Tierra (computer Simulation)
Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit ( CPU) time) and space (access to main memory). In this context, the computer programs in Tierra are considered to be evolvable and can mutate, self-replicate and recombine. Tierra's virtual machine is written in C. It operates on a custom instruction set designed to facilitate code changes and reordering, including features such as jump to template (as opposed to the relative or absolute jumps common to most instruction sets). Simulations The basic Tierra model has been used to experimentally explore ''in silico'' the basic processes of evolutionary and ecological dynamics. Processes such as the dynamics of punctuated equilibrium, host-parasite co-evolution and density-dependent natural selection are amenable to investigation within the Tierra framework. A notable difference between Tierra and more conventional models ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tierra , a type of crown or headpiece
{{disambiguation ...
Tierra may refer to: Astronomy *Earth in the Spanish and Asturian language Computing and games * Tierra (computer simulation), a computer simulation of life by the ecologist Thomas S. Ray * Tierra Entertainment, now known as AGD Interactive, a non-profit game company specializing in remakes of classic adventure games by Sierra Entertainment Film * ''Tierra'' (film), a 1996 movie by the Spanish filmmaker Julio Medem Music * Tierra (band), a Latin R&B band from the 1970s and 1980s Albums * ''Tierra'' (Tierra album), a 1973 album by Tierra * ''Tierra'' (L'Arc-en-Ciel album), a 1994 album by the Japanese rock band L'Arc-en-Ciel See also * Tiara A tiara (, ) is a head ornament adorned with jewels. Its origins date back to ancient Greco-Roman world. In the late 18th century, the tiara came into fashion in Europe as a prestigious piece of jewelry to be worn by women at formal occasions ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Natural Selection
Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the Heredity, heritable traits characteristic of a population over generations. Charles Darwin popularised the term "natural selection", contrasting it with selective breeding, artificial selection, which is intentional, whereas natural selection is not. Genetic diversity, Variation of traits, both Genotype, genotypic and phenotypic, exists within all populations of organisms. However, some traits are more likely to facilitate survival and reproductive success. Thus, these traits are passed the next generation. These traits can also become more Allele frequency, common within a population if the environment that favours these traits remains fixed. If new traits become more favoured due to changes in a specific Ecological niche, niche, microevolution occurs. If new traits become more favoured due to changes in the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Digital Organism
A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolution. The study of digital organisms is closely related to the area of artificial life. History Digital organisms can be traced back to the game Darwin, developed in 1961 at Bell Labs, in which computer programs had to compete with each other by trying to stop others from executing . A similar implementation that followed this was the game Core War. In Core War, it turned out that one of the winning strategies was to replicate as fast as possible, which deprived the opponent of all computational resources. Programs in the Core War game were also able to mutate themselves and each other by overwriting instructions in the simulated "memory" in which the game took place. This allowed competing programs to embed damaging instructions in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Systems Biology
Systems biology is the computational modeling, computational and mathematical analysis and modeling of complex biological systems. It is a biology-based interdisciplinary field of study that focuses on complex interactions within biological systems, using a holistic approach (holism instead of the more traditional reductionist, reductionism) to biological research. This multifaceted research domain necessitates the collaborative efforts of chemists, biologists, mathematicians, physicists, and engineers to decipher the biology of intricate living systems by merging various quantitative molecular measurements with carefully constructed mathematical models. It represents a comprehensive method for comprehending the complex relationships within biological systems. In contrast to conventional biological studies that typically center on isolated elements, systems biology seeks to combine different biological data to create models that illustrate and elucidate the dynamic interactions with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mathematical Model
A mathematical model is an abstract and concrete, abstract description of a concrete system using mathematics, mathematical concepts and language of mathematics, language. The process of developing a mathematical model is termed ''mathematical modeling''. Mathematical models are used in applied mathematics and in the natural sciences (such as physics, biology, earth science, chemistry) and engineering disciplines (such as computer science, electrical engineering), as well as in non-physical systems such as the social sciences (such as economics, psychology, sociology, political science). It can also be taught as a subject in its own right. The use of mathematical models to solve problems in business or military operations is a large part of the field of operations research. Mathematical models are also used in music, linguistics, and philosophy (for example, intensively in analytic philosophy). A model may help to explain a system and to study the effects of different components, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Avida (software)
Avida is an artificial life software platform to study the evolutionary biology of self-replicating and evolving computer programs (digital organisms). Avida is under active development by Charles Ofria's Digital Evolution Lab at Michigan State University; the first version of Avida was designed in 1993 by Ofria, Chris Adami anC. Titus Brownat Caltech, and has been fully reengineered by Ofria on multiple occasions since then. The software was originally inspired by the Tierra system. Design principles Tierra simulated an evolutionary system by introducing computer programs that competed for computer resources, specifically processor (CPU) time and access to main memory. In this respect it was similar to Core Wars, but differed in that the programs being run in the simulation were able to modify themselves, and thereby evolve. Tierra's programs were artificial life organisms. Unlike Tierra, Avida assigns every digital organism its own protected region of memory, and execu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Artificial Life
Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: ''soft'', from software; ''hard'', from computer hardware, hardware; and ''wet artificial life, wet'', from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. Overview Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that define such systems. These topics are broad, but often include Evolutionary algorithm, evolutionar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Norman Packard
Norman Harry Packard (born 1954 in Billings, Montana) is a chaos theory physicist and one of the founders of the Prediction Company and ProtoLife. He is an alumnus of Reed College, with a PhD from the University of California, Santa Cruz. Packard is known for his contributions to chaos theory, complex systems, and artificial life. He coined the phrase "the edge of chaos". Biography Between 1976 and 1981, Packard formed the Dynamical Systems Collective at UC Santa Cruz with fellow physics graduate students, Robert Shaw (Physicist), Rob Shaw, J. Doyne Farmer, Doyne Farmer, and James P. Crutchfield, James Crutchfield. The collective was best known for its work in probing chaotic systems for signs of order. Around the same time, he worked with J. Doyne Farmer, Doyne Farmer and other friends in Santa Cruz, California to form the Eudaemons collective, to develop a strategy for beating the roulette wheel using a toe-operated computer. The computer could, in theory, predict in what area ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mark Bedau
Mark A. Bedau is an American philosopher who works in the field of artificial life. He is the son of the philosopher Hugo Bedau (1926–2012). Mark Bedau earned his B.A. in philosophy at Reed College in 1977, and his Ph.D. in Philosophy from University of California, Berkeley, U.C. Berkeley in 1985. Bedau currently teaches at Reed College. He is also the co-founder of the European Center for Living Technology (ECLT) and Visiting Professor, Ph.D. Program in Life Sciences: Foundations and Ethics, European School of Molecular Medicine. Bedau is also the editor of the ''Artificial Life (journal), Artificial Life Journal''. He has been the COO of Protolife, a biotechnology start-up based in Venice, Italy. Recent books * M. A. Bedau and E. C. Parke, eds. ''The prospect of protocells: social and ethical implications of the recreation of life''. Cambridge: MIT Press. 2009. * Mark A. Bedau, Carol Cleland, Carol E. Cleland, eds. ''The Nature of Life: Classical and Contemporary Perspective ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Artificial Life
Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: ''soft'', from software; ''hard'', from computer hardware, hardware; and ''wet artificial life, wet'', from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. Overview Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that define such systems. These topics are broad, but often include Evolutionary algorithm, evolutionar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fitness (biology)
Fitness (often denoted w or ω in population genetics models) is a quantitative representation of individual reproductive success. It is also equal to the average contribution to the gene pool of the next generation, made by the same individuals of the specified genotype or phenotype. Fitness can be defined either with respect to a genotype or to a phenotype in a given environment or time. The fitness of a genotype is manifested through its phenotype, which is also affected by the developmental environment. The fitness of a given phenotype can also be different in different selective environments. With asexual reproduction, it is sufficient to assign fitnesses to genotypes. With sexual reproduction, recombination scrambles alleles into different genotypes every generation; in this case, fitness values can be assigned to alleles by averaging over possible genetic backgrounds. Natural selection tends to make alleles with higher fitness more common over time, resulting in Darwini ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |