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Sword Of Sodan
Sword of Sodan is a hack and slash video game released for the Amiga in 1988 by Discovery Software, which also commissioned a port for the Apple IIGS (but not made public until 2018). A scaled-down version for the Sega Genesis was released in 1990 by Electronic Arts, and in 1993 it was released for the Apple Macintosh System 7 by Bethesda Softworks. Plot Set in a medieval fantasy world, Lordan is the ruler of the northern monarchy, kingdom. Zoras, an evil necromancer, is in his tower made of human bones, planning to make a second attempt to overthrow Lordan, after his first attempt was defeated by Sodan, the hero. Zoras studied ancient parchments where he learned to experiment with long forgotten Magic (paranormal)#Varieties of magical practice, spells. His new knowledge enabled him to conjure all kinds of nightmarish creatures, which he sent marching toward Lordan's castle, leaving a path of death and destruction. To protect his twin children, son Brodan and daughter Shardan, ...
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Visual Concepts
Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing Sports video game, sports games in the ''2K'' franchise, most recently ''NBA 2K'' and ''WWE 2K'', and previously ''NFL 2K''. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K (company), 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people. History Visual Concepts was founded in 1988 by Video game programmer, programmer Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in Novato, California. On January 25, 1995, Electronic Arts announced that they had acquired a stake in the company. In September 1997, Sega announced their intentions to acquire the compan ...
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Castle
A castle is a type of fortification, fortified structure built during the Middle Ages predominantly by the nobility or royalty and by Military order (monastic society), military orders. Scholars usually consider a ''castle'' to be the private fortified house, fortified residence of a lord or noble. This is distinct from a mansion, palace, and villa, whose main purpose was exclusively for ''pleasance'' and are not primarily fortresses but may be fortified. Use of the term has varied over time and, sometimes, has also been applied to structures such as hill forts and 19th- and 20th-century homes built to resemble castles. Over the Middle Ages, when genuine castles were built, they took on a great many forms with many different features, although some, such as curtain wall (fortification), curtain walls, arrowslits, and portcullises, were commonplace. European-style castles originated in the 9th and 10th centuries after the fall of the Carolingian Empire, which resulted ...
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Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ...
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Ostrich
Ostriches are large flightless birds. Two living species are recognised, the common ostrich, native to large parts of sub-Saharan Africa, and the Somali ostrich, native to the Horn of Africa. They are the heaviest and largest living birds, with adult common ostriches weighing anywhere between 63.5 and 145 kilograms and laying the largest eggs of any living land animal.Del Hoyo, Josep, et al. Handbook of the birds of the world. Vol. 1. No. 8. Barcelona: Lynx edicions, 1992. With the ability to run at 70 km/h (43.5 mph), they are the fastest birds on land. They are farmed worldwide, with significant industries in the Philippines and in Namibia. South Africa produces about 70% of global ostrich products, with the industry largely centered around the town of Oudtshoorn. Ostrich leather is a lucrative commodity, and the large feathers are used as plumes for the decoration of ceremonial headgear. Ostrich eggs and meat have been used by humans for millennia. Ostrich ...
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Magician (fantasy)
A magician, also known as an archmage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians enjoy a rich history in mythology, legends, fiction, and folklore, and are common figures in works of fantasy, such as fantasy literature and role-playing games. Character archetypes People who work magic are called by several names in fantasy works, and terminology differs widely from one fantasy world to another. While derived from real-world vocabulary, the terms: ''magician'', ''mage'', ''magus'', ''enchanter/enchantress'', ''sorcerer/sorceress'', ''warlock'', ''witch'', and ''wizard'', each have different meanings depending upon context and the story in question. ''Archmage'' is used in fantasy works to indicate a powerful magician or a leader of magicians. Enchanters typically practice a type of imbued magic that pro ...
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Catacomb
Catacombs are man-made underground passages primarily used for religious purposes, particularly for burial. Any chamber used as a burial place is considered a catacomb, although the word is most commonly associated with the Roman Empire. Etymology and history The first place to be referred to as ''catacombs'' was the system of underground tombs between the 2nd and 3rd milestones of the Appian Way in Rome, where the bodies of the apostles Peter and Paul, among others, were said to have been buried. The name of that place in Late Latin was ''catacumbas'' (feminine nominative plural; the singular is ''catacumba'') — a word of obscure origin, possibly deriving from a proper name or a derivation of the Greek phrase ''cata cumbas'', "below the quarries". The word referred originally only to the Roman catacombs, but was extended by the 19th century to refer to any subterranean receptacle of the dead, as in the 18th-century Paris catacombs. The ancient Christians carved the first ca ...
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Invincibility (video Gaming)
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ...
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Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). The word later came to be ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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