Team Fortress 2
''Team Fortress 2'' (''TF2'') is a Multiplayer video game, multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and its 1999 remake, ''Team Fortress Classic''. It was released in October 2007 as part of ''The Orange Box'' for Microsoft Windows and the Xbox 360, and was ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support macOS in June 2010 and Linux in February 2013. It was made free-to-play in June 2011, and is distributed online through Valve's digital retailer, Steam (service), Steam. Players join one of two teams—RED and BLU—and choose one of nine character classes to play as in game modes such as capture the flag and King of the Hill (game), king of the hill. Its development was led by John Cook and Robin Walker (game designer), Robin Walker, the d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Robin Walker (game Designer)
Robin Walker (born 1975) is an Australian video game designer best known for co-developing ''Quake Team Fortress'', ''Team Fortress Classic'', ''Team Fortress 2'', and '' Half-Life: Alyx''. Career Walker attended RMIT University in Melbourne, Australia. Together with John Cook and Ian Caughley, Walker started working on ''Team Fortress'' as a mod for id Software's ''QuakeWorld'' in 1996. Due to the popularity of the product, the team was hired by the then-small Valve to work on ''Team Fortress Classic'' and later on ''Team Fortress 2''. Walker has played development roles in various Valve games, including ''Half-Life 2'' and ''Dota 2''. More recently, Walker has been focused on the collision of economics and game design, in an attempt to transform ''Team Fortress 2'' into a free-to-play, microtransaction-based game. Walker worked on Valve's flagship virtual reality game, '' Half-Life: Alyx'', released on March 23, 2020. Influences and philosophy Walker used ''Team Fort ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Valve Corporation
Valve Corporation, also known as Valve Software, is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the game franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress 2, Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by the former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success and had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' (2004), the Episodic video game, episodic sequels ''Half-Life 2: Episode One'' (2006) and ''Half-Life 2: Episode Two, Episode Two'' (2007), the mult ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Team Fortress Classic
''Team Fortress Classic'' is a first-person shooter game developed by Valve Corporation, Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on ''Team Fortress'', a Mod (video gaming), mod for the 1996 game ''Quake (video game), Quake''. The game puts two teams against each other in Online Multiplayer, online multiplayer matches; each member plays as one of nine Character class, classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player. Valve hired the developers of the ''Team Fortress'' mod to develop ''Team Fortress Classic'' using its GoldSrc engine (used in their 1998 game ''Half-Life (video game), Half-Life'') to promote the ''Half-Life'' software development kit. It received generally positive reviews, although the graphics were a point for criticism. In 2000, Valve released a standalone version, ''Team Fortress 1.5'', with new character models, maps a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Norman Rockwell
Norman Percevel Rockwell (February 3, 1894 – November 8, 1978) was an American painter and illustrator. His works have a broad popular appeal in the United States for their reflection of Culture of the United States, the country's culture. Rockwell is most famous for the cover illustrations of everyday life he created for ''The Saturday Evening Post'' magazine over nearly five decades. Among the best-known of Rockwell's works are the ''Willie Gillis'' series, ''Rosie the Riveter#Saturday Evening Post, Rosie the Riveter'', the ''Four Freedoms (Norman Rockwell), Four Freedoms'' series, ''Saying Grace (Rockwell), Saying Grace'', and ''The Problem We All Live With''. He is also noted for his 64-year relationship with the Boy Scouts of America (BSA), during which he produced covers for their publication ''Boys' Life'' (now ''Scout Life''), calendars, and other illustrations. These works include popular images that reflect the Scout Promise, Scout Oath and ''Scout Law'' such as ''The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dean Cornwell
Dean Cornwell (March 5, 1892 – December 4, 1960) was a left-handedDean Cornwell at the National Museum of American Illustration; published no later than September 2, 2016 American and ist. His s were frequently featured in popular magazines and books as literary illus ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer Computer hardware, hardware or software, that is announced to the general public but is late, never actually manufactured, or officially canceled. Use of the word has broadened to include products such as automobiles. Vaporware is often announced months or years before its purported release, with few details about its development being released. Developers have been accused of intentionally promoting vaporware to keep customers from switching to competing products that offer more features. ''Network World'' magazine called vaporware an "epidemic" in 1989 and blamed the press for not investigating if developers' claims were true. Seven major companies issued a report in 1990 saying that they felt vaporware had hurt the industry's credibility. The United States accused several companies of announcing vaporware early enough to violate Competition law, antitrust laws, but few have been found guilty. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Wired News
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several international editions, including ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Character Class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |