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Tekken 4
is a 2001 fighting game developed and published by Namco for arcades. Initially released for Namco's System 246 hardware, it was then ported to the PlayStation 2 home console in 2002. As the fourth main installment in the '' Tekken'' series following ''Tekken 3'' (1997), and the fifth overall following the non-canon title '' Tekken Tag Tournament'' (1999), the game harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages. There are up to twenty-three playable characters, six of which are newcomers. Placing distinction on the plot in the console version, the tone of ''Tekken 4'' was noticeably darker than other installments in the series. The game notably features the canonical return of Kazuya Mishima, whose story reveals that he was revived following his death 20 years prior and has entered the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu from his father ...
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Kazuya Mishima
is a fictional character and one of the main antagonists of Bandai Namco's ''Tekken'' series. Debuting as the protagonist of the original game, Kazuya has since become one of the series' most prominent villains after serving as the penultimate boss of '' Tekken 2''. The son of a wealthy zaibatsu CEO named Heihachi Mishima, Kazuya seeks revenge against his father for throwing him off a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power and eventually coming into conflict with his own son, Jin Kazama. Kazuya Mishima possesses the Devil Gene, a demonic mutation, which he inherited from his late mother, Kazumi Mishima, which can transform him into a demonic version of himself known as . Devil Kazuya has often appeared as a separate character in older installments prior to becoming part of Kazuya's moveset in ''Tekken Tag Tournament 2'' and later games. Kazuya Mishima is also present in related series media and other games. The character was b ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Capoeira
Capoeira () is an Afro-Brazilian martial art and game that includes elements of dance, acrobatics, capoeira music, music, and spirituality. It likely originated from enslaved Mbundu people, of the Kingdom of Ndongo, in present-day Angola. The Mbundu of Ndongo had a formal military in which soldiers were professionally trained for combat. When Mbundu people were captured and sold into the Atlantic Slave Trade, they would have brought these fighting abilities with them to Brazil, where it developed into Capoeira. It is known for its acrobatic and complex manoeuvres, often involving hands on the ground and inverted kicks. It emphasizes flowing movements rather than fixed stances; the ''List of capoeira techniques#Ginga, ginga'', a rocking step, is usually the focal point of the technique. Though often said to be a martial art disguised as a dance, capoeira served not only as a form of self defense, but also as a way to maintain spirituality and culture. Capoeira has been practic ...
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Christie Monteiro
is a character in the ''Tekken'' video game series of 3D fighting games. She is a Brazilian fighter who uses the fighting style, capoeira. She is the granddaughter of a legendary capoeira master who taught Eddy Gordo the art of capoeira in prison. After Eddy Gordo's release, Eddy swears an oath to his master to teach his granddaughter, Christie, the art of capoeira. Becoming a prodigy in only two years, Christie mainly involves herself in The King of Iron Fist Tournaments in search of a cure for her grandfather, who has become sick during his incarceration. The character has received positive reception from critics and fans, and, along with Eddy, has been credited with popularizing the art of capoeira to a new audience within the larger gamer and martial arts community. Conception and design The ''Tekken 3'' development team wanted to include a Capoeira practitioner for the game and turned to the development artists to create the character. It was desired by Masahiro Kimoto, on ...
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Nina Williams
is a character from Namco's ''Tekken'' fighting game series. A cold-blooded professional assassin from Ireland, Nina made her first appearance in the original 1994 game. She is the only female playable character to appear in all main games of the ''Tekken'' series, and has starred in her own spin-off game, '' Death by Degrees''. Nina has an unstable and often violent relationship with her younger sister, Anna Williams, who is typically her archrival throughout the series. She is known for her fast and lethal fighting style, based loosely on fighting arts such as Koppo and Hapkido. Design and gameplay Nina has a blonde ponytail, blue eyes, and a slim hourglass figure, yet a powerful build. Her look contrasts that of her younger sister, Anna, who is a brunette. She dresses primarily in purple fitted costumes and is commonly seen wearing a military-style outfit to suit her occupation. In ''Tekken 6'', one of Nina's extra outfits is one of her ''Death by Degrees'' costumes. Her ...
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Tekken (video Game)
is a 1994 fighting game developed and published by Namco. It was originally released on Arcade game, arcades, then Porting#Porting of video games, ported to the PlayStation (console), PlayStation home console in 1995. One of the earliest 3D computer graphics, 3D Polygonal modeling, polygon-based games of the genre, ''Tekken'' was Namco's answer to ''Virtua Fighter'' and was designed by Seiichi Ishii, who himself was also ''Virtua Fighter (video game), Virtual Fighter'' designer when he worked at Sega previously. The game was developed on the purpose-built low-cost Namco System 11, System 11 board, based on PlayStation hardware. Tekken was innovative in that it featured multiple game modes for a fighting game, which was not limited to the fighting game genre but also displayed Galaga on the loading screen. Plotwise, the game revolves around a tournament set up by Heihachi Mishima, who attempts to prove his power to his revenge-seeking son and protagonist, Kazuya Mishima, Kazuya. ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such as ''Olympic Decathlon'' (1980). Minigames can also be used to represent a specific experience, such as Security hacker, hacking and lock picking, both of which are found in Bethesda Game Studios, Bethesda games, or scanning an area, that ties into a larger game. Minigame compilations Some games are made up of many minigames strung together into one video game, such as Nintendo's Wario (series)#WarioWare, ''WarioWare'' series (which are called microgames in the series), Universal's ''Sports game#Origins, Video Action'', David Whittaker (video game composer), David Whittaker's ''Lazy Jones'' and the mobile game ''Phone St ...
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Tekken 4 Gameplay
is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the ''Mishima Zaibatsu'', where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the ''Zaibatsu''. Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. ''Tekken'' is noted as being one of the first fighting games at the time to use 3D animation. Japanese video game developer Namco began the series in 199 ...
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Tekken 5
is a 2004 fighting game developed and published by Namco for arcade game, arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the ''Tekken'' series, marking the tenth anniversary of the series. The game is set shortly after the events of ''Tekken 4'' featuring a new antagonist named Jinpachi Mishima taking over the ''zaibatsu, Mishima Zaibatsu'' while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of ''Tekken (video game), Tekken'', ''Tekken 2'', ''Tekken 3'', and ''StarBlade''. The game reverts several major gameplay changes introduced in ''Tekken 4'', such as uneven stage terrain, in favor of a more fluid gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items pu ...
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Tekken 2
is a 1995 fighting game developed and published by Namco. The second entry in the ''Tekken'' series, it was released for Arcade game, arcades in August 1995, and was Porting#Porting of video games, ported to the PlayStation (console), PlayStation in 1996. The home console version introduced new, now-staple game modes to the series, as well as full-motion video endings for every character. It was re-released as a playable game within ''Tekken 5'' on PlayStation 2 (PS2) in 2005, digitally on PlayStation Network for PlayStation 3, PS3 and PlayStation Portable, PSP in 2007, and on PlayStation Plus for PlayStation 4, PS4 and PlayStation 5, PS5 in 2023. There are 25 playable fighters in the game, which includes 17 returning veterans from the original Tekken (video game), ''Tekken'' and eight newcomers, including Jun Kazama and Lei Wulong. The former Boss (video games), boss, Heihachi Mishima, is now playable from the start as he seeks revenge in the plot, with Kazuya Mishima, Kazuya b ...
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Canon (fiction)
The canon of a work of fiction is "the body of works taking place in a particular fictional universe, fictional world that are widely considered to be official or authoritative; [especially] those created by the original author or developer of the world". Canon is contrasted with, or used as the basis for, works of fan fiction and other derivative works. Canonicity When there are multiple "official" works or original media, what material is canonical can be unclear. This is resolved either by explicitly excluding certain media from the status of canon (as in the case of ''Star Trek'' and ''Star Wars''); by assigning different levels of canonicity to different media; by considering different but licensed media treatments official and equally canonical to the series timeline within their own Continuity (fiction), continuities' universe, but not across them; or not resolved at all. There is also no consensus regarding who has the authority to decide what is or isn't canonical, ...
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