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TRILL (computing)
TRILL (Transparent Interconnection of Lots of Links) is a networking protocol for optimizing bandwidth and resilience in Ethernet networks, implemented by devices called TRILL switches. TRILL combines techniques from bridging and routing, and is the application of link-state routing to the VLAN-aware customer-bridging problem. Routing bridges (RBridges) are compatible with, and can incrementally replace, previous IEEE 802.1 customer bridges. TRILL Switches are also compatible with IPv4 and IPv6, routers and end systems. They are invisible to current IP routers, and like conventional routers, RBridges terminate the broadcast, unknown-unicast and multicast traffic of DIX Ethernet and the frames of IEEE 802.2 LLC including the bridge protocol data units of the Spanning Tree Protocol. TRILL was designed as a successor to the Spanning Tree Protocol, both having been created by the same person, Radia Perlman. The catalyst for TRILL was an event at Beth Israel Deaconess Medical Cen ...
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TRILL
TRILL (Transparent Interconnection of Lots of Links) is a networking protocol for optimizing bandwidth and resilience in Ethernet networks, implemented by devices called TRILL switches. TRILL combines techniques from bridging and routing, and is the application of link-state routing to the VLAN-aware customer-bridging problem. Routing bridges (RBridges) are compatible with, and can incrementally replace, previous IEEE 802.1 customer bridges. TRILL Switches are also compatible with IPv4 and IPv6, routers and end systems. They are invisible to current IP routers, and like conventional routers, RBridges terminate the broadcast, unknown-unicast and multicast traffic of DIX Ethernet and the frames of IEEE 802.2 LLC including the bridge protocol data units of the Spanning Tree Protocol. TRILL was designed as a successor to the Spanning Tree Protocol, both having been created by the same person, Radia Perlman. The catalyst for TRILL was an event at Beth Israel Deaconess Medi ...
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Beth Israel Deaconess Medical Center
Beth Israel Deaconess Medical Center (BIDMC) in Boston, Massachusetts is a teaching hospital of Harvard Medical School and one of the founding members of Beth Israel Lahey Health. It was formed out of the 1996 merger of Beth Israel Hospital (founded in 1916 by the Jewish community) and New England Deaconess Hospital (founded in 1896 by Methodist deaconesses). Among independent teaching hospitals, Beth Israel Deaconess Medical Center has ranked in the top three recipients of biomedical research funding from the National Institutes of Health. Research funding totals nearly $200 million annually. BIDMC researchers run more than 850 active sponsored projects and 200 clinical trials. The Harvard-Thorndike General Clinical Research Center, the oldest clinical research laboratory in the United States, has been located on this site since 1973. Overview BIDMC is one of the largest hospitals in New England, is affiliated with Joslin Diabetes Center and is a research partner of Dana-Fa ...
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Type–length–value
Within communication protocols, TLV (type-length-value or tag-length-value) is an encoding scheme used for informational elements. A TLV-encoded data stream contains code related to the record type, the record value's length, and finally the value itself. Details The type and length are fixed in size (typically 1–4 bytes), and the value field is of variable size. These fields are used as follows: ; Type: A binary code, often simply alphanumeric, which indicates the kind of field that this part of the message represents; ; Length: The size of the value field (typically in bytes); ; Value: Variable-sized series of bytes which contains data for this part of the message. Some advantages of using a TLV representation data system solution are: * TLV sequences are easily searched using generalized parsing functions; * New message elements which are received at an older node can be safely skipped and the rest of the message can be parsed. This is similar to the way that unknown XML ...
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Connectionless-mode Network Service
Connectionless-mode Network Service (CLNS) or simply Connectionless Network Service is an OSI network layer datagram service that does not require a circuit to be established before data is transmitted, and routes messages to their destinations independently of any other messages."Section 3: Definition of the Connectionless-Mode Service"
''ITU-T Recommendation X.213: Open Systems Interconnection – Network service definition'', International Telecommunication Union, October 2001

, Chapter 2, Section 1 in ''IS-IS Network Design Solutions'', Cisco Press, 7 February 2002,
As such it is a "
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Layer 2
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between nodes on a network segment across the physical layer. The data link layer provides the functional and procedural means to transfer data between network entities and may also provide the means to detect and possibly correct errors that can occur in the physical layer. The data link layer is concerned with local delivery of frames between nodes on the same level of the network. Data-link frames, as these protocol data units are called, do not cross the boundaries of a local area network. Inter-network routing and global addressing are higher-layer functions, allowing data-link protocols to focus on local delivery, addressing, and media arbitration. In this way, the data link layer is analogous to a neighborhood traffic cop; it endeavors to arbitrate between parties contending for access to a medium, without con ...
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Broadcast
Broadcasting is the data distribution, distribution of sound, audio audiovisual content to dispersed audiences via a electronic medium (communication), mass communications medium, typically one using the electromagnetic spectrum (radio waves), in a :wikt:one-to-many, one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and radio receiver, receivers. Before this, most implementations of electronic communication (early radio, telephone, and telegraph) were wikt:one-to-one, one-to-one, with the message intended for a single recipient. The term ''broadcasting'' evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as ...
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Multicast
In computer networking, multicast is a type of group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast differs from physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be im ...
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Frame (networking)
A frame is a digital data transmission unit in computer networking and telecommunications. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing. A frame typically includes frame synchronization features consisting of a sequence of bits or symbols that indicate to the receiver the beginning and end of the payload data within the stream of symbols or bits it receives. If a receiver is connected to the system during frame transmission, it ignores the data until it detects a new frame synchronization sequence. Packet switching In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header follo ...
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Distribution Tree
Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a variable **Cumulative distribution function, in which the probability of being no greater than a particular value is a function of that value *Frequency distribution, a list of the values recorded in a sample * Inner distribution, and outer distribution, in coding theory *Distribution (differential geometry), a subset of the tangent bundle of a manifold * Distributed parameter system, systems that have an infinite-dimensional state-space *Distribution of terms, a situation in which all members of a category are accounted for *Distributivity, a property of binary operations that generalises the distributive law from elementary algebra *Distribution (number theory) *Distribution problems, a common type of problems in combinatorics where the goal ...
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Unicast
Unicast is data transmission from a single sender (red) to a single receiver (green). Other devices on the network (yellow) do not participate in the communication. In computer networking, unicast is a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address. Unicast is in contrast to multicast and broadcast which are one-to-many transmissions. Internet Protocol unicast delivery methods such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are typically used. See also * Anycast * Broadcast, unknown-unicast and multicast traffic * IP address * IP multicast * Routing Routing is the process of selecting a path for traffic in a Network theory, network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched ... References External links * Internet archit ...
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Optimal Path
Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criteria, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries. In the more general approach, an optimization problem consists of maximizing or minimizing a real function by systematically choosing input values from within an allowed set and computing the value of the function. The generalization of optimization theory and techniques to other formulations constitutes a large area of applied mathematics. Optimization problems Optimization problems can be divided into two categories, depending on whether the variables a ...
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Link-state Routing Protocol
Link-state routing protocols are one of the two main classes of routing protocols used in packet switching networks for computer communications, the others being distance-vector routing protocols. Examples of link-state routing protocols include Open Shortest Path First (OSPF) and Intermediate System to Intermediate System (IS-IS). The link-state protocol is performed by every ''switching node'' in the network (i.e., nodes which are prepared to forward packets; in the Internet, these are called Router (computing), routers). The basic concept of link-state routing is that every node constructs a ''map'' of the connectivity to the network in the form of a graph theory, graph, showing which nodes are connected to which other nodes. Each node then independently calculates the next best logical ''path'' from it to every possible destination in the network. Each collection of best paths will then form each node's routing table. This contrasts with distance-vector routing protocols, whi ...
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