The Forest Oracle
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The Forest Oracle
''The Forest Oracle'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' role-playing game. Plot summary ''Forest Oracle'' is an adventure scenario in which the player characters seek the help of a Great Druid to lift a curse on the land known as the Downs. The Downs, a lush valley on the edge of the Greate Olde Woode, are dying. Livestock and crops simply rot and drop to the parched ground. The Druid (Dungeons & Dragons), druids who have protected the area have retreated into the thick forest, and the party must find them to undo the evil that's happening in the Downs. Publication history N2 ''Forest Oracle'' was written by Carl Smith (game designer), Carl Smith, with a cover by Keith Parkinson and interior illustrations by Jeff Easley, and was published by TSR in 1984 as a 32-page booklet with an outer folder. Reception In 2005, a poster on ENWorld described ''The Forest Oracle'' as the worst TSR adventure module ever published, beginning ...
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N2 The Forest Oracle
N, or n, is the fourteenth Letter (alphabet), letter of the Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages, and others worldwide. Its name in English is English alphabet#Letter names, ''en'' (pronounced ), plural ''ens''. History One of the most common Egyptian hieroglyphs, hieroglyphs, snake, was used in Egyptian language, Egyptian writing to stand for a sound like the English , because the Egyptian word for "snake" was ''djet''. It is speculated by some, such as archeologist Douglas Petrovich, that Semitic languages, Semitic speakers working in Egypt adapted hieroglyphs to create the first alphabet. Some hold that they used the same snake symbol to represent N, with a great proponent of this theory being Alan Gardiner, because their word for "snake" may have begun with n (an example of a possible word being ''nahash''). However, this theory has become disputed. The name for the letter in the Phoe ...
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Differences Between Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the '' Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3 ...
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Carl Smith (game Designer)
Carl Smith is a game designer who has worked primary on role-playing games. Career Carl Smith was an editor at TSR when Tracy Hickman got Harold Johnson, then Jeff Grubb, Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; because of this Smith joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle Garry Floyd Spiegle (August 12, 1945 in Fairfield, Alabama – June 25, 2018) was a game designer who worked primarily on role-playing games. Career After the original Dragonlance group began, the Dragonlance Series Design Team was later expande ..., Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984. In 1985, Smith announced that Pacesetter was developing a "totally new concept in gaming", that he referred to as th ...
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Against The Cult Of The Reptile God
''Against the Cult of the Reptile God'' is an adventure module for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3. Plot The adventure takes place on the border between the Gran March and the Kingdom of Keoland in the western Flanaess. Niles, Douglas. ''Against the Cult of the Reptile God'' ( TSR, 1982) It is one of the most challenging of the early AD&D modules, featuring a mystery that leads to adventures in town, the wilderness and a dungeon. The scenario details the village and the dungeon caves inhabited by the cult. The player characters arrive in the village of Orlane, where some villagers are friendly towards the characters, whereas some are distant and others are very distrustful, and the characters will need to find out what is wrong in the village. They find that Orlane ...
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Destiny Of Kings
''Destiny of Kings'' is a 1986 adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Destiny of Kings'' is an adventure in which an assassin murders the King of Andevar, and his brother takes the throne. A retainer loyal to the previous king hires the player characters to rescue the missing prince, who is held captive by minions of the usurper. The characters are charged with bringing him back to claim the throne. The module contains descriptions of locations including a citadel, a castle, an abbey and an inn. King Halfred of Dunador has died as a result of a mysterious accident. As the heir has disappeared, the evil Lord Edrin intends to seize the throne. Hollend, head of the Royal Council, tasks the player characters with finding the missing Prince. The characters must contend with Dukes and their schemes, raiders and corpses as they trace the pilgrimage the Prince took before the King was killed. They must uncover and rectify terri ...
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Treasure Hunt (module)
''Treasure Hunt'' is an adventure module for the ''Advanced Dungeons & Dragons'' (''AD&D'') role-playing game, written by Aaron Allston for the 1st edition ''Advanced Dungeons & Dragons'' (''AD&D'') rules. The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island where orcs and goblins contend over a treasure. The adventure received a positive review from ''White Dwarf'' magazine. Plot summary The characters begin in the Korinn Archipelago, and have been captured by slavers. A sea storm sends the pirate ship on which the characters are being held off course, and it crashes on an island once ruled by Viledel, the Sea King. Allston, Aaron. ''Treasure Hunt'' ( TSR, 1986) Orcs and goblins are involved in a conflict over a treasure on the island. The characters begin with no possessions or equipment and no money. After surviving the shipwreck, the characters are able to make choices wh ...
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Under Illefarn
''Under Illefarn'' is a ''Dungeons & Dragons'' module. It was the first module designed for use with the ''Forgotten Realms'' campaign setting and officially labeled as such. Plot summary ''Under Illefarn'' is a Forgotten Realms adventure scenario designed for beginning players in which the player characters are residents of Daggerford, and as members of the town militia and required to deal with lizardmen marauders, saving a kidnapped noblewoman, and protecting a caravan. Publication history N5 ''Under Illefarn'' was written by Steve Perrin, with a cover by Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy Work of art, artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time ... and interior illustrations by Luise Perenne, and was published by TSR in 1987 as a 48-page booklet with an outer folder. Reception References Dungeons ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' an ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Druid (Dungeons & Dragons)
The druid is a playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings. Publication history Creative origins The druid is named for the pre-Christian Celtic priests called druids. In the book ''The Evolution of Fantasy Role-Playing Games'' (2014), Michael Tresca highlighted that "historically, druids did revere trees as nature spirits. ..Zoomorphism was common enough to justify druids transforming into all kinds of animals. ..Conspicuously lacking from Dungeons & Dragons is the role of sacrifices in druidic rituals". Original ''Dungeons & Dragons'' Druids appeared, but not as player characters, in the original ''Greyhawk'' supplement ...
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Keith Parkinson
Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and illustrator known for book covers and artwork for games such as ''EverQuest'', '' Guardians'', '' Magic: The Gathering'', and '' Vanguard: Saga of Heroes''. After designing book and magazine covers for TSR, Parkinson moved into game design in the 1990s, and co-designed the collectible card game ''Guardians''. Parkinson died of leukemia in 2005, just four days after his 47th birthday. Early life Keith Parkinson was born in West Covina, California. Because of his father's career at GMAC, Parkinson spent his childhood in various cities in the United States including San Diego, CA, New York, NY, Miami, Florida, and Lansing, Michigan. From an early age, Parkinson took an interest in science fiction, particularly in spaceships, and used his artistic abilities to explore his interest. However, by the age of twelve, he became more interested in music than art; in an interview he stated, "I go ...
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