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Kerberos Productions
Kerberos Productions Inc. is a video game developer based in Vancouver, British Columbia, Canada. The company was formed in 2003 by former employees of Rockstar Vancouver. The company takes its name and logo from Cerberus, a large three-headed creature of Greek mythology (Κέρβερος, in Greek). The three heads of the hellhound represent the three disciplines of game development: art, programming, and design. The company has released 12 games in a handful of genre, most of them set in the same shared narrative world as their first game, a 4X game called ''Sword of the Stars'' and its sequel ''Sword of the Stars 2''. Additional titles include a role-playing video game titled ''Fort Zombie'', a rogue-like game ''Sword of the Stars: The Pit'', a wargame called ''Ground Pounders'', an action-strategy game ''Kaiju-a-Gogo'', a hybrid FPS/rogue-like ''The Pit: Infinity'', two PC boardgames; ''Hoards of Glory'' and ''Planetary Control!'', and two actual boardgames; ''Sword of the S ...
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Private Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Video Game Companies Of Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Game Companies Established In 2003
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Canadian Companies Established In 2003
Canadians () are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity and Canadian values. Canada has also been strongly influenced by its linguistic, geographic, an ...
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Companies Based In Vancouver
A company, abbreviated as co., is a legal entity representing an association of legal people, whether natural, juridical or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Over time, companies have evolved to have the following features: "separate legal personality, limited liability, transferable shares, investor ownership, and a managerial hierarchy". The company, as an entity, was created by the state which granted the privilege of incorporation. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is to generate sales, revenue, and profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duties according to the publicly declared incorporatio ...
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The Lords Of Winter
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Paradox Interactive
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers. Paradox is best known for releasing strategy video games, especially historically-themed grand strategy games, and has published strategy games in different settings, as well as games of other genres such as role-playing video games and management simulators. They typically continue development of their games after initial release with the creation of downloadable content, and are also known for creating games that are easy to m ...
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Lighthouse Interactive
Lighthouse Interactive Game Publishing B.V. was a video game publisher established in 2005 by industry veterans. With its head office in Haarlem, The Netherlands and a satellite office in Montreal, Canada, the company grew quickly and went on to establish offices in Toronto, Canada, and London, England. The company was best known for publishing iconic titles such as the ''Sword of the Stars'' series, the ''Ship Simulator'' series and many other critically acclaimed titles. The company was also the publisher of German Publisher dtp, in Scandinavia, UK and North America. In 2008 the company was acquired by the Canadian publicly traded company SilverBirch, in a cash transaction on 31 July 2008. SilverBirch was unable to survive the credit crisis of 2008 and was eventually forced into bankruptcy. As a fully owned subsidiary, Lighthouse Interactive was also closed. Games published 2006 * LocoMania * War World (game), War World * Ship Simulator 2006 * Barrow Hill: Curse of the Ancient C ...
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The Pit
The Pit may refer to: Places * The Pit, a commonly used name for a mosh pit * The Pit (arena), the main indoor arena at the University of New Mexico * The Pit (memorial), "Яма" the Holocaust memorial in Minsk, Belarus * Elder 'The Pit' Stadium, the football stadium at Elder High School in Cincinnati, Ohio * McArthur Court, also called "The Pit", an arena at the University of Oregon * Peoples Improv Theater, also referred to as "The PIT", a New York City theatre specializing in improvisational and sketch comedy * The Pit, a 200-seat studio theatre at the Barbican Arts Centre in the City of London * The Pit, a common nickname for the underground war room in the fortified compound of the Israeli Defense Ministry * The Pit, a small public performance area in Harvard Square, Cambridge, Massachusetts * The Pit, a popular study spot in the lower level of the library at the Indiana University Maurer School of Law * The Pit, the central courtyard of the University of North Carolina at ...
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Sword Of The Stars 2
''Sword of the Stars II: Lords of Winter'' is a science fiction strategy video game developed by Kerberos Productions. It is the sequel to the 2006 game ''Sword of the Stars'' and is published by Paradox Interactive. It features the same six races as the original game along with a new enemy, the Suul'ka. On October 19, 2012, Kerberos gave the 'all-clear' rating, stating the game is now in an acceptable state and support for the project will continue indefinitely. In late 2012, the End of Flesh expansion was made available for free to all owners of the game, simultaneous with the release of the Enhanced Edition which bundles the original game with the expansion. The game received negative reviews from critics. Reception The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. ''Game Informer'' summarized the game as "A Total Disaster", explaining that "This might be a decent game after six more months of twice-weekly patching. Rig ...
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Vancouver
Vancouver is a major city in Western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the city, up from 631,486 in 2016. The Metro Vancouver area had a population of 2.6million in 2021, making it the List of census metropolitan areas and agglomerations in Canada#List, third-largest metropolitan area in Canada. Greater Vancouver, along with the Fraser Valley, comprises the Lower Mainland with a regional population of over 3million. Vancouver has the highest population density in Canada, with over , and the fourth highest in North America (after New York City, San Francisco, and Mexico City). Vancouver is one of the most Ethnic origins of people in Canada, ethnically and Languages of Canada, linguistically diverse cities in Canada: 49.3 percent of its residents are not native English speakers, 47.8 percent are native speakers of nei ...
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