stack
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (recursive as a special ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Asynchronous I/O
In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the transmission has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current. For example, during a disk operation that takes ten milliseconds to perform, a processor that is clocked at one gigahertz could have performed ten million instruction-processing cycles. A simple approach to I/O would be to start the access and then wait for it to complete. But such an approach (called synchronous I/O, or blocking I/O) would block the progress of a program while the communication is in progress, leavi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software. Software engineering practitioners regard components as part of the starting platform for service-orientation. Components play this role, for example, in web services, and more recently, in service-oriented architectures (SOA), whereby a component is converted by the web service into a ''service'' and subsequently inherits further characteristics beyond that of an ordinary component. Components can produce o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atmel AVR
AVR is a family of microcontrollers developed since 1996 by Atmel, acquired by Microchip Technology in 2016. These are modified Harvard architecture 8-bit RISC single-chip microcontrollers. AVR was one of the first microcontroller families to use on-chip flash memory for program storage, as opposed to one-time programmable ROM, EPROM, or EEPROM used by other microcontrollers at the time. AVR microcontrollers find many applications as embedded systems. They are especially common in hobbyist and educational embedded applications, popularized by their inclusion in many of the Arduino line of open hardware development boards. History The AVR architecture was conceived by two students at the Norwegian Institute of Technology (NTH), Alf-Egil Bogen and Vegard Wollan.Archived aGhostarchiveand thWayback Machine Atmel says that the name AVR is not an acronym and does not stand for anything in particular. The creators of the AVR give no definitive answer as to what the term ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shell Script
A shell script is a computer program designed to be run by a Unix shell, a command-line interpreter. The various dialects of shell scripts are considered to be scripting languages. Typical operations performed by shell scripts include file manipulation, program execution, and printing text. A script which sets up the environment, runs the program, and does any necessary cleanup or logging, is called a wrapper. The term is also used more generally to mean the automated mode of running an operating system shell; each operating system uses a particular name for these functions including batch files (MSDos-Win95 stream, OS/2), command procedures (VMS), and shell scripts (Windows NT stream and third-party derivatives like 4NT—article is at cmd.exe), and mainframe operating systems are associated with a number of terms. Shells commonly present in Unix and Unix-like systems include the Korn shell, the Bourne shell, and GNU Bash. While a Unix operating system may have a different ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |