Time Bandit (other)
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Time Bandit (other)
''Time Bandit'' is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display. Amiga and MS-DOS versions were ported by Timothy Purves. Gameplay In each overhead-view level, the player must gather keys to open locks which allow access to the exit. Between levels, the player chooses the next level from one of 16 "Timegates", each leading to a different world. These worlds must be completed sixteen times, getting progressively more difficult than the last. The worlds vary in character and difficulty. Some worlds incorporate elements of text adventure games, and most contain gameplay references to other popular games of the time, such as ''Pac-Man'' and ''Centipede''. In addition to the ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is one of the earliest mass-produced and mass-marketed retail home computers. The name is an abbreviation of ''Tandy Radio Shack, Z80 [microprocessor]'', referring to its Zilog Z80 8-bit microprocessor. The TRS-80 has a full-stroke QWERTY keyboard, 4 kilobyte, KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language Interpreter (computing), interpreter in read-only memory (ROM), 64-character-per-line computer monitor, video monitor, and had a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues ...
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs) are a subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun game ...
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1983 Video Games
1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 6 – Pope John Paul II appoints a bishop over the Czechoslovak exile community, which the ''Rudé právo'' newspaper calls a "provocation." This begins a year-long disagreement between the Czechoslovak Socialist Republic and the Vatican City, Vatican, leading to the eventual restoration of diplomatic relations between the two states. * January 14 – The head of Bangladesh's military dictatorship, Hussain Muhammad Ershad, announces his intentions to "turn Bangladesh into an Islamic state." * January 18 – United States Secretary of the Interior, U.S. Secretary of the Interior James G. Watt makes controversial remarks blaming poor living conditions on Indian reservation, Native American re ...
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Amiga User International
''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspective. One of the main features of AUI was the "AUI SuperDisks", which implemented multiple file systems and advanced compression techniques to hold far more data than a standard magazine cover disk. History The magazine was first published in November 1986 as an insert to '' Commodore Computing International''. In January 1988 it became an independent magazine. The last issue of ''Amiga User International'' appeared in May 1997. A total of 127 issues was published. ''Amiga User International'' was published by different companies during its existence. The magazine was started by Croftward Limited and published by the company until October 1990. Then Maxwell Specialist Magazines published it from November 1990 to 1992. Headway, Home & La ...
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Commodore User
''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial preview issue in June 1983. Initially, the magazine contained information about in-depth computer information of its time, such as programming tutorials, machine code features, and business software reviews. The first issues were produced and written by editor Dennis Jarrett, writer and future editor Bohdan Buciak, and editorial assistant Nicky Chapman. Features were written by a range of contributors, and the issue sizes grew rapidly from 64 to 96 pages. The first 12 issues of Commodore User were published by Paradox Group until September 1984; thereafter, publishing was handled by EMAP until the final issue in February 1990. Game coverage began to appear by the second issue. This consisted of a small section called Screen Scene from issue ...
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Info (magazine)
''.info'' (originally ''INFO=64'' and later ''INFO'') was a computer magazine covering Commodore 8-bit computers and later the Amiga. It was published from 1983 to 1992. History ''INFO=64'' began as a newsletter published by its founder, Benn Dunnington, operating out of a spare bedroom in his home. After a few issues, the entrepreneurial spirit struck and he decided to expand it into a full-fledged magazine. The first few issues of the magazine were published by Dunnington operating as a sole proprietorship in the state of Washington. After a few issues, he moved the company to Iowa, eventually incorporating as ''Info Publications, Inc.''. This, in turn, became a limited partnership, (''Info Publications Ltd''), which published the magazine until its demise. ''INFO=64'' was produced using personal computers. An editorial statement in each issue explained that the magazine was produced using only "lay equipment", such as home computers and 35mm cameras, that were inexpensively ...
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ASM (Aktueller Software Markt)
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the Computer software, software market in general for almost all Computing platform, platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: "[...] Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. [...]", roughly "We have filled our magazine with a lot of information on action games, adventures, application software, ...
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ACE (Advanced Computer Entertainment)
''ACE'' (''Advanced Computer Entertainment'') is a discontinued multi-format computer and video game magazine, first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. After the magazine was cancelled in April 1992, a number of the staff working on ''ACE'' at the ...
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The Games Machine
''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head to head with Future's recently launched '' ACE'' and EMAP's long running '' C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. Newsfield however would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links * Archived The Games Machine magazin ...
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Zzap!64
''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to '' CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. High-quality games were indicated in reviews vi ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. In its 1980s heyday, ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was '' Compute!'s Gazette'', which catered to VIC-20, Commodore 64, and later the Commodore 128 computer users. Compute! printed type-in programs for games, utilties, and applications, usually in BASIC. Often there were multiple versions for different computers. Sometimes programs were provided as lists of numbers representing a machine language program, to be typed in a utility called MLX. History ''Compute!'' original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979. ABC Publi ...
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