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The Elder Scrolls Renewal Project
''Skyrim'' modding is the community-made Mod (video games), mods for ''The Elder Scrolls V: Skyrim'' (2011), a fantasy role-playing video game. One of the most modded video games of all time, it has over 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop. Many of these mods were created for utility reasons, Patch (video games), patching numerous Software bug, bugs left in the game by Bethesda Softworks, while also improving the game's usability and character movement. Other mods add new Quest (video games), quests and characters, and update the game's graphics and animations, with an adult mod community also thriving. Several total conversion mods have been made and others are in development. As the Vanilla software, vanilla game has a reputation for outdated mechanics, it is common for players to mod ''Skyrim'' even prior to their first playthrough. Traditionally, ''Skyrim'' mods have been largely free to download. Valve Corporation walked back its attempts to ...
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Mod (video Games)
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general '' modding''. A set of modifications, commonly called a ''mod'', may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as a means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very pop ...
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Microtransactions
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as " freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game ...
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The Forgotten City
''The Forgotten City'' is a mystery adventure role-playing game developed by Australian developer Modern Storyteller and published by Dear Villagers with additional support from Film Victoria. It is a full game adaptation of the critically acclaimed '' Elder Scrolls V: Skyrim'' mod of the same name. Initially released in 2015 as a game mod, the full game was released in July 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. A cloud-based version launched in September 2021 for the Nintendo Switch. Gameplay In both the full 2021 game and the 2015 mod, the story of ''The Forgotten City'' explores the existential relationship between humanity and its laws. The full game begins with the protagonist waking after being rescued from floating down the Tiber River in Italy. The mysterious individual who rescues the player character asks them to look for her friend who had disappeared whilst investigating nearby ruins. As the player explores said ...
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At Fate's Edge
AT or at may refer to: Geography Austria * Austria (ISO 2-letter country code) * .at, Internet country code top-level domain United States * Atchison County, Kansas (county code) * The Appalachian Trail (A.T.), a 2,180+ mile long mountainous trail in the Eastern United States Elsewhere * Antigua and Barbuda, World Meteorological Organization country code * Ashmore and Cartier Islands (FIPS 10-4 territory code, and obsolete NATO country code) * At, Bihar, village in Aurangabad district of Bihar, India * Province of Asti, Italy (ISO 3166-2:IT code) * Australia, LOC MARC code Politics * Awami Tahreek a left-wing Pakistani political party Science and technology Computing * @ (or "at sign"), the punctuation symbol now typically used in e-mail addresses and tweets) * at (command), used to schedule tasks or other commands to be performed or run at a certain time * IBM Personal Computer/AT ** AT (form factor) for motherboards and computer cases ** AT connector, a five-pin ...
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The Shards Of Order
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'') ...
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Fallout (franchise)
''Fallout'' is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series is largely set during the first half of the 3rd millennium, following a devastating Nuclear warfare, nuclear war between China and the United States, with an cyberpunk derivatives#Atompunk, atompunk retrofuturistic setting and artwork influenced by the post-war United States in the 1950s, culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. ''Fallout'' is regarded as a spiritual successor to ''Wasteland (video game), Wasteland'', a 1988 game developed by Interplay Productions. The series' first title, ''Fallout (video game), Fallout'', was developed by Black Isle Studios and released in 1997, and its sequel, ''Fallout 2,'' the following year. With the tactical role-playing game ''Fallout Tactics: Brotherhood of Steel'', development wa ...
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The Elder Scrolls
''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with ''The Elder Scrolls III: Morrowind'' (2002), ''The Elder Scrolls IV: Oblivion'' (2006) and ''The Elder Scrolls V: Skyrim'' (2011) all winning List of Game of the Year awards, Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide. Within the series' fictional universe, each game takes place on the continent of Tamriel. The setting combines pre-medieval real-world elements, such as a powerful Roman Empire, Roman-like Empire, with high fantasy medieval themes, including limited technology, widespread magic use, and the existence of many mythological creatures. The continent is split into a number of p ...
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Pedophilia
Pedophilia ( alternatively spelled paedophilia) is a psychiatric disorder in which an adult or older adolescent experiences a primary or exclusive sexual attraction to prepubescent children. Although girls typically begin the process of puberty at age 10 or 11, and boys at age 11 or 12, psychiatric diagnostic criteria for pedophilia extend the cut-off point for prepubescence to age 13. People with the disorder are often referred to as pedophiles (or paedophiles). Pedophilia is a paraphilia. In recent versions of formal diagnostic coding systems such as the DSM-5 and ICD-11, "pedophilia" is distinguished from "pedophilic disorder". Pedophilic disorder is defined as a pattern of pedophilic arousal accompanied by either subjective distress or interpersonal difficulty, or having acted on that arousal. The DSM-5 requires that a person must be at least 16 years old, and at least five years older than the prepubescent child or children they are aroused by, for the attraction to be d ...
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Taboo
A taboo is a social group's ban, prohibition or avoidance of something (usually an utterance or behavior) based on the group's sense that it is excessively repulsive, offensive, sacred or allowed only for certain people.''Encyclopædia Britannica Online''.Taboo. Encyclopædia Britannica Inc., 2012. Retrieved 21 Mar. 2012 Such prohibitions are present in virtually all societies. Taboos may be prohibited explicitly, for example within a legal system or religion, or implicitly, for example by social norms or conventions followed by a particular culture or organization. Taboos are often meant to protect the individual, but there are other reasons for their development. An ecological or medical background is apparent in many, including some that are seen as religious or spiritual in origin. Taboos can help use a resource more efficiently, but when applied to only a subsection of the community they can also serve to suppress said subsection of the community. A taboo acknowledged by a ...
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BDSM
BDSM is a variety of often Eroticism, erotic practices or Sexual roleplay, roleplaying involving Bondage (BDSM), bondage, Discipline (BDSM), discipline, dominance and submission, sadomasochism, and other related interpersonal dynamics. Given the wide range of practices, some of which may be engaged in by people who do not consider themselves to be practising BDSM, inclusion in the BDSM community or subculture often is said to depend on self-identification and shared experience. The initialism ''BDSM'' is first recorded in a Usenet post from 1991, and is interpreted as a combination of the abbreviations B/D (Bondage and Discipline), D/s (Dominance and submission), and S/M (Sadism and Masochism). ''BDSM'' is used as a catch-all phrase covering a wide range of activities, forms of interpersonal relationships, and distinct subcultures. BDSM communities generally welcome anyone with a non-normative streak who identifies with the community; this may include cross-dressers, body modi ...
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Oblivion
Oblivion may refer to: Film * ''Oblivion'' (1994 film), an American space Western * ''Oblivion'' (2013 film), an American post-apocalyptic science fiction film Literature * ''Oblivion'' (''Power of Five''), a 2012 novel by Anthony Horowitz * ''Oblivion'' (Stone novel), a 1998 Bernice Summerfield/''Doctor Who'' novel by Dave Stone * ''Oblivion'', a novel by Peter Abrahams * '' Oblivion: Stories'', a 2004 story collection by David Foster Wallace * ''Oblivion'', a 1999 book by Harry Maihafer about the disappearance of Richard Colvin Cox * ''Oblivion'', a play by Carly Mensch Music Artists and labels * Oblivion (metal band), an American band formed in 2007 * Oblivion (punk band), an American band 1988–2000 * Oblivion Records, an American record label 19721976 * Oblivion, a sub-label of the German record label SPV GmbH Albums * ''Oblivion'' (Biff Bang Pow! album), 1987 * ''Oblivion'' (Kaliopi album) or the title song, 2009 * ''Oblivion'' (Orphanage album), 1995 * ''Oblivio ...
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Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programmer), Jason Jones after publishing Jones's game ''Minotaur: The Labyrinths of Crete''. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called ''Marathon Trilogy, Marathon'' and ''Myth (video game series), Myth''. An offshoot studio, Bungie West, produced ''Oni (video game), Oni'', published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time. Microsoft acquired Bungie in 2000, and its project ''Halo: Combat Evolved'' was repurposed as a Glossary of video game terms#Launch title, launch title for Microsoft's Xbox (console), Xbox console. ''Halo'' became the Xbox's "Killer application, killer app", se ...
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