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Symphony Of The Night
''Castlevania: Symphony of the Night'' is an action role-playing game developed and published by Konami for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to '' Castlevania: Rondo of Blood'', taking place four years later. It features Dracula's dhampir son Alucard (returning from '' Castlevania III: Dracula's Curse'') as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in '' Castlevania II: Simon's Quest''. ''Symphony of the Night'' initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread accla ...
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Alucard (Castlevania)
, better known as , is a fictional character in Konami's ''Castlevania'' series of video games. His first appearance in the series was in the 1989 game '' Castlevania III: Dracula's Curse'', but he is best known for his role in the critically acclaimed '' Castlevania: Symphony of the Night'', released in 1997. His design in ''Symphony of the Night'' was created by Ayami Kojima, marking her first contribution to the ''Castlevania'' franchise. In the series, Alucard is the son of Dracula, the antagonist of the ''Castlevania'' series. Due to his human mother, Lisa, Alucard is a dhampir, a half-human, half-vampire. His mother's death and admonition not to hate humanity caused him to take up arms against his father. In ''Dracula's Curse'' and ''Castlevania Legends'', he fights against his father alongside the vampire hunters of the Belmont clan, and he is featured as the protagonist of ''Symphony of the Night''. Alucard additionally is present in '' Castlevania: Aria of Sorrow'' a ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: '' Temple of Apshai'' (1979) and its sequel '' Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), ''Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (198 ...
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Inverted Castle
The Inverted Castle is a setting in the video game '' Castlevania: Symphony of the Night'' (1997), which was designed by Koji Igarashi. Players control the protagonist Alucard as they explore Dracula's Castle. Upon defeating Shaft, a minion of Dracula, players are able to enter the Inverted Castle, an upside down version of the original castle. The Inverted Castle was included because the designers wanted to add more content without having to create new assets. The Inverted Castle served as inspiration for multiple games, such as 2014's '' Strider'' and Igarashi's '' Bloodstained: Ritual of the Night''. The Inverted Castle received generally mixed reception. Some critics, such as those for ''IGN'', ''GamePro'', and ''Edge'' felt it was one of the best gaming moments, citing how it is designed to be playable in both orientations. Staff for ''IGN'' and '' The Escapist'' felt it was an important factor to why ''Symphony of the Night'' was so good. Other critics, such as ''USgamer'' st ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
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Hardware support of smooth scrolling backgrounds is built into many arcade games and some game consoles and home computers, including



Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster- ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # ''1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # '' Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # '' Edge'' – 2000, 2015, 2017 # '' Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # '' FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # '' Gamecenter'' - 2000 # '' Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' ...
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Cult Video Game
A cult following refers to a group of Fan (person), fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some List of art media, medium. The lattermost is often called a cult classic. A film, book, musical artist, television series, or video game, among other things, is said to have a cult following when it has a small but very passionate fandom, fanbase. A common component of cult followings is the emotional attachment the fans have to the object of the cult following, often identifying themselves and other fans as members of a community. Cult followings are also commonly associated with niche markets. Cult media are often associated with Subculture, underground culture, and are considered too :wikt:eccentric, eccentric or anti-establishment to be appreciated by the Public, general public or to be widely commercially successful. Many cult fans express their devotion with a level of irony ...
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Sleeper Hit
In the entertainment industry, a sleeper hit is a film, television series, music release, video game, or some other entertainment product that was initially unsuccessful on release but became a success later on. A sleeper hit may have little promotion or lack a successful launch but gradually develops a fan following that garners it media attention, which in turn increases its public exposure and public interest in the product. In film Some sleeper hits in the film industry are strategically marketed for audiences subtly, such as with sneak previews a couple of weeks prior to release, without making them feel obliged to see a heavily promoted film. This alternative form of marketing strategy has been used in sleeper hits such as ''Sleepless in Seattle'' (1993), the Oscar winner '' Forrest Gump'' (1994), '' My Best Friend's Wedding'' (1997), '' There's Something About Mary'' (1998), and ''The Sixth Sense'' (1999). Screenings for these films are held in an area conducive to the f ...
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Simon's Quest
''Castlevania II: Simon's Quest'' is an action-adventure platform video game developed and published by Konami. It was originally released in Japan in 1987 for the Famicom Disk System, and in North America in 1988 for the Nintendo Entertainment System, respectively. It is the second ''Castlevania'' game released for the NES, following the original ''Castlevania'' in 1986. Set sometime after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Dracula's body was split into five parts, which Simon must find and bring to the ruins of Castle Dracula in order to defeat him. The game notably deviates from the traditional platforming of its predecessor, incorporating role-playing and open world elements. Gameplay Gameplay of ''Castlevania II: Simon's Quest'' departs from the standard platforming genre of the first ''Castlevania'' ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side- quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is somet ...
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Dracula's Curse
''Castlevania III: Dracula's Curse'' is an action-adventure platform video game developed and published by Konami for the Nintendo Entertainment System. It was released in Japan in 1989, and in North America in 1990, and in Europe by Palcom in 1992. It was later released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U. ''Castlevania III: Dracula's Curse'' is the third installment in the ''Castlevania'' video game series. It is a prequel to the original ''Castlevania'', set a few centuries before the events of the original game. The game's protagonist is Trevor C. Belmont, an ancestor of the original hero Simon Belmont. Gameplay ''Castlevania III'' abandons the action-adventure and role-playing elements of its immediate predecessor '' Castlevania II: Simon's Quest'' and returns to the platform game roots of the first ''Castlevania'' title. Unlike ''Castlevania'', however, ''Castlevania III'' is non-linear: Trevor, the main character, can be assisted by one of three po ...
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