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Sword Of The Stars 2
''Sword of the Stars II: Lords of Winter'' is a science fiction strategy video game developed by Kerberos Productions. It is the sequel to the 2006 game ''Sword of the Stars'' and is published by Paradox Interactive. It features the same six races as the original game along with a new enemy, the Suul'ka. On October 19, 2012, Kerberos gave the 'all-clear' rating, stating the game is now in an acceptable state and support for the project will continue indefinitely. In late 2012, the End of Flesh expansion was made available for free to all owners of the game, simultaneous with the release of the Enhanced Edition which bundles the original game with the expansion. The game received negative reviews from critics. Reception The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. ''Game Informer'' summarized the game as "A Total Disaster", explaining that "This might be a decent game after six more months of twice-weekly patching. Ri ...
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Kerberos Productions
Kerberos Productions Inc. is a video game developer based in Vancouver, British Columbia, Canada. The company was formed in 2003 by former employees of Rockstar Vancouver. The company takes its name and logo from Cerberus, a large three-headed creature of Greek mythology (Κέρβερος, in Greek). The three heads of the hellhound represent the three disciplines of game development: art, programming, and design. The company has released six games: a 4X game called '' Sword of the Stars'' (originally published by Lighthouse Interactive, currently published by Paradox Interactive), its sequel ''Sword of the Stars 2'', a role-playing video game titled ''Fort Zombie'', a rogue-like game '' Sword of the Stars: The Pit'', a wargame called ''Ground Pounders'', and an action-strategy game called '' Kaiju-a-Gogo'' Games * '' Sword of the Stars'' (2006) ** ''Sword of the Stars: Born of Blood'' (2007) (expansion) ** ''Sword of the Stars: A Murder of Crows'' (2008) (expansion) ** ''Sword ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strate ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek man ...
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Real-time Tactics Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part because of the pract ...
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2011 Video Games
Numerous video games were released in 2011. Many awards went to games such as '' Batman: Arkham City'', ''Portal 2'', '' The Elder Scrolls V: Skyrim'', '' The Legend of Zelda: Skyward Sword'' and '' Uncharted 3: Drake's Deception''. 2011 also marked the worldwide release of the Nintendo 3DS. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Events Hardware releases The list of game-related hardware released in 2011 in North America. Series with new entries Series with new installments in 2011 include ''Ace Combat'', ''Assassin's Creed'', '' Batman: Arkham'', ''Battlefield'', ''Call of Duty'', ''Call of Juarez'', '' Cities XL'', ''Crysis'', '' Dead Space'', ''Deus Ex'', ''Dragon Age'', '' Driver'', ''Duke Nukem'', '' Dynasty Warriors'', ''The Elder Scrolls'', '' F.E.A.R'', '' Forza Motorsport'', ''Gears of War'', '' Infamous'', ''Killzone'', ''The Legend of Zelda'', ''LittleBigPlanet'', ''Mario Kart'', '' Mod ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archive, the Wayback Machine, contains hundreds of b ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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