Time Spiral
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Time Spiral
Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets ''Time Spiral'' (October 6, 2006),Announcing Time Spiral
by Magic Arcana, ''MTG.com'', March 9, 2006 (accessed June 6, 2007)
''Planar Chaos'' (February 2, 2007), and ''Future Sight'' (May 4, 2007). It is set on the plane of Dominaria, the first time that that plane had been visited since ''8th Edition.'' The theme of the block was time. ''Time Spiral'' focused on the past, and is laden with references to previous ''Magic: the Gathering'' sets. The references are reflected in the card design, which incorporates special rules from older sets, and in spe ...
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Nostalgia
Nostalgia is a sentimentality for the past, typically for a period or place with happy personal associations. The word ''nostalgia'' is a learned formation of a Greek compound, consisting of (''nóstos''), meaning "homecoming", a Homeric word, and (''álgos''), meaning "sorrow" or "despair", and was coined by a 17th-century medical student to describe the anxieties displayed by Swiss mercenaries fighting away from home. Described as a medical condition—a form of melancholy—in the Early Modern period, it became an important trope in Romanticism. Nostalgia is associated with a longing for the past, its personalities, possibilities, and events, especially the " good ol' days" or a "warm childhood". There is a predisposition, caused by cognitive biases such as rosy retrospection, for people to view the past more favourably and future more negatively. When applied to one's beliefs about a society or institution, this is called declinism, which has been described as "a ...
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Card Games Introduced In 2006
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card ***Digital card **By function ***Payment card ****Credit card **** Debit card **** EC-card ****Identity card **** European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment ...
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Nostalgic
Nostalgia is a sentimentality for the past, typically for a period or place with happy personal associations. The word ''nostalgia'' is a learned formation of a Greek compound, consisting of (''nóstos''), meaning "homecoming", a Homeric word, and (''álgos''), meaning "sorrow" or "despair", and was coined by a 17th-century medical student to describe the anxieties displayed by Swiss mercenaries fighting away from home. Described as a medical condition—a form of melancholy—in the Early Modern period, it became an important trope in Romanticism. Nostalgia is associated with a longing for the past, its personalities, possibilities, and events, especially the " good ol' days" or a "warm childhood". There is a predisposition, caused by cognitive biases such as rosy retrospection, for people to view the past more favourably and future more negatively. When applied to one's beliefs about a society or institution, this is called declinism, which has been described as "a ...
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City Of Guilds
A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be defined as a permanent and densely settled place with administratively defined boundaries whose members work primarily on non-agricultural tasks. Cities generally have extensive systems for housing, transportation, sanitation, utilities, land use, production of goods, and communication. Their density facilitates interaction between people, government organisations and businesses, sometimes benefiting different parties in the process, such as improving efficiency of goods and service distribution. Historically, city-dwellers have been a small proportion of humanity overall, but following two centuries of unprecedented and rapid urbanization, more than half of the world population now lives in cities, which has had profound consequences for g ...
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