The Doomguy
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The Doomguy
Doomguy or Doom Slayer is the protagonist of the ''Doom'' franchise by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game ''Doom''. Within the ''Doom'' series, Doomguy is a demon hunting space marine dressed in green combat armor who rarely speaks on-screen. In ''Doom Eternal'', he is voiced by Matthew Waterson Check mark indicates role has been confirmed using screenshots of closing credits and other reliable sources. and Jason E. Kelley in that game's downloadable content ''The Ancient Gods: Part Two.'', followed by the 2025 prequel '' Doom: The Dark Ages''. A different character with a role similar to that of Doomguy was portrayed by Karl Urban in the 2005 film adaptation. Doomguy has appeared as a guest character in several other games, including '' Quake'' and ''Tony Hawk's Pro Skater'' as well as including his likeness as a customizable skin for the Mii Gunner character in ''S ...
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Doom Eternal
''Doom Eternal'' is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to '' Doom'' (2016), and the seventh game in the ''Doom'' series, it was released for PlayStation 4, Stadia, Windows, and Xbox One on March 20, 2020, with a port for Nintendo Switch released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X/S released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doom Slayer once again, on a mission to end Hell's consumption of Earth and foil the alien Khan Maykr's plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. A horde mode was added in October 2021. ''The Ancient Gods'', a two-part standalone campaign DLC set after the events of the mai ...
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Skin (computing)
In computing, a theme is a preset package containing graphical appearance and functionality details. A theme usually comprises a set of shapes and colors for the graphical control elements, the window decoration and the window. Themes are used to customize the look and feel of a piece of computer software or of an operating system. Also known as a skin (or visual style in Windows XP) it is a custom graphical appearance preset package achieved by the use of a graphical user interface (GUI) that can be applied to specific computer software, operating system, and websites to suit the purpose, topic, or tastes of different users. As such, a skin can completely change the look and feel and navigation interface of a piece of application software or operating system. Software that is capable of having a skin applied is referred to as being skinnable, and the process of writing or applying such a skin is known as skinning. Applying a skin changes a piece of software's look and feel— ...
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Cyberdemon
''Doom'' is a 1993 first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the ''Doom'' franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. ''Doom'' was the third major independent release by id Software, after ''Commander Keen'' (1990–1991) and ''Wolfenstein 3D'' (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were re ...
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Doom II
''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initially only available through shareware and mail order, ''Doom II'' was sold in stores, making it the first game in the ''Doom'' franchise to be released initially in stores. Compared to its predecessor, ''Doom II'' features larger levels, new enemies, a new Super Shotgun weapon, and a new power-up. ''Master Levels for Doom II'', an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, ''No Rest for the Living'', which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the '' Doom 3: BFG Edition'', as part of ''Doom Classic Complete'', and as a free add-on for the 2019 Unity engine port of ''Doom II''. It was also included in the 2024 KEX Engine ...
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Don Ivan Punchatz
Don Ivan Punchatz (September 8, 1936 – October 22, 2009) was a science fiction and fantasy artist who drew illustrations for numerous books and publications, including magazines such as '' Heavy Metal'', ''National Geographic'', ''Playboy'', and ''Time''. He illustrated album covers, and provided the cover art for session guitarist Steve Hunter's debut solo album, '' Swept Away''. Characterized as a "skilled hyperrealist with a penchant for the fantastic and absurd" and "elegantly weird", he produced cover art for books by Harlan Ellison, Isaac Asimov and others. Punchatz was born in Arlington, Texas. In 1970, he started the SketchPad Studio there, where he trained dozens of apprentices (known as "the elves") and came to be known as the "Godfather of Dallas Illustration." During 1993, id Software hired him to create the '' Doom'' video game package art and logo. The result was named the second best video game box art of all time by ''GameSpy''. His son, Gregor Punchatz, has wor ...
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The Anonymous Space Marine From DOOM
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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Wolfenstein
''Wolfenstein'' is a series of alternate history World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazi attempts to harness supernatural and occult forces, while later games are set after the Nazis successfully implement various science fiction technologies to achieve victory in World War II. The first two games in the series, ''Castle Wolfenstein'' and '' Beyond Castle Wolfenstein'', focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's ''Wolfenstein 3D'', they shifted to, and helped popularize, the first-person shooter genre. After ZeniMax Media acquired id Software, including the ''Wolfenstein'' franchise, developer MachineGames became the series' primary developer. History 1981–1992: Muse Software ''Castle Wolfenstein'' was developed by programmer Silas Warn ...
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Boss (video Gaming)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Tom Hall
Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together with his friend and colleague John Romero. During his years in the company, Hall designed and produced '' Anachronox'' and was also actively involved in the development of '' Deus Ex''. Career Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. In 1987, Hall worked at Softdisk Inc., where he was both a programmer and the editor of ''Softdisk'', a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software, having always dreamt about the possibility of making videogames for a living. During the subsequent years, he served as creative director and designer there, working on games such as '' Catacomb 3-D'' and the ''Comm ...
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GameInformer
''Game Informer'' (''GI'' is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to this, a large amount of promotion was done in-store, which contributed to the success of the magazine. As of June 2017, it was the fifth-most popular magazine by copies circulated. In August 2024, GameStop discontinued ''Game Informer'' after 33 years of publication and 368 issues. The associated website was also shut down with its digital archive removed. In March 2025, ''Game Informer'' announced that it had been acquired by Gunzilla Games and establishe ...
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