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Symbiocom
''Symbiocom'' (also known as ''Syn-Factor'') is a first person adventure game developed by Istvan Pely in 1998. It is a pseudo-sequel to '' Majestic Part I: Alien Encounter'' (1995) and the predecessor to ''Zero Critical'' (1999). Plot The player is a new service technician aboard ''I.S.T. Rident'', a class B space-faring passenger liner in the ''Delta quadrant''. Implanted into the player's brain is a "symplant" (or simply, a "sym"), a symbiotic artificial intelligence designed by ''SYNSYM Corporation'' to act as a companion as well as a tool to help people in scientific and technical disciplines work more efficiently. The Rident was experiencing a problem with its artificial gravity generators, and as a maintenance engineer, the player was assigned to fix the ship's G_ gravity arrays. As a safety measure, Captain Roland Tailor and co-pilot Yuri Ruport decided to keep the ship's worm-drive off-line while the gravity generator is being worked on. Disabling the worm-drive signif ...
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Istvan Pely
Istvan Pely (born in 1974), is a Hungarian-American computer artist and game developer. He works at Bethesda Game Studios, specializing in art direction and 3D graphics. His interest in video games began when his father brought home an Apple IIe; Pely enjoyed playing adventure games such as ''Dragon World'' and '' Wrath of Denethenor''. He recalls that he "was really drawn to games as a storytelling medium, as well as an interesting challenge in the visual arts." Pely began studying a computer science major at Loyola University Maryland. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as 3D Studio, Photoshop, Premiere A première, also spelled premier ...
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Zero Critical
''Zero Critical'' (also known as ''Satin Rift'') is an adventure science fiction PC game developed independently by Istvan Pely and published by Bethesda Softworks. It is a 2D third-person game with an emphasis on story and characters. The game was intended as a direct sequel to ''Majestic (Part I: Alien Encounter)'' (1995) as it concludes the events of that game. Zero Critical is notable for its scientific realism. Development The game is a traditional 2D game created in Director. Istvan Pely began developing the game circa 1997 with his team, Sherban Young (screenplay writer) and Seth W. Jones (musician and sound editor). It was initially titled ''Satin Rift'' but it was subsequently published by Bethesda Softworks in 1999 under the name ''Zero Critical''. The game was set to take place a year after the events of Symbiocom to which there are very few references. Zero-Critical was rather intended as a direct sequel to '' Majestic Part I: Alien Encounter'' as it concludes the ...
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Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function. In 2021, Microsoft purchased ZeniMax, maintaining that the company will continue to operate as a separate business. History 1986–1994: Early years Prior to founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries. After finishing grad school, he was hired by the American Broadcasting Company, where he wrote several memos about "the importance of alternative distribution systems and how satellites ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek man ...
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Point-and-click Adventure Games
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means su ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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First-person Adventure Games
First person or first-person may refer to: * First person (ethnic), indigenous peoples, usually used in the plural * First person, a grammatical person * First person, a gender-neutral, marital-neutral term for titles such as first lady and first gentleman * First-person view (radio control), a method of piloting a radio-controlled vehicle Arts and entertainment * ''First Person'' (1960 TV series), a Canadian drama series * ''First Person'' (2000 TV series), an American series created by Errol Morris * First-person (gaming), a graphical perspective used in video games * ''First Person'' (radio program), an Australian biography program 2002–2012 * First-person narrative, a mode of storytelling * First-person interpretation, in museum theatre, a dramatic presentation of museum materials * "1st Person", a song by Stone Sour from '' Come What(ever) May'' See also * First man or woman (other) * Second person (other) * Third person (other) Third pe ...
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Bethesda Softworks Games
Bethesda originally referred to the Pool of Bethesda, a pool in Jerusalem, described in the New Testament story of the healing the paralytic at Bethesda. It may also refer to: Places Antigua and Barbuda *Bethesda, Antigua and Barbuda Canada *Bethesda, Simcoe County, Ontario, Canada *Bethesda, York Regional Municipality, Ontario, Canada South Africa *Nieu-Bethesda, South Africa Suriname *Bethesda, Suriname, a former leper colony United Kingdom *Bethesda, Gwynedd, Wales **Bethesda Athletic F.C. **Bethesda RFC, a rugby union team *Bethesda, Pembrokeshire, Wales United States *Bethesda, Arkansas *Bethesda, Chatham County, Georgia *Bethesda, Greene County, Georgia *Bethesda, Davidson County, North Carolina *Bethesda, Durham County, North Carolina *Bethesda, Iowa *Bethesda, Maryland **Bethesda station, a Washington Metro station in Bethesda, Maryland **Bethesda Naval Hospital (now Walter Reed National Military Medical Center) *Bethesda (Ellicott City, Maryland), a plantation house ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games ( text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include '' Zork'', '' King's Quest'', '' Monkey Island'', and '' Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text comm ...
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1998 Video Games
1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently shadowed craters near the Moon's poles. * January 11 – Over 100 people are killed in the Sidi-Hamed massacre in Algeria. * January 12 – Nineteen European nations agree to forbid human cloning. * January 17 – The ''Drudge Report'' breaks the story about U.S. President Bill Clinton's alleged affair with Monica Lewinsky, which will lead to the United States House of Representatives, House of Representatives' impeachment of him. February * February 3 – Cavalese cable car disaster (1998), Cavalese cable car disaster: A United States military pilot causes the deaths of 20 people near Trento, Italy, when his low-flying EA-6B Prowler severs the cable of a cable-car. * February 4 – The 5.9 February 1998 Afghanistan earthquake, Afghanistan ...
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Soylent Green
''Soylent Green'' is a 1973 American ecological dystopian thriller film directed by Richard Fleischer, and starring Charlton Heston, Leigh Taylor-Young, and Edward G. Robinson in his final film role. It is loosely based on the 1966 science fiction novel '' Make Room! Make Room!'' by Harry Harrison, with a plot that combines elements of science fiction and a police procedural. The story follows a murder investigation in a dystopian future of dying oceans and year-round humidity caused by the greenhouse effect, with the resulting pollution, depleted resources, poverty, and overpopulation. In 1973, it won the Nebula Award for Best Dramatic Presentation and the Saturn Award for Best Science Fiction Film. Plot By 2022, the cumulative effects of overpopulation, pollution and global warming have caused severe worldwide shortages of food, water and housing. New York City has a population of 40 million, and only the elite can afford spacious apartments, clean water, and natu ...
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Entertainment Robot
An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests or clients. Robotics technologies are applied in many areas of culture and entertainment. Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride. Entertainment robots can also be seen in the context of media arts where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensor to allow their robots to react and change in relation to viewers. Toy robot Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys wh ...
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