Swizzling (computer Graphics)
In computer graphics, swizzling is the ability to compose vectors by arbitrarily rearranging and combining components of other vectors. For example, if A = , where the components are x, y, z, and w respectively, you could compute B = A.wwxy, whereupon B would equal . Additionally, combining two two-component vectors can create a four-component vector, or any combination of vectors and swizzling. This is common in GPGPU applications. In terms of linear algebra, this is equivalent to multiplying by a matrix whose rows are standard basis vectors. If A=(1,2,3,4)^T, then swizzling A as above looks like :A.wwxy = \begin 0&0&0&1 \\ 0&0&0&1 \\ 1&0&0&0 \\ 0&1&0&0 \end\begin 1\\ 2\\ 3\\ 4\end = \begin 4\\ 4\\ 1\\ 2\end See also * Z-order curve In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points. I ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, sprite (graphics), sprite graphics, Rendering (computer graphics), rendering, ray tracing (graphics) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vector Space
In mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called '' vectors'', may be added together and multiplied ("scaled") by numbers called '' scalars''. Scalars are often real numbers, but can be complex numbers or, more generally, elements of any field. The operations of vector addition and scalar multiplication must satisfy certain requirements, called ''vector axioms''. The terms real vector space and complex vector space are often used to specify the nature of the scalars: real coordinate space or complex coordinate space. Vector spaces generalize Euclidean vectors, which allow modeling of physical quantities, such as forces and velocity, that have not only a magnitude, but also a direction. The concept of vector spaces is fundamental for linear algebra, together with the concept of matrix, which allows computing in vector spaces. This provides a concise and synthetic way for manipulating and studying systems of li ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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General-purpose Computing On Graphics Processing Units
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple video cards in one computer, or large numbers of graphics chips, further parallelizes the already parallel nature of graphics processing. Essentially, a GPGPU pipeline is a kind of parallel processing between one or more GPUs and CPUs that analyzes data as if it were in image or other graphic form. While GPUs operate at lower frequencies, they typically have many times the number of cores. Thus, GPUs can process far more pictures and graphical data per second than a traditional CPU. Migrating data into graphical form and then using the GPU to scan and analyze it can create a large speedup. GPGPU pipelines were developed at the beginning of the 21st century for grap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linear Algebra
Linear algebra is the branch of mathematics concerning linear equations such as: :a_1x_1+\cdots +a_nx_n=b, linear maps such as: :(x_1, \ldots, x_n) \mapsto a_1x_1+\cdots +a_nx_n, and their representations in vector spaces and through matrices. Linear algebra is central to almost all areas of mathematics. For instance, linear algebra is fundamental in modern presentations of geometry, including for defining basic objects such as lines, planes and rotations. Also, functional analysis, a branch of mathematical analysis, may be viewed as the application of linear algebra to spaces of functions. Linear algebra is also used in most sciences and fields of engineering, because it allows modeling many natural phenomena, and computing efficiently with such models. For nonlinear systems, which cannot be modeled with linear algebra, it is often used for dealing with first-order approximations, using the fact that the differential of a multivariate function at a point is the line ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Standard Basis
In mathematics, the standard basis (also called natural basis or canonical basis) of a coordinate vector space (such as \mathbb^n or \mathbb^n) is the set of vectors whose components are all zero, except one that equals 1. For example, in the case of the Euclidean plane \mathbb^2 formed by the pairs of real numbers, the standard basis is formed by the vectors :\mathbf_x = (1,0),\quad \mathbf_y = (0,1). Similarly, the standard basis for the three-dimensional space \mathbb^3 is formed by vectors :\mathbf_x = (1,0,0),\quad \mathbf_y = (0,1,0),\quad \mathbf_z=(0,0,1). Here the vector e''x'' points in the ''x'' direction, the vector e''y'' points in the ''y'' direction, and the vector e''z'' points in the ''z'' direction. There are several common notations for standard-basis vectors, including , , , and . These vectors are sometimes written with a hat to emphasize their status as unit vectors (standard unit vectors). These vectors are a basis in the sense that any other v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Basis Vector
In mathematics, a set of vectors in a vector space is called a basis if every element of may be written in a unique way as a finite linear combination of elements of . The coefficients of this linear combination are referred to as components or coordinates of the vector with respect to . The elements of a basis are called . Equivalently, a set is a basis if its elements are linearly independent and every element of is a linear combination of elements of . In other words, a basis is a linearly independent spanning set. A vector space can have several bases; however all the bases have the same number of elements, called the ''dimension'' of the vector space. This article deals mainly with finite-dimensional vector spaces. However, many of the principles are also valid for infinite-dimensional vector spaces. Definition A basis of a vector space over a field (such as the real numbers or the complex numbers ) is a linearly independent subset of that spans . This ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Z-order Curve
In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points. It is named in France after Henri Lebesgue, who studied it in 1904, and named in US after Guy Macdonald Morton, who first applied the order to file sequencing in 1966. The z-value of a point in multidimensions is simply calculated by interleaving the binary representations of its coordinate values. Once the data are sorted into this ordering, any one-dimensional data structure can be used such as binary search trees, B-trees, skip lists or (with low significant bits truncated) hash tables. The resulting ordering can equivalently be described as the order one would get from a depth-first traversal of a quadtree or octree. Coordinate values The figure below shows the Z-values for the two dimensional case with integer coordinates 0&n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |