The Battle Of Polytopia
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The Battle Of Polytopia
''The Battle of Polytopia'' is a 2016 4X turn-based strategy game developed and published by Midjiwan AB. Players take control of a tribe as they build an empire and attempt to defeat the other tribes across a Procedural generation, procedurally generated world. Each tribe starts the game with a unique ability, though all have access to the same technology tree. As players explore the Overworld, world map, they construct and upgrade cities, research new technologies, and produce units used to battle the other tribes. The game has two modes, one which requires the player to obtain the Score (game), highest score in a 30-turn time limit, and the other requires the player to defeat all other tribes in combat to win. ''Polytopia'' can be played in Single-player video game, single-player against AI-controlled tribes, or through local or online Multiplayer video game, multiplayer. The game was created by Felix Ekenstam, who began drawing its concept art in 2012. He sought to create a ...
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Android (operating System)
Android is an operating system based on a modified version of the Linux kernel and other open-source software, open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computer, tablets. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's Usage share of operating systems, most widely used operating system; the latest version, released on June 10, 2025, is Android 16. At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary software, proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which ...
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Polytopia Gameplay
''The Battle of Polytopia'' is a 2016 4X turn-based strategy game developed and published by Midjiwan AB. Players take control of a tribe as they build an empire and attempt to defeat the other tribes across a procedurally generated world. Each tribe starts the game with a unique ability, though all have access to the same technology tree. As players explore the world map, they construct and upgrade cities, research new technologies, and produce units used to battle the other tribes. The game has two modes, one which requires the player to obtain the highest score in a 30-turn time limit, and the other requires the player to defeat all other tribes in combat to win. ''Polytopia'' can be played in single-player against AI-controlled tribes, or through local or online multiplayer. The game was created by Felix Ekenstam, who began drawing its concept art in 2012. He sought to create a strategy game containing the simple mechanics that were common to mobile games at the time, but ...
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Freelancer
''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance workers are sometimes represented by a company or a temporary agency that resells freelance labor to clients; others work independently or use professional associations or websites to get work. While the term '' independent contractor'' would be used in a to designate the tax and employment classes of this type of worker, the term "freelancing" is most common in culture and creative industries, and use of this term may indicate participation therein. Fields, professions, and industries where freelancing is predominant include: music, writing, acting, computer programming, web design, graphic design, translating and illustrating, film and video production, and other forms of piece work that some cultural theorists consider central to ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ...
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Game Difficulty
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Term ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Online Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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TouchArcade
''TouchArcade'' (stylized as toucharcade) is a mobile games journalism website. It was launched in 2008 as a sister site of ''MacRumors'' by its founder Arnold Kim and Blake Patterson. ''TouchArcade'' also hosts a forum and a weekly podcast. Its operations were shut down in 2024. History ''TouchArcade'' was launched in 2008 as a blog by ''MacRumors'' founder Arnold Kim and Blake Patterson. The spinoff site "(tracked) the new games available for the iPhone and iPod Touch". It also included articles, reviews and a forum. Eli Hodapp became editor-in-chief in 2009. In 2012, ''TouchArcade'' released an iOS app which included mobile game listings. In June 2015, ''TouchArcade'' launched a Patreon for crowdfunded donations. Hodapp explained that mobile game journalism has been struggling as developers shifted towards in-app advertising, and that ad revenue for the website was plummeting. Hodapp stepped down from his position in 2019 to focus on his role as co-founder of GameC ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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Macworld
''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It began as a print magazine in 1984, with its first issue distributed at the launch of the Macintosh computer. As a print magazine, it had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, '' MacLife''. In 1997, the Ziff-Davis-owned '' MacUser'' magazine was consolidated into ''Macworld'' within the new Mac Publishing joint venture between IDG and Ziff-Davis. In 1999, the combined company also purchased the online publication MacCentral Online, because ''Macworld'' did not have a powerful online news component at the time. In late 2001 IDG bought out Ziff-Davis' share of Mac Publishing, making it a wholly-owned subsidiary ...
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Pocket Gamer
''Pocket Gamer'' is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, iPad, Android, Nintendo Switch and others. Steel Media has created many brand spin-offs, including the industry-facing ''PocketGamer.biz'' site and a series of conferences called Pocket Gamer Connects. History Launched in April 2005 with the subtitle 'play as you go', ''Pocket Gamer'' set out to provide professional editorial coverage of mobile and handheld gaming formats which they saw as the future of gaming. At launch the site focused on mobile phones (java and brew), the Nokia N-Gage, Nintendo's Game Boy series as well as the then newly launched Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introd ...
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