Tetris Forever
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Tetris Forever
''Tetris Forever'' is a 2024 video game compilation and interactive documentary developed and published by Digital Eclipse. Released in commemoration of the 40th anniversary of ''Tetris'', the compilation includes over fifteen different versions of ''Tetris'', including the new game ''Tetris Time Warp''. It released for the Atari VCS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on November 12, 2024. The game is part of Digital Eclipse's ''Gold Master Series'' of interactive documentaries, which are presented as a historical timeline, featuring interviews with key people in the development of ''Tetris'' such as Alexey Pajitnov and Henk Rogers, alongside several playable games. Content ''Tetris Forever'' is the third entry in Digital Eclipse's ''Gold Master Series'' of documentary video game hybrid releases, following ''The Making of Karateka'' (2023) and '' Llamasoft: The Jeff Minter Story'' (2024). As with other releases, the games are p ...
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Digital Eclipse
Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. The newer incarnation found success developing video game compilations of retro games. Atari SA purchased the company in 2023. History Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend. Initi ...
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Documentary
A documentary film (often described simply as a documentary) is a nonfiction Film, motion picture intended to "document reality, primarily for instruction, education or maintaining a Recorded history, historical record". The American author and Media studies, media analyst Bill Nichols (film critic), Bill Nichols has characterized the documentary in terms of "a filmmaking practice, a cinematic tradition, and mode of audience reception [that remains] a practice without clear boundaries". Research into information gathering, as a behavior, and the sharing of knowledge, as a concept, has noted how documentary movies were preceded by the notable practice of documentary photography. This has involved the use of singular Photograph, photographs to detail the complex attributes of History, historical events and continues to a certain degree to this day, with an example being the War photography, conflict-related photography achieved by popular figures such as Mathew Brady during the Am ...
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Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed by Steve Wozniak and was first sold on June 10, 1977. Its success led to it being followed by the Apple II Plus, Apple IIe, Apple IIc, and Apple IIc Plus, with the 1983 IIe being the most popular. The name is trademarked with square brackets as Apple ][, then, beginning with the IIe, as Apple //. The Apple II was a major advancement over its predecessor, the Apple I, in terms of ease of use, features, and expandability. It became one of several recognizable and successful computers throughout the 1980s, although this was mainly limited to the US. It was aggressively marketed through volume discounts and manufacturing arrangements to educational institutions, which made it the first computer in widespread use in American secondary ...
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Electronika 60
The Elektronika 60 () is a computer made in the Soviet Union by Elektronika in Voronezh from 1978 until 1991. It is a rack-mounted system with no built-in display or storage devices. It was usually paired with a 15IE-00-013 terminal and I/O devices. The main logic unit is located on the M2 CPU board. As an unlicensed clone implementation of the DEC PDP-11/23, the Elektronika 60 is generally software-compatible, could use much of the same peripherals, and physically resembles that model. The original implementation of ''Tetris'' was written for the Elektronika 60 by Alexey Pajitnov in 1985. As the Elektronika 60 does not have raster graphics, text characters were used to form the blocks. Technical specifications M2 CPU: * LSI-11 (PDP-11 The PDP–11 is a series of 16-bit minicomputers originally sold by Digital Equipment Corporation (DEC) from 1970 into the late 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s o ...
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Maya Rogers
Maya Rogers (born May 1978) is a businesswoman and entrepreneur known for her work in the video game industry. She is the president and CEO of The Tetris Company, the company that manages the licensing and development of the Tetris brand. Early life and education Rogers was educated in Japan before moving to the United States with her family. Her father, Henk Rogers, was the video game developer who secured the rights to distribute ''Tetris'' on Video game consoles and began to base his businesses in the U.S. She attended Pepperdine University in Los Angeles County, California, where she earned a Bachelor of Science in business administration between 1996 and 2000. She also graduated with an Executive MBA from the Graziadio School of Business and Management at Pepperdine University between 2007 and 2009. Career Prior to joining Tetris, Rogers worked as a logistics analyst at American Honda Motor Company, Inc., and as a localization producer at Sony Computer Entertainment Ame ...
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The Tetris Company
The Tetris Company, Inc. (TTC) is the manager and licensor for the ''Tetris'' brand to third parties. It is an American company based in Nevada and owned by the ''Tetris'' creator Alexey Pajitnov and Henk Rogers. The company is the exclusive licensee of Tetris Holding LLC, the company that owns ''Tetris'' rights worldwide. History ''Tetris'' was created in 1985 by Pajitnov. As the initial versions of the game spread through the Eastern Bloc, interest in licensing it for western commercial release drew much attention. Elektronorgtechnica (Elorg) was the Soviet agency created to control the import and export of hardware and software outside the Soviet Union. As part of the licensing of the game, Pajitnov agreed to let Elorg handle all licensing for a 10-year period. One of the main licensees of the game was Bullet-Proof Software, owned by Henk Rogers, with whom Pajitnov struck up a friendship. Following the fall of the Soviet Union, Elorg was privatized. The Tetris Company was ...
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Tetsuya Mizuguchi
is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like '' Sega Rally Championship'' and '' Sega Touring Car Championship'', before moving on to become the head of Sega's United Game Artists division, the team responsible for '' Rez'' and '' Space Channel 5''. Mizuguchi is better known for creating video games that incorporate interactive synesthesia into his game design, regardless of genre, evidenced by ''Rez'', ''Lumines'', '' Child of Eden'', and ''Tetris Effect''. He left Q Entertainment in 2013. He is currently the CEO of Enhance, Inc., a company he founded in 2014. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Early life Before entering the game industry, Mizuguchi majored in literature at Nihon University's Faculty of ...
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Tetris Effect
The Tetris effect occurs when someone dedicates vast amounts of time, effort and concentration on an activity which thereby alters their thoughts, dreams, and other experiences not directly linked to said activity. The term originates from the popular video game ''Tetris''. People who have played ''Tetris'' for a prolonged amount of time can find themselves thinking about ways different shapes in the real world can fit together, such as the boxes on a supermarket shelf or the buildings on a street. They may see colored images of pieces falling into place on an invisible layout at the edges of their visual fields or when they close their eyes. They may see such colored, moving images when they are falling asleep, a form of hypnagogic imagery. For some, this creative urge to visually fit shapes together by organising and building shapes can be extremely addictive. Those experiencing the effect may feel they are unable to prevent the thoughts, images or dreams from happening.Sti ...
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Doug Carlston
Douglas Gene Carlston (born April 30, 1947 in Boston, Massachusetts) is the founder and CEO of Tawala Systems based in San Rafael, California. He was previously CEO, chairman, and co-founder of Broderbund Software, a software publishing firm that produced ''Lode Runner'', ''The Print Shop'', '' Where in the World Is Carmen Sandiego?'', ''Prince of Persia'', and ''Myst''. Broderbund was acquired in 1998 by The Learning Company (the company previously known as SoftKey) for $420 million, and the combined company was sold to Mattel for $3.6 billion. Biography Carlston received his bachelor's degree from Harvard University in 1970 and also studied economics at the Johns Hopkins School of Advanced International Studies. He earned a J.D. from Harvard Law School in 1975. Prior to founding Broderbund in 1980, he was an attorney. Carlston owned 18% of the company. He has served as chairman of Public Radio International (PRI) and of the Carlston Family Foundation (formerly the Broder ...
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Broderbund Software
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as '' The Print Shop''—originally for printing signs and banners on Dot matrix printing, dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as '' The Print Shop'', '' PrintMaster'', and '' Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Prin ...
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Gilman Louie
Gilman Louie (born 1960) is an American technology venture capitalist who started as a video game designer and then co-founded and ran the CIA venture capital fund In-Q-Tel. With his company Nexa Corporation he designed and developed multiple computer games such as the F-16 Fighting Falcon flight simulator series. His company later merged with Spectrum Holobyte where he was CEO until its acquisition by Hasbro, after which he became Chief Creative Officer and General Manager of its Games.com group. He has been on a number of boards of directors, including Wizards of the Coast, Niantic, Total Entertainment Network, FASA Interactive, Wickr, Aerospike, the Chinese American International School, Markle Foundation, Digital Promise, and Maxar Technologies. He is chairman of the Federation of American Scientists and Vricon. He is a member of the President’s Intelligence Advisory Board and the U.S. Department of State’s Foreign Affairs Policy Board. Early life and education Louie w ...
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Spectrum Holobyte
Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Tetris'' outside the Soviet Union (in 1988 for MS-DOS). Spectrum HoloByte published games for various home computers and video game consoles. History Spectrum HoloByte was founded in 1983 in Boulder, Colorado, by Jeff Sauter, Phil Adam and Mike Franklin. In 1987 Spectrum HoloByte merged with another game developer, Nexa Corporation, forming a common holding company, Sphere, Inc., and prompting the company's move from Colorado to California. Nexa founder Gilman Louie served as chairman of the combined company. In 1992, Spectrum HoloByte received an investment from Kleiner Perkins, which let the company repurchase shares formerly owned by Robert Maxwell's companies, ending its ties to their bankruptcies. In December 1993, Sphere, Inc. merg ...
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