The Fish Files
   HOME





The Fish Files
''The Fish Files'' is a 2001 adventure game developed by the Italian team 7th Sense and published by MC2-Microïds on the Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre .... Gameplay and plot The player takes control on Dante, a college student in search of his kidnapped fish, Ramada. His quest takes him to various cities, towns and other time periods. The gameplay is in the tradition of Lucasarts point and click adventure titles. Reception '' Adventure Gamers'' praised the game for its surreal characters and amusing storyline. '' Jeux Video'' felt the game alone was justification enough for a customer to purchase a Game Boy. References External links * 2001 video games Europe-exclusive video games Game Boy Color games Game Boy Color-only games Point-and- ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


MC2-Microïds
Microids (formerly Microïds) is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activision and Broderbund) in international markets. Through expanding its staff and development teams, Microïds generated funds to expand from just development to publishing and distribution and opening international offices. The company merged with MC2 in 2003 to create MC2-Microïds, whereafter it acquired publishers Wanadoo Edition and Cryo Interactive. Grassiano left MC2-Microïds in 2005; under new management, MC2-Microïds was briefly renamed MC2 before returning to the old Microïds name. It was then acquired by Anuman Interactive in 2010, which itself was renamed Microïds (then simplified to Microids) in 2019. History Background and early years (1985–2003) Microïds was founded by Elliot Grassiano, a French programmer. He was ed ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT screen rather than monochrome monitor, monochrome, a Central processing unit, CPU that can operate twice as fast, and four times as much memory. It retains backward compatibility with games developed for its predecessor. The Game Boy Color is part of the fifth generation of video game consoles and primarily competed with the WonderSwan, Neo Geo Pocket, and Genesis Nomad. The handheld is slightly thicker, taller and has a smaller screen than its immediate predecessor, the Game Boy Pocket, but is significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp Corporation, Sharp. The American and British English spelling differences#-our, -or, American English spelling of t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Hardcore Gaming 101
''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about gaming history. In its formative years, ''Hardcore Gaming 101'' focused especially on games from Japan. The site has become known for its in-depth coverage of classic games and the history behind them. Kalata describes his motivations for founding the site, "gaming history is important to me because it's important to analyze how everything is connected to each other. ... New products are always influenced by things that came before it, so it's interesting to trace where certain elements may have come from and to recognize the talents of the trailblazers." Books Over the years, ''Hardcore Gaming 101'' has also produced a number of books on specific gaming topics. In 2013, they published ''Sega Arcade Classics Volume 1,'' focu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. As of June 2025, it has begun focusing on online gambling. ''Adventure Gamers'' was referenced in the print book '' Rogue Leaders: The Story of LucasArts''. Ragnar Tornquist, the creator of the adventure games ''The Longest Journey ''The Longest Journey'' () is a 1999 Adventure game, point-and-click adventure video game, written by Ragnar Tørnquist, developed by Norwegian studio Funcom, and released on Microsoft Windows in November 1999; an iOS version was later develope ...'' and '' Dreamfall: The Longest Journey'', has stated that the reviews on ''Adventure Gamers'' are "very important to im. In addition, Straandlooper, the developer of '' Hector: Badge of Carnage'', called ''Adventure Gamers'' "one of the foremost and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




LucasArts Adventure Games
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick, slapstick humor, with the exceptions of ''Loom (video game), Loom'' and ''The Dig (video game), The Dig''. Their game design philosophy was that the player should never die or reach a complete unwinnable, dead-end, although there were exceptions. Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into 3D computer graphics, 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and ''Sam & Max'' cameo appearances, that spanned numerous games. Most of the ga ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE