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Swordsman Online
''Swordsman'' was a free-to-play massively multiplayer online role-playing game (MMORPG) by Perfect World Entertainment. Closed Beta began on , and was open to all users with a Closed Beta key. On , the closed beta ended and the open beta began on for players with early access benefits and , for all players. The game shut down on . Story Swordsman is based upon the novel The Smiling, Proud Wanderer (Xiao Ao Jiang Hu) by Louis Cha, the best-selling Chinese writer alive at the time. He’s famed for his wuxia ( ), which literally means "martial heroes", is a genre of Chinese fiction concerning the adventures of martial artists in ancient China. Although is traditionally a form of historical fiction, its popularity has caused it to be adapted f ... novels, with over 100 million copies of his works sold worldwide. As part of the wuxia genre of Chinese martial arts and chivalry, in Swordsman, the player takes the role of a wandering hero and experiences the hero’s rise t ...
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Beijing Perfect World
Perfect World Co., Ltd. ( zh, 完美世界股份有限公司) is a Chinese mass media company based in Beijing. It was founded in 2004 by Chi Yufeng. The company consists of two business segments: Perfect World Games, a video game publisher, and Perfect World Pictures, a film production company. Perfect World is the exclusive distributor of Valve's games ''Dota 2'' and '' Counter-Strike: Global Offensive'' in China. History Perfect World was founded in 2004 by Chi Yufeng. A 1994 graduate of Tsinghua University, Chi had founded Beijing Hongen Education and Technology in 1996, which sold educational software to teach Chinese consumers how to use personal computers and learn English. He established Perfect World, then also known as Perfect World Games, as a developer and publisher of online multiplayer video games. The company became listed on the Nasdaq stock exchange in 2007. In 2008, Chi founded the film production company Perfect World Pictures. After Perfect Wo ...
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Wuxia
( ), which literally means "martial heroes", is a genre of Chinese fiction concerning the adventures of martial artists in ancient China. Although is traditionally a form of historical fiction, its popularity has caused it to be adapted for such diverse art forms as Chinese opera, manhua, television dramas, films, and video games. It forms part of popular culture in many Chinese-speaking communities around the world. The word "" is a compound composed of the elements (, literally "martial", "military", or "armed") and (, literally "chivalrous", "vigilante" or "hero"). A martial artist who follows the code of is often referred to as a (, literally "follower of ") or (, literally "wandering "). In some translations, the martial artist is referred to as a "swordsman" or "swordswoman" even though they may not necessarily wield a sword. The heroes in wuxia fiction typically do not serve a lord, wield military power, or belong to the aristocratic class. They often origina ...
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Video Games Developed In China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vid ...
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Products Introduced In 2014
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * S ...
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Perfect World Games
Perfect commonly refers to: * Perfection, completeness, excellence * Perfect (grammar), a grammatical category in some languages Perfect may also refer to: Film * ''Perfect'' (1985 film), a romantic drama * ''Perfect'' (2018 film), a science fiction thriller Literature * ''Perfect'' (Friend novel), a 2004 novel by Natasha Friend * ''Perfect'' (Hopkins novel), a young adult novel by Ellen Hopkins * ''Perfect'' (Joyce novel), a 2013 novel by Rachel Joyce * ''Perfect'' (Shepard novel), a Pretty Little Liars novel by Sara Shepard * ''Perfect'', a young adult science fiction novel by Dyan Sheldon Music * Perfect interval, in music theory * Perfect Records, a record label Artists * Perfect (musician) (born 1980), reggae singer * Perfect (Polish band) * Perfect (American band), an American alternative rock group Albums * ''Perfect'' (Intwine album) (2004) * ''Perfect'' (Half Japanese album) (2016) * ''perfecT'', an album by Sam Shaber * ''Perfect'', an album by True F ...
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Massively Multiplayer Online Role-playing Games
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Inactive Massively Multiplayer Online Games
Inactive is a TRPV channel in invertebrates Invertebrates are a paraphyletic group of animals that neither possess nor develop a vertebral column (commonly known as a ''backbone'' or ''spine''), derived from the notochord. This is a grouping including all animals apart from the chordate .... Inactive mutant flies show locomotor and hearing deficits. References Ion channels Nervous system {{animal-anatomy-stub ...
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Free Online Games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of complex ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * ...
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Louis Cha
Louis Cha Leung-yung (; 10 March 1924 – 30 October 2018), better known by his pen name Jin Yong (), pronounced "Gum Yoong" in Cantonese, was a Chinese wuxia ("martial arts and chivalry") novelist and essayist who co-founded the Hong Kong daily newspaper ''Ming Pao'' in 1959 and served as its first editor-in-chief. He was Hong Kong's most famous writer, and is named along with Gu Long and Liang Yusheng as the "Three Legs of the Tripod of Wuxia". His wuxia novels have a widespread following in Chinese communities worldwide. His 15 works written between 1955 and 1972 earned him a reputation as one of the greatest and most popular wuxia writers ever. By the time of his death he was the best-selling Chinese author, and over 100 million copies of his works have been sold worldwide (not including an unknown number of pirated copies). According to ''The Oxford Guide to Contemporary World Literature'', Jin Yong's novels are considered to be of very high quality and are able to appeal t ...
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