Tesla (microarchitecture)
Tesla is the codename for a GPU microarchitecture developed by Nvidia, and released in 2006, as the successor to Curie (microarchitecture), Curie microarchitecture. It was named after the pioneering electrical engineer Nikola Tesla. As Nvidia's first microarchitecture to implement unified shaders, it was used with GeForce 8 series, GeForce 9 series, GeForce 100 series, GeForce 200 series, and GeForce 300 series of GPUs, collectively manufactured in 90 nm, 90 nm, 80 nm, 80 nm, 65 nm, 65 nm, 55 nm, 55 nm, and 40 nm, 40 nm. It was also in the GeForce 400 series, GeForce 405 and in the Nvidia Quadro, Quadro FX, Quadro x000, Quadro NVS series, and Nvidia Tesla computing modules. Tesla replaced the old Pipeline (computing), fixed-pipeline microarchitectures, represented at the time of introduction by the GeForce 7 series. It competed directly with AMD's first unified shader microarchitecture named TeraScale (microarchitecture), TeraScale, a development of ATI' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Curie (microarchitecture)
Curie is the codename for a GPU microarchitecture developed by Nvidia, and released in 2004, as the successor to the Rankine (microarchitecture), Rankine microarchitecture. It was named with reference to the Polish physicist Marie Curie, Marie Salomea Skłodowska–Curie and used with the GeForce 6 series, GeForce 6 and GeForce 7 series, 7 series. Curie was followed by Tesla (microarchitecture), Tesla. Graphics features * DirectX 9.0c (9_3) * OpenGL 2.1 * Shader Model 3.0 * Nvidia PureVideo (first generation) * Reintroduced support for Compress#Special output format, Z compression * Hardware support for Multisample anti-aliasing, MSAA Anti-aliasing filter, anti-aliasing algorithm (up to 4x) The lack of Unified shader model, unified shaders makes DirectX, DirectX 9.0c the last supported version of DirectX for GPUs based on this microarchitecture.NVIDIA introduced unified shader model in Tesla (microarchitecture), Tesla GPU microarchitecture. GPU list GeForce 6 (6xxx) seri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nvidia Quadro
Quadro was Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC) applications, scientific calculations and machine learning from 2000 to 2020. Quadro-branded graphics cards differed from the mainstream GeForce lines in that the Quadro cards included the use of ECC memory, larger GPU cache, and enhanced floating point precision. These are desirable properties when the cards are used for calculations which require greater reliability and precision compared to graphics rendering for video games. The Nvidia Quadro product line directly competed with AMD's Radeon Pro (formerly FirePro/FireGL) line of professional workstation graphics cards. Nvidia has since moved away from the Quadro branding for new products, starting with the Turing architecture-based RTX 4000 released on November 13, 2018 and then phasing it out entirely with launch of the Ampere a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stream Processing
In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views Stream (computing), streams, or sequences of events in time, as the central input and output objects of computation. Stream processing encompasses dataflow programming, reactive programming, and Distributed computing, distributed data processing. Stream processing systems aim to expose parallel computing, parallel processing for data streams and rely on streaming algorithms for efficient implementation. The Solution stack, software stack for these systems includes components such as programming models and query languages, for expressing computation; data stream management system, stream management systems, for distribution and scheduling (computing), scheduling; and hardware components for hardware acceleration, acceleration including floating-point units, graphics processing units, and field-programmable gate a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NVIDIA G80 GPU Core
Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curtis Priem, it designs and supplies graphics processing units (GPUs), application programming interfaces (APIs) for data science and high-performance computing, and system on a chip units (SoCs) for mobile computing and the automotive market. Nvidia is also a leading supplier of artificial intelligence (AI) hardware and software. Nvidia outsources the manufacturing of the hardware it designs. Nvidia's professional line of GPUs are used for edge-to-cloud computing and in supercomputers and workstations for applications in fields such as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design. Its GeForce line of GPUs are aimed at the consumer market and are used in applicatio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Floating Point
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a signed sequence of a fixed number of digits in some base) multiplied by an integer power of that base. Numbers of this form are called floating-point numbers. For example, the number 2469/200 is a floating-point number in base ten with five digits: 2469/200 = 12.345 = \! \underbrace_\text \! \times \! \underbrace_\text\!\!\!\!\!\!\!\overbrace^ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the corresponding real number arithmetic operations ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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High-Level Shading Language
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it. Early versions of the two languages were considered identical, only marketed differently. HLSL shaders can enable profound speed and detail increases as well as many special effects in both 2D and 3D computer graphics. HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for ea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Unified Shader Model
In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as " Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline A pipeline is a system of Pipe (fluid conveyance), pipes for long-distance transportation of a liquid or gas, typically to a market area for consumption. The latest data from 2014 gives a total of slightly less than of pipeline in 120 countries ... (geometry, vertex, pixel, etc.) have the same capabilities. They can all read textures and buffers, and they use instruction set architecture, instruction sets that are almost identical. History Earlier GPUs generally included two types of shader hardware, with the ''vertex shaders'' having considerably more instructions than the simpler ''pixel shaders''. This lowered the cost of implementation of the GPU as a whole, and allowed more shaders in total on a single unit. This was at the cost of mak ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 E3, Electronic Entertainment Expo (E3). As a Seventh generation of video game consoles, seventh-generation console, it primarily competed with Sony Interactive Entertainment, Sony's PlayStation 3 and Nintendo's Wii. The Xbox 360's online service, Xbox Live, was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to Online game, play games online; download games (through Xbox Live Arcade) and game demos; purchase and Streaming media, stream music, television programs, and films through the Xbox Music and Xbox Video portals; and acces ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TeraScale (microarchitecture)
TeraScale is the codename for a family of graphics processing unit microarchitectures developed by ATI Technologies/AMD and their second microarchitecture implementing the unified shader model following '' Xenos''. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture named Tesla. TeraScale was used in Radeon HD 2000 manufactured in 80 nm and 65 nm, Radeon HD 3000 manufactured in 65 nm and 55 nm, Radeon HD 4000 manufactured in 55 nm and 40 nm, Radeon HD 5000 and Radeon HD 6000 manufactured in 40 nm. TeraScale was also used in the AMD Accelerated Processing Units code-named "Brazos", "Llano", "Trinity" and "Richland". TeraScale is even found in some of the succeeding graphics cards brands. TeraScale is a VLIW SIMD architecture, while Tesla is a RISC SIMD architecture, similar to TeraScale's successor Graphics Core Next. TeraScale implements HyperZ. An LL ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |