Tempest 3000
''Tempest 3000'' is a remake of the 1981 '' Tempest'' arcade game released exclusively for the Nuon on December 12, 2000. Written by Jeff Minter, it is an enhanced version of Minter's own earlier ''Tempest 2000 is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994. It was released in Europe on 27 June and in Japan on 15 December of the same year, with t ...'' (1994) for the Atari Jaguar. By 2003, the game had sold over 20,000 copies. ''Tempest 3000'' was one of the first software projects for the Nuon, with public demos appearing as early as January 1998. Gameplay ''Tempest 3000'' includes all of the enhancements from ''Tempest 2000'' plus additional web designs, webs that move and reform, a greater game role for the jump control, a missile fire option (which attacks enemies in two columns of the web, but not the column in which the player's Claw is placed, thus providing no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tempest (video Game)
''Tempest'' is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color- QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' is to survive for as long as possible, and sc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit Tom and in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with ''Cybermorph'' as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games. Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support. Atari ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fixed Shooters
Fixed may refer to: * ''Fixed'' (EP), EP by Nine Inch Nails * ''Fixed'', an upcoming 2D adult animated film directed by Genndy Tartakovsky * Fixed (typeface), a collection of monospace bitmap fonts that is distributed with the X Window System * Fixed, subjected to neutering * Fixed point (mathematics) A fixed point (sometimes shortened to fixpoint, also known as an invariant point) is a value that does not change under a given transformation. Specifically, in mathematics, a fixed point of a function is an element that is mapped to itself by t ..., a point that is mapped to itself by the function * Fixed line telephone, landline See also * * * Fix (other) * Fixer (other) * Fixing (other) * Fixture (other) {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DVD Interactive Technology
The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind of digital data and has been widely used for video programs (watched using DVD players) or formerly for storing software and other computer files as well. DVDs offer significantly higher storage capacity than compact discs (CD) while having the same dimensions. A standard DVD can store up to 4.7 GB of storage, while variants can store up to a maximum of 17.08 GB. Prerecorded DVDs are mass-produced using molding machines that physically stamp data onto the DVD. Such discs are a form of DVD-ROM because data can only be read and not written or erased. Blank recordable DVD discs (DVD-R and DVD+R) can be recorded once using a DVD recorder and then function as a DVD-ROM. Rewritable DVDs (DVD-RW, DVD+RW, and DVD-RAM) can be recorded and erase ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tempest 2000
is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994 in video gaming, 1994. It was released in Europe on 27 June and in Japan on 15 December of the same year, with the Japanese release being published by Mumin Corporation. Part of Atari Corp.'s ''2000'' series, it is a Video game remake, remake by Jeff Minter of Dave Theurer's 1981 in video gaming, 1981 arcade game ''Tempest (video game), Tempest'', which used Atari, Inc., Atari's QuadraScan vector graphics, vector color display technology. Taking control of the claw-shaped Blaster spacecraft from the original game, the player has to survive and travel across multiple levels until the end of an intergalactic war, battling against a variety of enemies that appear on the playfield. Originally an exclusive for the Jaguar, ''Tempest 2000'' was ported to MS-DOS, Macintosh, Sega Saturn, PlayStation (console), PlayStation and Windows, ea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nuon (DVD Technology)
Nuon (stylized as NUON) is a technology developed by VM Labs that adds features to a DVD player. In addition to viewing DVDs, one can play 3D video games and use enhanced DVD navigational tools such as zoom and smooth scanning of DVD playback. One could also play CDs while the Nuon graphics processor generates synchronized graphics on the screen. There were plans to provide Internet access capability in the next generation of Nuon-equipped DVD players. History Nuon was first unveiled under the codename "Project X", and was featured in ''Electronic Gaming Monthly''s 1999 Video Game Buyer's Guide. One of the Nuon's main software developers was Jeff Minter, who created a version of ''Tempest'' titled '' Tempest 3000'' for the system and the built-in VLM-2 audio visualizer. Manufacturing of the hardware was handled by several original equipment manufacturers. When it was first announced, the Nuon's creators envisioned it as a competitor for the upcoming video game consoles from th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jeff Minter
Jeff Minter (born 22 April 1962) is an independent English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the Sinclair ZX80. Minter's games are often arcade style shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants (llamas, sheep, camels, etc.). Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including ''Trip-a-Tron''. Minter's works include the music visualisation program ''Neon'' (2004) which is built into the Xbox 360 console, and the video games ''Gridrunner'', '' Attack of the Mutant Camels'', ''Tempest 2000'', and ''Polybius''. Game development career Pre-commercial career (early years) Minter had expressed an interest in programming computers from a young age. He wrote the game ''Deflex'' for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |