HOME





Airport Tycoon
''Airport Tycoon'' is a business simulation game released for Windows 95/98 in 2000. It was developed in the United Kingdom by Krisalis Software (now defunct). In ''Airport Tycoon'', the player must successfully build and manage an airport without going bankrupt. There have been two sequels created for ''Airport Tycoon'': ''Airport Tycoon 2'' and ''Airport Tycoon 3''. There was to be a Nintendo 64 version released as well, but this version was cancelled for unknown reasons. History ''Airport Tycoon'' was originally called ''Airport Inc.'' and ''Air Mogul''. A week before the game's publishing, Krisalis Software changed its name to ''Airport Tycoon'' in some markets, a more catchy title, but the game calls itself ''Air Mogul'' because of the inadequate time to change the software, and is sold in PAL as ''Airport Inc.'' Krisalis became defunct shortly after publishing ''Airport Tycoon''. Gameplay Similar to other games of this type, players take on the role of an airport mana ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


RenderWare
RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as Argonaut Games's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D). Renderware 4 was revealed at GDC 2004. It was licensed over 200 times. The scope went towards an integrated middleware with low level APIs for rendering, physics, audio, AI all of which are extensible through plug-ins which also serve the official high-level API. The aim was to reduce the learning curve by also including service and support for licensees. With RenderWare Studio an integrated development environment inclu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Transport Business Simulation Games
Transport (in British English) or transportation (in American English) is the intentional movement of humans, animals, and goods from one location to another. Modes of transport include air, land (rail and road), water, cable, pipelines, and space. The field can be divided into infrastructure, vehicles, and operations. Transport enables human trade, which is essential for the development of civilizations. Transport infrastructure consists of both fixed installations, including roads, railways, airways, waterways, canals, and pipelines, and terminals such as airports, railway stations, bus stations, warehouses, trucking terminals, refueling depots (including fuel docks and fuel stations), and seaports. Terminals may be used both for the interchange of passengers and cargo and for maintenance. Means of transport are any of the different kinds of transport facilities used to carry people or cargo. They may include vehicles, riding animals, and pack animals. Vehicles may includ ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


TalonSoft Games
TalonSoft, Inc. was an American video game developer and Video game publisher, publisher based in Baltimore. History TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. On December 24, 1998, Take-Two Interactive announced that it had acquired TalonSoft, stating that they planned to push their capabilities in the personal computer video game market. The deal comprised 1,033,336 shares accounted as a Goodwill (accounting), pooling-of-interest. Bengur Bryan represented TalonSoft in the purchase. By early 1999, TalonSoft's most successful game was ''East Front (video game), East Front'', with sales near 90,000 units. TalonSoft ceased all operations in 2002. In October 2005, Matrix Games acquired the rights to publish all games developed by TalonSoft. List of games References

{{Authority control Take-Two Interactive divisions and subsidiaries Video game companies established in 1995 Video game companies disestablished in 2002 De ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Take-Two Interactive Franchises
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major publishing labels, Rockstar Games, Zynga and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers, though it sold the label in 2024. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League through NBA Take-Two Media. Take-Two's combined portfolio includes franchises such as ''BioShock'', ''Borderlands'', ''Civilization'', ''Grand Theft Auto'', ''NBA 2K'', ''WWE 2K'', and ''Red Dead'' among others. As of April 2025, it is one of the largest publicly traded game companies glo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


RenderWare Games
RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as Argonaut Games's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D). Renderware 4 was revealed at GDC 2004. It was licensed over 200 times. The scope went towards an integrated middleware with low level APIs for rendering, physics, audio, AI all of which are extensible through plug-ins which also serve the official high-level API. The aim was to reduce the learning curve by also including service and support for licensees. With RenderWare Studio an integrated development environment including a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Krisalis Software Games
Krisalis Software Limited was a British video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software List of games Developed Published References External links

*{{official website, https://web.archive.org/web/19971010205654/http://www.krisalis.co.uk/ (archived) 1987 establishments in England 2001 disestablishments in England Companies based in Rotherham Defunct companies based in Yorkshire Video game companies established in 1987 Video game companies disestablished in 2001 Defunct video game companies of the United Kingdom Video game development companies Video game publishers ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Global Star Software Games
Global may refer to: General *Globe, a spherical model of celestial bodies *Earth, the third planet from the Sun Entertainment * Global (Paul van Dyk album), ''Global'' (Paul van Dyk album), 2003 * Global (Bunji Garlin album), ''Global'' (Bunji Garlin album), 2007 * Global (Humanoid album), ''Global'' (Humanoid album), 1989 * Global (Todd Rundgren album), ''Global'' (Todd Rundgren album), 2015 * Bruno J. Global, a character in the anime series ''The Super Dimension Fortress Marcoss'' Companies and brands Television * Global Television Network, in Canada ** Canwest Global, former parent company of Global Television Network ** Global BC, on-air brand of CHAN-TV, a television station in Vancouver, British Columbia, Canada ** Global Calgary ** Global Edmonton ** Global Halifax ** Global Montreal ** Global News, the news division of the Global Television Network ** Global Okanagan, on-air brand of CHBC-TV, a television station in Kelowna, British Columbia, Canada ** Global Toronto, a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cancelled Nintendo 64 Games
This is a list of cancelled Nintendo 64 video games. The Nintendo 64 is a video game console released by Nintendo in 1996. The console was a moderate success with its 32.93 millions units sold; it was three times as much as one competitor, the Sega Saturn, but only a third of the sales of its other competitor, the original PlayStation. Third party game developers cancelled multiple games for the system, with commonly-cited reasons including its lower sales numbers compared to the PlayStation, its Nintendo 64 controller, unconventional controller, and Nintendo's decision to stick with the Nintendo 64 Game Pak, game cartridge format, which was more costly to produce and featured far less storage than the PlayStation's CD-ROMs. Additionally, the brief lifespan and commercial failure of the 64DD, a Japan-only Nintendo 64 add-on, led to many of its games being cancelled or reworked for release on the standard Nintendo 64. This list documents all known games that were announced for the Nin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious and cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]