Teenage Mutant Ninja Turtles And Other Strangeness
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Teenage Mutant Ninja Turtles And Other Strangeness
''Teenage Mutant Ninja Turtles & Other Strangeness'' (''TMNT'') is a present-day comic-book role-playing game published by Palladium Books in 1985 that is based on the ''Teenage Mutant Ninja Turtles'' comic book created by Kevin Eastman and Peter Laird and published by Mirage Comics the previous year. Description ''TMNT'' is a role-playing game in which the players take on the roles of anthropomorphic animals that have mutated and become self-aware, taking on human characteristics and interests. The game uses Palladium's Megaversal system first developed for ''Palladium Fantasy Role-Playing Game'' and ''Heroes Unlimited'' in 1983. Character generation Character generation is completely random, and uses a long list of animals; some species have different varieties (most notably dog breeds). Other random determinations are * The reason for the animal's mutation (which can be due to a variety of causes both natural and man-made.) * The animal's mutations (intelligence, human loo ...
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Infobox Game
An infobox is a digital or physical Table (information), table used to collect and present a subset of information about its subject, such as a document. It is a structured document containing a set of attribute–value pairs, and in Wikipedia represents a summary of information about the subject of an Article (publishing), article. In this way, they are comparable to data table (information), tables in some aspects. When presented within the larger document it summarizes, an infobox is often presented in a sidebar (publishing), sidebar format. An infobox may be implemented in another document by transclusion, transcluding it into that document and specifying some or all of the attribute–value pairs associated with that infobox, known as parameterization. Wikipedia An infobox may be used to summarize the information of an article on Wikipedia. They are used on similar articles to ensure consistency of presentation by using a common format. Originally, infoboxes (and templates ...
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Heroes Unlimited
''Heroes Unlimited'' is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system. Description ''Heroes Unlimited'' features superheroes fighting Supervillain, supervillains in a comic book-like world. The game's introduction states that the game was designed to be a "thinking man's" superhero role-playing game where the characters were vulnerable and could not amass an incredible number of skills or abilities. The experience point-system of the game allowed users to defeat one's enemies with heroic sacrifice. Characters in the game are defined by "the eight attributes", skills (dependent on education level), and class, which allows the selection of certain powers or enhanced skills or equipment. The classes include super-powered beings to aliens to technology-based or special-training-based characters. Some c ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics th ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing style ...
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Sexual Orientation
Sexual orientation is an enduring personal pattern of romantic attraction or sexual attraction (or a combination of these) to persons of the opposite sex or gender, the same sex or gender, or to both sexes or more than one gender. Patterns are generally categorized under heterosexuality, homosexuality, and bisexuality, while asexuality (experiencing no sexual attraction to others) is sometimes identified as the fourth category. These categories are aspects of the more nuanced nature of sexual identity and terminology. For example, people may use other labels, such as '' pansexual'' or '' polysexual'', or none at all. According to the American Psychological Association, sexual orientation "also refers to a person's sense of identity based on those attractions, related behaviors, and membership in a community of others who share those attractions". ''Androphilia'' and ''gynephilia'' are terms used in behavioral science to describe sexual orientation as an alternative to a ...
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Homosexuality
Homosexuality is romantic attraction, sexual attraction, or Human sexual activity, sexual behavior between people of the same sex or gender. As a sexual orientation, homosexuality is "an enduring pattern of emotional, romantic, and/or sexual attractions" exclusively to people of the same sex or gender. It also denotes Sexual identity, identity based on attraction, related behavior, and community affiliation. Along with bisexuality and heterosexuality, homosexuality is one of the three main categories of sexual orientation within the heterosexual–homosexual continuum. Although no single theory on the cause of sexual orientation has yet gained widespread support, scientists favor Biology and sexual orientation, biological theories. There is considerably more evidence supporting nonsocial, biological causes of sexual orientation than social ones, especially for males. A major hypothesis implicates the Prenatal development, prenatal environment, specifically the organizationa ...
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Pedophilia
Pedophilia ( alternatively spelled paedophilia) is a psychiatric disorder in which an adult or older adolescent experiences a primary or exclusive sexual attraction to prepubescent children. Although girls typically begin the process of puberty at age 10 or 11, and boys at age 11 or 12, psychiatric diagnostic criteria for pedophilia extend the cut-off point for prepubescence to age 13. People with the disorder are often referred to as pedophiles (or paedophiles). Pedophilia is a paraphilia. In recent versions of formal diagnostic coding systems such as the DSM-5 and ICD-11, "pedophilia" is distinguished from "pedophilic disorder". Pedophilic disorder is defined as a pattern of pedophilic arousal accompanied by either subjective distress or interpersonal difficulty, or having acted on that arousal. The DSM-5 requires that a person must be at least 16 years old, and at least five years older than the prepubescent child or children they are aroused by, for the attraction to be d ...
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Paraphilia
A paraphilia is an experience of recurring or intense sexual arousal to atypical objects, places, situations, fantasies, behaviors, or individuals. It has also been defined as a sexual interest in anything other than a legally consenting human partner. Paraphilias are contrasted with normophilic ("normal") sexual interests, although the definition of what makes a sexual interest normal or atypical remains controversial. The exact number and taxonomy of paraphilia is under debate; Anil Aggrawal has listed as many as 549 List of paraphilias, types of paraphilias. Several sub-classifications of paraphilia have been proposed; some argue that a fully dimensional, spectrum, or complaint-oriented approach would better reflect the evident diversity of human sexuality. Although paraphilias were believed in the 20th century to be rare among the general population, subsequent research has indicated that paraphilic interests are relatively common. Etymology Coinage of the term ''paraphil ...
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Torture
Torture is the deliberate infliction of severe pain or suffering on a person for reasons including corporal punishment, punishment, forced confession, extracting a confession, interrogational torture, interrogation for information, or intimidating third parties. definitions of torture, Some definitions restrict torture to acts carried out by the state (polity), state, while others include non-state organizations. Most victims of torture are poor and marginalized people suspected of crimes, although torture against political prisoners, or during armed conflict, has received disproportionate attention. Judicial corporal punishment and capital punishment are sometimes seen as forms of torture, but this label is internationally controversial. A variety of methods of torture are used, often in combination; the most common form of physical torture is beatings. Beginning in the twentieth century, many torturers have preferred non-scarring or psychological torture, psychological meth ...
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Near-death Experience
A near-death experience (NDE) is a profound personal experience associated with death or impending death, which researchers describe as having similar characteristics. When positive, which the great majority are, such experiences may encompass a variety of sensations including detachment from the body, feelings of levitation, total serenity, security, warmth, joy, the experience of absolute dissolution, review of major life events, the presence of a light, and seeing dead relatives. While there are common elements, people's experiences and their interpretations of these experiences generally reflect their Culture, cultural, philosophy, philosophical, or religion, religious beliefs. NDEs usually occur during reversible clinical death. Explanations for NDEs vary from scientific to religious. Neuroscience research hypothesizes that an NDE is a wikt:subjective#Adjective, subjective hallucination, phenomenon resulting from "disturbed bodily multisensory integration" that occurs du ...
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Demonic Possession
Spirit Possession is an altered state of consciousness and associated behaviors which are purportedly caused by the control of a human body and its functions by Supernatural#Spirit, spirits, ghosts, demons, angels, or Deity, gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Hinduism, Islam, Christianity,Mark 5:9, Luke 8:30 Judaism, Wicca, Haitian Vodou, Dominican Vudú, and Southeast Asian, African, and Indigenous peoples of the Americas, Native American traditions. Depending on the cultural context in which it is found, possession may be thought of as voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. The experience of spirit possession sometimes serves as evidence in support of belief in the existence of spirits, deities or demons. In a 1969 study funded by the National Institute of Mental Health, spirit-possession beliefs were found to exist in 74% of a sample of 488 societies i ...
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Character Creation
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a characterization, direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social Attribute (role-playing games), attributes and skill (role-playing games), skills in terms of the specific game's Game mechanics, mechanics. It may also include informal descriptions of the character's Human physical appearance, physical appearance, Personality psychology#What is personality?, personality, personal back-story ("background"), and Personal property, possessions. Games with a fantasy setting may include traits such as fantasy race, race, character class, class, or species. Character creation is the first step taken by the players (as opposed to the gamemaster) in preparation for a game. Character advancement Character a ...
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