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The Incredible Crash Dummies (video Game)
is a side-scrolling action game produced by Flying Edge based on the line of toys of the same name developed by Tyco Toys, and released in North America, Japan and Europe. Gameplay In ''The Incredible Crash Dummies'', the player plays as the two titular Crash Dummies, Spin and Slick, on their adventure to save their kidnapped mates Spare Tire, Darryl, and Bumper from the Junkman. It starts with Slick putting himself back together after a car wreck, while Spin checks the Crash Test Center, a research and development place for machines which is the location for the first stage's first section. He finds that Bumper was kidnapped in the Test Area by one of Junkman's helpers ("Junkbots") who is holding him hostage in the sewers; thus, the level's second section consists of both dummies saving Bumper and having a boss battle with the henchman in the process. The player must finish levels and overcome obstacles, jumping off from towering houses, driving breakneck lawns over life-threa ...
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Gray Matter (company)
Gray Matter Inc. was a Canadian video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ... based in Oakville, Ontario. It was established by Chris Gray in 1985 and disbanded in 1997. History Gray Matter was founded by Chris Gray in Oakville, Ontario in 1985. At its peak in 1995, the studio had approximately 75 employees. Gray wound down the company in 1997 due to a lack of funding. Games developed Chris Gray Enterprises Inc. Gray Matter Inc. References External links * {{MobyGames company, company=gray-matter-inc, name=Gray Matter 1985 establishments in Ontario 1997 disestablishments in Ontario Canadian companies disestablished in 1997 Canadian companies established in 1985 Defunct video game companies of Canada Video game companies disest ...
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Tyco Toys
Tyco Toys was an American toy manufacturer. It was acquired by Mattel in 1997. History Founding Mantua Metal Products was a Woodbury Heights, New Jersey, metalworks business founded in 1926 by John Tyler and family. In the 1930s Mantua began to manufacture HO scale model trains of die-cast metal and became a leading hobbyist brand. Wartime business From 1942 to 1945, the production of model railroad products was suspended as the company participated in the manufacturing of precision measuring and mapping equipment for the U.S. Army and Navy in World War II. The company received the Army-Navy ‘E’ Award for excellence in production in 1945. After the war, they converted the plant back to the production of model railroading equipment. Advent of the TYCO brand Launching in 1957, Mantua pioneered HO-scale model railroad “ready-to-run” die-cast locomotives. These products, also available as assembly kits, were sold under the TYCO (for ''Ty''ler ''Co''mpany) name.''Trai ...
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Sega Video Games
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, ...
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Computec
Computec Media GmbH is a German computer media company headquartered in Fürth. It is a subsidiary of the Swiss Marquard Media Group. The company publishes multiple magazines and websites related to computers, video gaming and media. History Computec Media was founded in 1989 by Christian Geltenpoth who led the company until 2005. In 1999, the company tried to establish itself in the United States but had to cancel its operations after only ten months. From 1998 to 2013, it was traded in the General Standard of the Frankfurt stock exchange. In 2005, the Swiss Marquard Media AG became the company's major stock holder and on 1 October 2013 it bought the remaining stocks via a squeeze-out. Computec Media was delisted and transformed into a GmbH. In 2014 the company bought the Linux- and Raspberry-Pi-related magazines of Medialinx and in 2016 the mobile phone news website Areamobile.de. Computec Media was the publisher of a number of now-defunct magazines, such as ''SEGA Maga ...
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Sega Master Force
''Sega Force'' was an early 1990s publication that covered the Sega console range (Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. However, the liquidation of the publisher resulted in the magazine being significantly delayed. It was eventually launched by Europress Impact in December 1991. The magazine featured artwork created by Oliver Frey that was inspired by Japanese anime, such as '' Akira''. Frey often introduced a horror element into his artwork. His artwork for a Lemmings cover replaced the rodents with humans, depicting their horrified faces as they fell to the ground. The title also featured work by Stuart Wynne, Phil King, Steve Shields, Adrian Pitt and Matt Yeo. The magazine occasionally featured novellas based on console games. Staff writer, Matt Yeo worked in conjunction with Acclaim software to publish a novella based on ''Super Smash TV''. The narrat ...
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Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to r ...
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VideoGames & Computer Entertainment
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover ...
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The Ultimate Gaming Magazine
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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Game Players
''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Mega Zone
''MegaZone'' was an Australian video game magazine which ran from July 1988 to October 1995, ultimately publishing 56 issues. ''MegaZone'' started out as a bi-monthly, multi-platform magazine named ''MegaComp'' which was originally published by Elwood, Victoria–based MegaComp Publications. It later switched to a monthly format under the ownership of local software distributor Ozisoft (later Sega Ozisoft) and changed its name to ''MegaZone''. In June 1993 the magazine switched its focus exclusively to Sega console software after being taken over by Mason Stewart Publishing. Later issues would be published under the name ''Sega MegaZone'' to denote its new focus. Although ostensibly multi-platform in coverage prior to its acquisition by Mason Stewart, Sega Ozisoft used the magazine to promote titles they distributed in Australia, which included Commodore 64, Amiga and PC titles alongside games on Sega platforms, but none on Nintendo platforms as they were distributed by r ...
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