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The Hobbit (2003 Video Game)
''The Hobbit'' is a 2003 action-adventure game developed by Inevitable Entertainment for the GameCube, PlayStation 2 and Xbox, by The Fizz Factor for Microsoft Windows, and by Saffire for the Game Boy Advance. It was published by Vivendi Universal Games subsidiary Sierra Entertainment. The game is based on the 1937 novel of the same name by J. R. R. Tolkien, and has no relationship with the Peter Jackson-directed ''The Lord of the Rings'' film trilogy. At the time, Vivendi, in partnership with Tolkien Enterprises, held the rights to the video game adaptations of Tolkien's literary works, whilst Electronic Arts held the rights to the video game adaptations of the New Line Cinema films. The game sticks very closely to the plot of the novel, although it does feature some minor characters not found in Tolkien's original. ''The Hobbit'' received mixed reviews, with critics praising its fidelity to the source material, but finding the gameplay unoriginal and too easy. Gameplay ...
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Inevitable Entertainment
Midway Studios Austin (formerly known as Inevitable Entertainment) was a video game developer established by former Iguana Entertainment, Acclaim Studios Austin employees, founded as Inevitable Entertainment in 2000 and acquired by Midway Games in 2004. Responsible for developing ''Area 51 (2005 video game), Area 51'' and its 2007 sequel ''BlackSite: Area 51''. On August 11, 2008, Midway announced it was canceling the game in development at its Austin location and was laying off between 90 and 130 of the Austin employees. In December 2008, the studio closed its doors, laying off the entire local workforce as part of a larger, company-wide, action. Many of its former staff members have since left to other companies such as Aspyr, Retro Studios, Certain Affinity, and the now-defunct Vigil Games and Arkane Austin. Games *''Tribes: Aerial Assault'' (2002) *''The Hobbit (2003 video game), The Hobbit'' (2003) *''Area 51 (2005 video game), Area 51'' (2005) *''BlackSite: Area 51'' (20 ...
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The Hobbit
''The Hobbit, or There and Back Again'' is a children's fantasy novel by the English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the '' New York Herald Tribune'' for best juvenile fiction. It is recognized as a classic in children's literature and is one of the best-selling books of all time, with over 100 million copies sold. ''The Hobbit'' is set in Middle-earth and follows home-loving Bilbo Baggins, the titular hobbit who joins the wizard Gandalf and the thirteen dwarves of Thorin's Company on a quest to reclaim the dwarves' home and treasure from the dragon Smaug. Bilbo's journey takes him from his peaceful rural surroundings into more sinister territory. The story is told in the form of a picaresque or episodic quest; several chapters introduce a new type of monster or threat as Bilbo progresses through the landscape. Bilbo gains a new level of maturity, c ...
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Bilbo Baggins
Bilbo Baggins (Westron: ''Bilba Labingi'') is the title character and protagonist of J. R. R. Tolkien's 1937 novel ''The Hobbit'', a supporting character in ''The Lord of the Rings'', and the fictional narrator (along with Frodo Baggins) of many of Tolkien's Middle-earth writings. The Hobbit is selected by the wizard Gandalf to help Thorin Oakenshield, Thorin and his party of Dwarf (Middle-earth), Dwarves reclaim their ancestral home and treasure, which has been seized by the dragon Smaug. Bilbo sets out in ''The Hobbit'' timid and comfort-loving and, through his adventures, grows to become a useful and resourceful member of Quests in Middle-earth, the quest. Bilbo's way of life in the Shire, defined by features like the availability of tobacco and postal service, recalls that of the English middle class during the Victorian era, Victorian to Edwardian eras. This is not compatible with the much older world of Dwarves and Elf (Middle-earth), Elves. Tolkien appears to have based ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Top-down View
Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from ''Lil Boat 3'' * "Top Down", a song by Fifth Harmony from ''Reflection (Fifth Harmony album), Reflection'' * "Topdown", a song by Channel Tres from the ''Channel Tres'' EP Science * Top-down reading, is a part of reading science that explains the reader's psycholinguistic strategies in using grammatical and lexical knowledge for comprehension rather than linearly decoding texts. * Top-down proteomics, a method for protein analysis * Top-down effects, effects of population density on a resource in a Soil food web#Food web control, soil food web *Neural top–down control of physiology *Top-down processing, in Pattern recognition (psychology)#Top-down processing, Pattern recognition (psychology) Computing * Top-down and bottom-up design of information ordering * Top-down parsing, a parsing strategy beginning at the highest level of the parse tree **Top ...
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Isometric Graphics In Video Games And Pixel Art
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especial ...
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Third-person View
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
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Hack And Slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords. The term "hack and slash" was originally used to describe a play style in tabletop role-playing games, carrying over from there to MUDs, massively multiplayer online role-playing games, and role-playing video games. In arcade and console style action video games, the term has an entirely different usage, specifically referring to action games with a focus on real-time combat with hand-to-hand weapons as opposed to guns or fists. The two types of hack-and-slash games are largely unrelated, though action role-playing games may combine elements of both. Types of hack-and-slash games Action video games In the context of ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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New Line Cinema
New Line Productions, Inc., Trade name, doing business as New Line Cinema, is an American film production, film and television production company that is a subsidiary of Warner Bros. Motion Picture Group, a division of the Major film studios, "Big Five" film studio Warner Bros., which, in turn, is owned by Warner Bros. Discovery (WBD). It is headquartered in Burbank, California. The studio was founded on June 18, 1967 by Robert Shaye in New York City, and has been operating as a unit of Warner Bros. Pictures since 2008. After becoming a film studio after acquired by Turner Broadcasting System in 1994, Turner later merged with Time Warner Entertainment (later known as WarnerMedia from 2018 to 2022, and Warner Bros. Discovery since 2022) in 1996, and New Line was merged with Warner Bros. Pictures in 2008. New Line Cinema is currently one of the four live-action film studios within the Warner Bros. Motion Picture Group, the others being Warner Bros. Pictures, Castle Rock Entert ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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