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The Legend Of The Prophet And The Assassin
''The Legend of the Prophet and the Assassin'' is an adventure game by Arxel Tribe. It is the sequel to ''Pilgrim: Faith as a Weapon''. It was released in October 2000 for Microsoft Windows, Windows. The game is inspired by the work of Brazilian novelist Paulo Coelho. A sequel, ''The Secrets of Alamût'' was released in March 2001. The two games were later released as one game by DreamCatcher Interactive in North America under ''The Legend of the Prophet and the Assassin'' title. The first game was called ''Part 1'' and ''The Secrets of Alamût'' was called ''Part 2''. Development Engine Graphics The 3D graphics of the game were created using the Maya software featured on Silicon Graphics computers. Firstly, 3D modelling was done using character model sheets (seen in three poses: face-on, profile, and back), as well as the ground plans and elevations of the sets. Texture was then added to the core wire frames. Secondly lighting and colouring was added by illustrators, of ...
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Arxel Tribe
Arxel Tribe is a video game and multimedia company, founded by Slovene architects Matjaž Požlep and Diego Zanco in 1990. Games The games developed or published by Arxel Tribe include: * Faust (also released as Seven Games of the Soul), 1999, (Adventure game) -- ('' Cryo'') * Jerusalem: The Three Roads to the Holy Land, 2002, (Adventure game, Educational) -- (''Cryo'') * The Paulo Coelho trilogy: ** Pilgrim: Faith as a Weapon, 1997, (Adventure game) -- (''Infogrames Entertainment'') ** The Legend of the Prophet and the Assassin, 2000, (Adventure game) -- ''AT'' ** The Secrets of Alamut, 2001, (Adventure game) -- ''AT'' * The Ring: The Legend of the Nibelungen, 1998, (Adventure game) -- (''Cryo'') * Ring II: Twilight of the Gods, 2002, (TPS, Adventure game) -- ''AT'' * Casanova: The Duel of the Black Rose, 2001 (TPS, Adventure game) -- ''AT'' * Hannibal - the Game, 2003, (TPS, Adventure game) -- ''AT'' / (''NEVER PUBLISHED'') * Mistmare, 2003, (RPG) -- ''AT'' * The Glad ...
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Airport Tycoon
''Airport Tycoon'' is a business simulation game released for Windows 95/98 in 2000. It was developed in the United Kingdom by Krisalis Software (now defunct). In ''Airport Tycoon'', the player must successfully build and manage an airport without going bankrupt. There have been two sequels created for ''Airport Tycoon'': ''Airport Tycoon 2'' and ''Airport Tycoon 3''. There was to be a Nintendo 64 version released as well, but this version was cancelled for unknown reasons. History ''Airport Tycoon'' was originally called ''Airport Inc.'' and ''Air Mogul''. A week before the game's publishing, Krisalis Software changed its name to ''Airport Tycoon'' in some markets, a more catchy title. However, the game calls itself ''Air Mogul'' because of the inadequate time to change the software, and is sold in PAL as ''Airport Inc.'' Krisalis became defunct shortly after publishing ''Airport Tycoon''. Gameplay Similar to other games of this type, players take on the role of an airport ma ...
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Video Games Developed In Slovenia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first p ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spac ...
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Point-and-click Adventure Games
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means su ...
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Adaptations Of Works By Paulo Coelho
In biology, adaptation has three related meanings. Firstly, it is the dynamic evolutionary process of natural selection that fits organisms to their environment, enhancing their evolutionary fitness. Secondly, it is a state reached by the population during that process. Thirdly, it is a phenotypic trait or adaptive trait, with a functional role in each individual organism, that is maintained and has evolved through natural selection. Historically, adaptation has been described from the time of the ancient Greek philosophers such as Empedocles and Aristotle. In 18th and 19th century natural theology, adaptation was taken as evidence for the existence of a deity. Charles Darwin proposed instead that it was explained by natural selection. Adaptation is related to biological fitness, which governs the rate of evolution as measured by change in allele frequencies. Often, two or more species co-adapt and co-evolve as they develop adaptations that interlock with those of ...
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DreamCatcher Interactive Games
In some Native American and First Nations cultures, a dreamcatcher ( oj, asabikeshiinh, the inanimate form of the word for 'spider') is a handmade willow hoop, on which is woven a net or web. It may also be decorated with sacred items such as certain feathers or beads. Traditionally, dreamcatchers are hung over a cradle or bed as protection. It originates in Anishinaabe culture as "the spider web charm" – ''asubakacin'' 'net-like' (White Earth Nation); ''bwaajige ngwaagan'' 'dream snare' ( Curve Lake First Nation) – a hoop with woven string or sinew meant to replicate a spider's web, used as a protective charm for infants. Dream catchers were adopted in the Pan-Indian Movement of the 1960s and 1970s and gained popularity as widely marketed "Native crafts items" in the 1980s. Ojibwe origin Ethnographer Frances Densmore in 1929 recorded an Ojibwe legend according to which the "spiderwebs" protective charms originate with Spider Woman, known as ''Asibikaashi''; who ta ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is th ...
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Exile
To be in exile means to be forced away from one's home (i.e. village, town, city, state, province, territory or even country) and unable to return. People (or corporations and even governments) may be in exile for legal or other reasons. In Roman law, ''exsilium'' denoted both voluntary exile and banishment as a capital punishment alternative to death. Deportation was forced exile, and entailed the lifelong loss of citizenship and property. Relegation was a milder form of deportation, which preserved the subject's citizenship and property. The term diaspora describes group exile, both voluntary and forced. "Government in exile" describes a government of a country that has relocated and argues its legitimacy from outside that country. Voluntary exile is often depicted as a form of protest by the person who claims it, to avoid persecution and prosecution (such as tax or criminal allegations), an act of shame or repentance, or isolating oneself to be able to devote time to a part ...
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