TX Digital Illusions
TX Digital Illusions was a video game developer located in Bryan, Texas. It was formed in the mid 1980s by Gordon Walton, Mike Jones, Rob Brannon, Don Gilman and others from Applied Computing Services about 1986, a small IT service firm. It ended up merging into Three-Sixty Pacific about 1989. Games *''Sub Battle Simulator'' (Epyx) - Mac/PC/Atari 800/Amiga/Apple *''PT-109'' ( Spectrum Holobyte) - Mac/PC *'' Shard of Spring'' ( SSI) - PC *''F-15 Strike Eagle'' (MicroProse) - Amiga *''Harpoon'' (Three-Sixty Pacific Three-Sixty Pacific is an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts, they were acquired by IntraCorp Entertainment Inc. in 1994. Games They have developed the most ...) - PC/Mac Companies based in Bryan, Texas Defunct video game companies of the United States Video game development companies {{US-videogame-company-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bryan, Texas
Bryan is a city and the county seat of Brazos County, Texas, United States. It is located in the heart of the Brazos Valley (East and Central Texas). As of the 2020 census, the city had a population of 83,980. Bryan borders the city of College Station, which lies to its south. Together they are referred to as the Bryan–College Station metropolitan area, which has a population of more than 250,069. History The area around Bryan was part of a land grant to Moses Austin by Spain. Austin's son, Stephen F. Austin, helped bring settlers to the area. Among the settlers was William Joel Bryan, the nephew of Stephen Austin. In 1866 the county seat of Brazos County was changed from Boonville to Bryan, and a post office was opened. In 1867, after many delays caused by the Civil War, the Houston and Texas Central Railroad, which had only previously gotten as far as Millican, finally reached Bryan. A short time later, in 1871, the city of Bryan became incorporated. Just south of Brya ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gordon Walton
(Conrad) Gordon Walton, Jr. (born 1956) is an American video game developer and executive producer who has worked with many North American online game companies, from Maxis to Electronic Arts to Sony Online to BioWare. Since 1977 he has personally developed over thirty games, and overseen development of hundreds more, working as a producer, vice-president or executive producer. He is currently Executive Producer of the Kickstarter-backed MMORPG Crowfall. Biography Walton was born on March 2, 1956, in Houston, Texas, to Conrad G. Walton, Sr., an architect, and Rilda Akin, an artist. Roberta Agnes (Robin) Hensley and Evelyn Coleman (Eve) Lowey are his siblings. He attended Spring Woods High School in Houston, and then enlisted in the U.S. Army from 1974 to 1977, attaining the rank of Sergeant. He was stationed at Fort Ord, Fort Gordon, Fort Hood, Fort Chaffee, and Kaiserslautern, Germany. In 1977 he left the army to enroll at Texas A&M University, and continued serving in the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Three-Sixty Pacific
Three-Sixty Pacific is an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts, they were acquired by IntraCorp Entertainment Inc. in 1994. Games They have developed the most popular naval game ever (according to MobyGames) called ''Harpoon'' (1989) (a masterpiece based on Larry Bond's tabletop wargame that was inducted into Computer Gaming 150 Best Games of All Time and is still regarded today as the best naval simulation ever produced), Harpoon 2 (1992), and Harpoon 3. They also made the ever popular Theatre of War (1992), which is considered one of the first multiplayer RTS games of all time. They developed a World War II naval strategy game called "Victory at Sea" (1993) which was a Mac (only?) computer game. They published the game Dark Castle in 1987 and Armor Alley in 1990, both for the Macintosh computer. Other games published: Thud Ridge: American Aces In 'Nam (1987/88), Das Boot (1992), Blue ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sub Battle Simulator
''Sub Battle Simulator'' is a naval combat simulation game released by Epyx in 1987. The game was developed by Digital Illusions, Inc. It was released for the Amiga, Apple IIGS, Commodore 64, Atari ST, Macintosh, MS-DOS, and the Tandy Color Computer 3. Description ''Sub Battle Simulator'' sets the action in times of World War 2, with the player on the American or German side. There are 36 German missions and 24 American missions in which the player can command six different submarines. The player is responsible for navigation, using five different levels of mapping, attacks' planning based on weather and surroundings as well as paying attention to the radar. The game gives the possibility to play underwater or on the surface. A player can choose target practice, individual missions or war commands as either a German or an American submarine Captain. Reception Game reviewers Hartley and Pattie Lesser complimented the game in their "The Role of Computers" column in ''Dragon'' #12 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PT-109 (video Game)
''PT-109'' is a naval simulation video game developed by Digital Illusions and Spectrum HoloByte in 1987 for the Macintosh and MS-DOS. This game is roughly based on the events involving the Motor Torpedo Boat PT-109. Plot The game starts in the practice-tactics mode. In this mode, new players learn how to operate the boat, fire torpedoes, read radar on different displays, when to use the engine muffler for a quieter approach, how to operate smoke screens, and how to find other weaponry. Players also learn the history of the craft, as some patrol boats can be piloted only during specific stages of World War II. Additional features of the game include four difficulty levels, radio messages to the player's base for additional air or ship support, automatic pilot, and assigned patrols. Development A remake of ''PT-109'', called ''PT Boat Simulator'', was released for DOS PC in 1994. Reception A ''Computer Gaming World'' reviewer in 1988 called ''PT-109'' "a remarkable achievement", ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shard Of Spring
''Shard of Spring'' is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. ''Shard of Spring'' tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch. The game was generally well received upon its release and was followed by a sequel titled '' Demon's Winter'' in 1988. Gameplay The player's party in ''Shard of Spring'' can be made up of at least two human, dwarf, elf, troll or gnome adventurers, each of whom can be either a warrior or a wizard (both classes have very different set of traits to assign points to). The game's game world system is displayed in the top-down view, and the combat system for the fights (mostly random encounters) is similar to turn-based tactical war games. Its spell system is based on five elements: fire, metal, wind, ice and spirit. Plot For two centuries, a small island of Ymro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategic Simulations, Inc
Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking '' Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired programmers John Lyons, who wrote '' Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote ''Computer Ambush''. Both games were written in BASIC as were many of SSI's early games. Although Billings e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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F-15 Strike Eagle (video Game)
''F-15 Strike Eagle'' is an F-15 Strike Eagle combat flight simulator originally released for the Atari 8-bit family in 1984 by MicroProse then ported to other systems. It is the first in the ''F-15 Strike Eagle'' series followed by '' F-15 Strike Eagle II'' and '' F-15 Strike Eagle III''. An arcade version of the game was released simply as ''F-15 Strike Eagle'' in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU. Gameplay The game begins with the player selecting Libya (much like Operation El Dorado Canyon), the Persian Gulf, or Vietnam as a mission theater. Play then begins from the cockpit of an F-15 already in flight and equipped with a variety of missiles, bombs, drop tanks, flares and chaff. The player flies the plane in combat to bomb various targets including a primary and secondary target while also engaging in air-to-air combat with enemy fighters. The game ends when either the player's plane cras ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroProse
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the MicroPr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |