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Tick! Tack!
''Tick! Tack!'' is the second eroge visual novel in the ''Shuffle!'' series created by Navel for Microsoft Windows. The game is the first sequel to Navel's first game, ''Shuffle!'', continuing Nerine's path. The basic set-up is that Rin, Nerine, Itsuki, and Mayumi find a strange watch that transports them back in time, where they met Forbesii before he is married and has Nerine. While he is engaged to Ai, his maid, Sage, is also in love with him, causing a love triangle. The players actions determine who Forbesii ultimately ends up with, and thus who is the mother of Nerine. Nerine Watch system Just like in Shuffle!, the player will encounter events that will ask them to choose some option. Choosing one of them may cause an event to happen, while choosing the other may not have any effect on the game. This feature returns in Tick! Tack!. However, the company has included a new feature by displaying an antique watch on the top left-hand side of the screen. This watch is a gauge t ...
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Navel (Company)
is a Japanese label of Omega Vision Inc. a publisher of and eroge visual novel games. Its name is a reference to the navel orange. History Navel was formed by former staff of BasiL such as Aoi Nishimata, Ō Jackson, and Acchorike and made a hit with 2002 visual novel "'' Sore wa Maichiru Sakura no Youni''" before they left in 2003 and formed Navel under company Omegavision, inc. which later Hiro Suzuhira joined. An official website was established as they promoted their first game "''Shuffle!''". On January 30, 2006, their first game was released apparently made a big hit and ranked 3 at Getchu.com's sales ranking, which was the born of the spin-offs. As of February 23, 2007, Hiro Suzuhira left Navel due to her poor health, with "''Ne~ pon? Raipon!''" as her last game with the company, and becomes a freelancer. On March 25, 2009, Navel established their sister brand Lime which was announced in magazine PUSH!! issue May 2006, with their first game "'' Nostradamus ni Kiite Mi ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Seinen Manga
is an editorial category of Japanese comics marketed toward young adult men. In Japanese, the word means "youth", but the term " manga" is also used to describe the target audience of magazines like '' Weekly Manga Times'' and '' Weekly Manga Goraku,'' which write on topics of interest to male university students and workingmen. manga is distinguished from manga, which is for adolescent boys, and , which are intended for adult audiences and often contain explicit content. Some manga like '' xxxHolic'' share similarities with manga. manga can focus on action, politics, science fiction, fantasy, relationships, sports, or comedy. The female equivalent to manga is manga. Usually, Japanese manga magazines with the word "young" in the title (''Weekly Young Jump,'' for instance) are . There are also mixed / magazines such as '' Gangan Powered'' and '' Comp Ace''. Other popular manga magazines include ''Weekly Young Magazine'', '' Weekly Young Sunday'', '' Big Comic Spirit ...
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Navel (company) Games
The navel (clinically known as the umbilicus; : umbilici or umbilicuses; also known as the belly button or tummy button) is a protruding, flat, or hollowed area on the abdomen at the attachment site of the umbilical cord. Structure The umbilicus is used to visually separate the abdomen into quadrants. The umbilicus is a prominent scar on the abdomen, with its position being relatively consistent among humans. The skin around the waist at the level of the umbilicus is supplied by the tenth thoracic spinal nerve (T10 dermatome). The umbilicus itself typically lies at a vertical level corresponding to the junction between the L3 and L4 vertebrae, with a normal variation among people between the L3 and L5 vertebrae. Parts of the adult navel include the "umbilical cord remnant" or "umbilical tip", which is the often protruding scar left by the detachment of the umbilical cord. This is located in the center of the navel, sometimes described as the ''belly button''. Around the ...
