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Teenage Mutant Ninja Turtles Legends
''Teenage Mutant Ninja Turtles Legends'' is a role-playing video game based on the ''Teenage Mutant Ninja Turtles'' franchise, primarily on the 2012 series, developed and published by Ludia. It was released for iPhone, iPad, Android, and Kindle Fire in June 2016. It follows a free-to-play business model. Gameplay In ''Legends'', players take control of a group of mutants populated by characters from the ''Teenage Mutant Ninja Turtles'' franchise (primarily the characters from the 2012 series, but other iterations of certain characters also appear) to combat and defeat other similar groups encountered in the game. Rewards are given for every victory and are either selected at random based on the stage played or by a prize wheel that will spin until a tap from the player stops it. Certain rewards will allow players to summon and collect other characters (both heroes and villains) for use in battle. Story Mode The game's story mode features an original story set within the u ...
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Ludia
Ludia is a Canadian video game developer based in Montreal, Quebec that creates and distributes cross-platform digital games with mass consumer appeal. Ludia produces original and branded properties based on game shows, television series, movies, books, and board games. In addition to developing games for Facebook, iOS, Android and Amazon, Ludia has created games for Nintendo DS, Microsoft Windows, Mac, PlayStation 3, Xbox 360, with Kinect, and Wii in the past. The company works with the owners of original and branded properties such as Fremantle, DreamWorks Animation, Universal, Sony, CBS, BBC Worldwide, MGM Television, Disney, Nickelodeon and creates video games based on brands such as ''The Price Is Right'', ''Family Feud''/''Family Fortunes'', ''Press Your Luck'', ''The 10,000 Dollar Pyramid'', ''Hollywood Squares'', '' Hole in the Wall'', ''Are You Smarter Than A 5th Grader?'', ''The Weakest Link'' and ''Who Wants To Be A Millionaire''. In addition to game show pro ...
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Shuriken
A is a Japanese concealed weapon used by samurai or ninja or in martial arts as a hidden dagger or '' metsubushi'' to distract or misdirect. History The origins of the ''bo-shuriken'' in Japan are still unclear, despite continuing research. This is partly because shurikenjutsu was a secret art and also due to the fact that throughout early Japanese history there were many independent exponents of the skill of throwing long, thin objects. The earliest-known reference to a school teaching shurikenjutsu is Ganritsu Ryu, active during the 17th century. This school utilized a long, thin implement with a bulbous head, thought to be derived from the arrow. Surviving examples of blades used by this school appear to combine an arrow's shape with that of a needle traditionally used in Japanese leatherwork and armor manufacture. There are earlier mentions in written records, such as the , of the standard knife and short sword being thrown in battle. Miyamoto Musashi is said ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decade ...
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IOS Games
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long and wide, with an area of . Population was 2,299 in 2021 (down from 3,500 in the 20th century). Ios is part of the Thira regional unit. Chora The Port of Ios is at the head of the Ormos harbour in the northwest. There is a path up the nearby hill to Chora, named after the Greek word for the main village on an island. Chora is a white and cycladic village, full of stairs and narrow paths that make it inaccessible for cars. Today, the main path through this village is completely taken over by tourism with restaurants, boutiques, bars and discothèques catering to visitors. Apart from the port and the village of Chora, Ios has a few small settlements that consist of groups of spread out houses in the background of major beaches (Theo ...
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Android (operating System) Games
Android most commonly refers to: * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), a mobile operating system primarily developed by Google * Android TV, a operating system developed by Google for Smart TVs Android may also refer to: Science and technology * The Android mascot, the mascot of the Android operating system Arts and entertainment Film * ''Android'' (film), a 1982 film directed by Aaron Lipstadt * ''Android'', the Russian title for the 2013 film '' App'' Music * The Androids, an Australian rock band * "Android" (song), a 2012 song by TVXQ * "Android", a song by Green Day from the album '' Kerplunk'' * "Android", a song on The Prodigy's '' What Evil Lurks'' EP Games * ''Android'' (board game), published by Fantasy Flight Games Other uses in arts and entertainment * Amazo, DC Comics character aka The Android * ''The Android'' (novel), by K. A. Applegate * Android 18, ''Dragon Ball'' manga chara ...
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2016 Video Games
Sixteen or 16 may refer to: *16 (number) *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music * The Sixteen, an English choir * 16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *" Six7een", by Hori7on, 2023 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by Highly Suspect ...
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Role-playing Video Games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Video Games Based On Teenage Mutant Ninja Turtles
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mecha ...
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ...
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Gamezebo
''Gamezebo'' (sometimes stylized ''GameZebo'') is a website which reports on and reviews video games. Founded in 2005 by Joel Brodie, it was billed as the first website to solely cover casual games and expanded its scope to social games in 2009. After being acquired by the causal game company iWin in 2016, ''Gamezebo'' was redesigned and expanded its coverage to PC games. ''Gamezebo'' is based in Walnut Creek, California. History ''Gamezebo'' was launched in 2005. It was founded by Joel Brodie, the former head of business development at Yahoo! Games. Brodie found that many video game publications "looked down" on casual games and started the website to review and cover news on the genre. It was billed as the first website which solely covered casual games. ''Gamezebo'' and the Casual Games Association launched the Zeebys in 2007, which were awarded to casual games. Voting was open to members of the public. In 2008, it held another installment of the Zebbys which was aire ...
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Teenage Mutant Ninja Turtles (2012 TV Series)
''Teenage Mutant Ninja Turtles'' is an American animated television series developed by Ciro Nieli, Joshua Sternin, and Jennifer Ventimilia for Nickelodeon, based on the characters created by Kevin Eastman and Peter Laird. The series begins with the Turtles emerging from their sewer home for the first time, using their '' ninjutsu'' training to fight enemies in present-day New York City. The series ran in the United States from September 28, 2012, to November 12, 2017. The series was first announced in October 2009, following the news that Nickelodeon's parent company Viacom had acquired the rights to the ''Teenage Mutant Ninja Turtles'' franchise. The show was created to reach a core audience of boys aged 6 to 11; it was one half of Nickelodeon's strategy to reboot two established brands for new viewers, coinciding with Nickelodeon Animation Studio's development of new '' Winx Club'' episodes for girls. It was produced by Nickelodeon Animation Studio and LowBar Product ...
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Teenage Mutant Ninja Turtles Video Games
Adolescence () is a transitional stage of human physical and psychological development that generally occurs during the period from puberty to adulthood (typically corresponding to the age of majority). Adolescence is usually associated with the teenage years, but its physical, psychological or cultural expressions may begin earlier or end later. Puberty typically begins during preadolescence, particularly in females. Physical growth (particularly in males) and cognitive development can extend past the teens. Age provides only a rough marker of adolescence, and scholars have not agreed upon a precise definition. Some definitions start as early as 10 and end as late as 30. The World Health Organization definition officially designates adolescence as the phase of life from ages 10 to 19. Biological development Puberty in general Puberty is a period of several years in which rapid physical growth and psychological changes occur, culminating in sexual maturity. The average age ...
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