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MangaGamer Games
MangaGamer is a video game publisher specializing in the English localization and distribution of Japanese eroge and visual novels. It is run by Japanese-based company Japan Animation Contents. History MangaGamer was originally envisioned as a company that would sell Japanese visual novels overseas by Hiroshi Takeuchi, also known under his alias Bamboo, president of Japanese eroge development company Overdrive. Due to the cost involved, he convinced several other Japanese eroge companies (Tarte, Nexton and Circus) to take part in a joint venture. Due to this setup, the initial lineup of titles consisted of titles produced by companies involved in MangaGamer's creation, with Navel soon joining with their first title, ''Shuffle!''. These early titles were translated by native Japanese speakers involved with parent companies, which resulted in a subpar quality. After complaints from fans, it was announced that a complete re-translation of ''Edelweiss'' was in progress. Starting wi ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishōjo game, ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards characters is a key concept in the ''otaku'' (manga and anime fan) subculture. The development of the aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and ''Moe (slang), moe''. History The character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of shōjo manga, ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Grand Theft Auto: Liberty City Stories'', ''Tony Hawk's American Wasteland'', ''Resident Evil 4'', ''Black & White 2'', ''Brothers in Arms: Road to Hill 30'', ''Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', ''Mario & Luigi: Partners in Time'', ''Myst V: End of Ages'', ''Need for Speed: Most Wanted (2005 video game), Need for Speed: Most Wanted'','' Prince of Persia: The Two Thrones'', and WWE Smackdown! vs. Raw 2006, alongside prominent new releases including ''Brain Age'', ''F.E.A.R. (video game), F.E.A.R.'', ''Forza Motorsport (2005 video game), Forza Motorsport'', ''Dinosaur King'', ''God of War (2005 video game), God of War'', ''Guild Wars (video game), Guild Wars'', ''Guitar Hero (video game), Guitar Hero'', ''Nintendogs'', ''Onechanbara'', ''Shadow of the Colossus'', ''Madden NFL 06'', ''NBA Live 06'', ''NBA 2K6'', and ''Sniper Elite (video game), Sniper Elite''. The seventh generation o ...
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Comp Ace
is a Japanese computer game and manga magazine published by Kadokawa Shoten. ''Comp Ace'' began as a special edition version of another one of Kadokawa Shoten's magazines, '' Comptiq''. The first issue was released on March 26, 2005, and was published quarterly for the first three volumes which had cover illustrations by Itaru Hinoue of Key. Volumes four through nine were published bimonthly with cover art provided by Aoi Nishimata of Navel. Volume ten was published three months after volume nine, and from ten on the magazine was published monthly, now with new cover art by Naru Nanao, Hiro Suzuhira, and illustrators from Type-Moon and August. Starting with the August 2007 issue published on June 26, 2007, ''Comp Ace'' broke off from ''Comptiq'' and became its own magazine. Its main focus is on bishōjo games and manga that are based on said games. Serialized manga *'' 11eyes: Tsumi to Batsu to Aganai no Shōjo'' *'' _Summer'' *'' Aiyoku no Eustia'' *'' Akaneiro ni Somaru ...
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Miyuki Hashimoto
is a female Japanese singer from Saitama Prefecture. She is signed to Lantis, a label which contribute songs to anime and video games. Discography Singles * ''Koko ni Iru kara...'' (Released August 25, 2004) # Koko ni Iru kara... — anime television series ''Girls Bravo first season'' ending theme # FOREVER * ''and then,'' (Released March 2, 2005) # and then, — anime television series ''Girls Bravo second season'' ending theme # Nakigao Nochi Hare * ''innocence'' (Released August 24, 2005) # innocence — anime television series ''Shuffle!'' ending theme # Time has come * ''Be Ambitious, Guys!'' (Released September 7, 2005) # Be Ambitious, Guys! — PC game ''Tick! Tack!'' opening theme # Pieces — PC game ''Tick! Tack!'' insert song * ''Faze to love'' (Released November 2, 2005) # Faze to love — anime television series ''Gunparade Orchestra'' opening theme # Arigato! * ''screaming'' (Released April 26, 2006) # screaming — anime television series '' Soul Link'' ...
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